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Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
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<blockquote data-quote="MrsMongoose" data-source="post: 8935647" data-attributes="member: 7026582"><p>Apologies for the misunderstanding: I think I've been far more used to a group that is more likely to work together as a team in most games for a lot of years now (as we have learnt that being a little <em>too </em>independent can be detrimental quite a few times in our youth). Also we were definitely pointed towards character types that would be more likely to fit within the structure of an FBI-style early campaign. That said, most of our PCs had something other than loyalty to Risur going on as well, to lead into the latter stages...</p><p></p><p>It's why this particular take on the early campaign - to me - seems to jar more than other accounts on this site (probably because your original setup was quite different, and I am curious as to how finding B***** this early will change things), as I can see points where if <em>we </em>had tried to act in a similar way, our GM might not have been quite so... <em>lenient</em>... Possibly caused by a difference in how Pathfinder and 5E work, and the "Role vs Roll" of how different campaigns can be.</p><p></p><p>Also interested to see how they will deal with Saxby, and Price-Hill's admonishment/second chance if it lands the same.</p><p></p><p>Summary: you know your players and they know you, so probably know how far they can push things; so in this campaign, our set of characters, if we ever met (apart from possibly the goblin and the kobold as they would have evolved differently) probably would not be able to work as well in this version of the world.</p><p></p><p>It would, however, be interesting to see if you were planning to let them play Team B as written, for a couple of weeks, and how they get on with that.</p></blockquote><p></p>
[QUOTE="MrsMongoose, post: 8935647, member: 7026582"] Apologies for the misunderstanding: I think I've been far more used to a group that is more likely to work together as a team in most games for a lot of years now (as we have learnt that being a little [I]too [/I]independent can be detrimental quite a few times in our youth). Also we were definitely pointed towards character types that would be more likely to fit within the structure of an FBI-style early campaign. That said, most of our PCs had something other than loyalty to Risur going on as well, to lead into the latter stages... It's why this particular take on the early campaign - to me - seems to jar more than other accounts on this site (probably because your original setup was quite different, and I am curious as to how finding B***** this early will change things), as I can see points where if [I]we [/I]had tried to act in a similar way, our GM might not have been quite so... [I]lenient[/I]... Possibly caused by a difference in how Pathfinder and 5E work, and the "Role vs Roll" of how different campaigns can be. Also interested to see how they will deal with Saxby, and Price-Hill's admonishment/second chance if it lands the same. Summary: you know your players and they know you, so probably know how far they can push things; so in this campaign, our set of characters, if we ever met (apart from possibly the goblin and the kobold as they would have evolved differently) probably would not be able to work as well in this version of the world. It would, however, