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Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
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<blockquote data-quote="Cultsbane" data-source="post: 8856137" data-attributes="member: 7037457"><p>Campaign time: 2 hours, 51 mins, 50 seconds </p><p></p><p></p><p>We go to the RHC headquarters to turn in the gnomes. Inspector Stover asks what happened, Kelik bashfully informs him of what transpired</p><p></p><p>"During our investigation into the death at the Danor embassy, we found leads that led us in the direction of the so-called house elfs as we believed they would have information involving the case. During my investigation of the house, I pulled on a rope and it let down a bucket of fire dust and it cost 5,000G worth in damages. Which they want paid in full as to avoid any unwanted hostilities" </p><p></p><p>Stover agrees, mostly because he wants to avoid encouraging any more unrest. The growing instability and general incompetence of the RHC has become very problematic for Flint, So all precautions to avoid incidents are being made</p><p></p><p>We ask for a scroll of identify, which Freya copies into her spellbook. Successfully learning that spell.</p><p></p><p>We charter a boat to the reformatory, deciding to visit there before the Skyseer. Anael & Isabelle captain the sailing vessel across dangerous waters, while Anael informs the party that she heard about how recently a snitch within the ranks of the reformatory lead to retaliation by burning the 13th ship down </p><p></p><p>The reformatory is a bunch of ships tied off of an island, ships that should have been decommissioned 20 years ago. We noticed very quickly that it is a prison colony, and not as progressive as it makes itself out to be. </p><p></p><p>We find the inmates we're looking for; Travis and Ford, who agree to help out our investigation In exchange for safe passage off of the island and freedom to avoid retaliation. Which Is reasonable considering the recent fire</p><p></p><p>We eventually settle on a deal in which they have a week to help us. If the information they provide is valuable, we will make sure to get them out of prison and into protective custody. Isabelle and Freya also make very bad puns about Melissa being split in obligations, She is really divided right now. She'll meet us half way. I know horrible right <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" data-shortname=":joy:" /> </p><p></p><p>We basically have enough information from them that we could easily do the setup for the wand sail, but Freya & Hops decide to visit the Skyseer Nevard. Freya wants to set up a meeting with Gale. </p><p></p><p>On the journey there, Freya gets exhausted (DM changed the encounter here, because rest of party stayed behind, something our party does a lot is split) and basically has to be helped along the way by Hops </p><p></p><p>Freya & Hops discuss the methods for entering the dreaming, history of the Fey titans, and the general reaction towards being out into the cities. With Freya adopting a much more positive outlook to city life</p><p></p><p>We eventually get an audience with the Skyseer Nevard, who asked us our opinion of the RHC. We inform him off the record we are big fans, he smiles and agrees to set up a meeting between Freya and Gale. </p><p></p><p>The plan is that Freya is actually going to just set up an alliance with Gale, while proposing measures that'll lead to reforms that'll be beneficial to factory workers and the proletariat. Freya will in turn act as an inside source for Gale within the RHC. Freya really has no interest in stopping the smuggling ring, not really does the party (but we'll see) </p><p></p><p>Nevard says to Hops that he is very important to the destiny of the world, as is his crew, saying that if you want more information you have to seek it at cauldron Hill, to bring Nevard to this location in 3 days time. </p><p></p><p>Freya is aware of this in her study for her PhD, saying Caldron hill was very connected to the Feywild. That her instructor Ranni the Witch informed her of dark witchcraft performed there, sacrifices and the devouring of souls. So we're agreed that we're going to go visit to unravel more mysteries, while encountering new ones </p><p></p><p>Nevard gives her an armillary, that'll be essential for cracking a mystery later down the road. The two go back to meet the rest of the group and get some sleep before deciding what to do regarding the wand situation, and our session ends</p><p></p><p>So far we've been joking that depending on how this wand transfer goes, this might be the first time ever we've gone an entire module without having any combat. The team is heavily divided on references within the AP, with half of us loving references in any medium, calling it as inspired, while the other half finds it lazy. </p><p></p><p>I wonder how much we will prefer module 3 return to a more episodic approach vs Module 2 web based approach. Also more combat & Eldritch abominations like according to the DM, so I'm excited </p><p></p><p>I'm actually more excited because that means we're going to continue into module three. Hoping we make it through the entire AP in the most bizarre way possible</p><p></p><p>Hope you have a wonderful week!</p></blockquote><p></p>
[QUOTE="Cultsbane, post: 8856137, member: 7037457"] Campaign time: 2 hours, 51 mins, 50 seconds We go to the RHC headquarters to turn in the gnomes. Inspector Stover asks what happened, Kelik bashfully informs him of what transpired "During our investigation into the death at the Danor embassy, we found leads that led us in the direction of the so-called house elfs as we believed they would have information involving the case. During my investigation of the house, I pulled on a rope and it let down a bucket of fire dust and it cost 5,000G worth in damages. Which they want paid in full as to avoid any unwanted hostilities" Stover agrees, mostly because he wants to avoid encouraging any more unrest. The growing instability and general incompetence of the RHC has become very problematic for Flint, So all precautions to avoid incidents are being made We ask for a scroll of identify, which Freya copies into her spellbook. Successfully learning that spell. We charter a boat to the reformatory, deciding to visit there before the Skyseer. Anael & Isabelle captain the sailing vessel across dangerous waters, while Anael informs the party that she heard about how recently a snitch within the ranks of the reformatory lead to retaliation by burning the 13th ship down The reformatory is a bunch of ships tied off of an island, ships that should have been decommissioned 20 years ago. We noticed very quickly that it is a prison colony, and not as progressive as it makes itself out to be. We find the inmates we're looking for; Travis and Ford, who agree to help out our investigation In exchange for safe passage off of the island and freedom to avoid retaliation. Which Is reasonable considering the recent fire We eventually settle on a deal in which they have a week to help us. If the information they provide is valuable, we will make sure to get them out of prison and into protective custody. Isabelle and Freya also make very bad puns about Melissa being split in obligations, She is really divided right now. She'll meet us half way. I know horrible right 😂 We basically have enough information from them that we could easily do the setup for the wand sail, but Freya & Hops decide to visit the Skyseer Nevard. Freya wants to set up a meeting with Gale. On the journey there, Freya gets exhausted (DM changed the encounter here, because rest of party stayed behind, something our party does a lot is split) and basically has to be helped along the way by Hops Freya & Hops discuss the methods for entering the dreaming, history of the Fey titans, and the general reaction towards being out into the cities. With Freya adopting a much more positive outlook to city life We eventually get an audience with the Skyseer Nevard, who asked us our opinion of the RHC. We inform him off the record we are big fans, he smiles and agrees to set up a meeting between Freya and Gale. The plan is that Freya is actually going to just set up an alliance with Gale, while proposing measures that'll lead to reforms that'll be beneficial to factory workers and the proletariat. Freya will in turn act as an inside source for Gale within the RHC. Freya really has no interest in stopping the smuggling ring, not really does the party (but we'll see) Nevard says to Hops that he is very important to the destiny of the world, as is his crew, saying that if you want more information you have to seek it at cauldron Hill, to bring Nevard to this location in 3 days time. Freya is aware of this in her study for her PhD, saying Caldron hill was very connected to the Feywild. That her instructor Ranni the Witch informed her of dark witchcraft performed there, sacrifices and the devouring of souls. So we're agreed that we're going to go visit to unravel more mysteries, while encountering new ones Nevard gives her an armillary, that'll be essential for cracking a mystery later down the road. The two go back to meet the rest of the group and get some sleep before deciding what to do regarding the wand situation, and our session ends So far we've been joking that depending on how this wand transfer goes, this might be the first time ever we've gone an entire module without having any combat. The team is heavily divided on references within the AP, with half of us loving references in any medium, calling it as inspired, while the other half finds it lazy. I wonder how much we will prefer module 3 return to a more episodic approach vs Module 2 web based approach. Also more combat & Eldritch abominations like according to the DM, so I'm excited I'm actually more excited because that means we're going to continue into module three. Hoping we make it through the entire AP in the most bizarre way possible Hope you have a wonderful week! [/QUOTE]
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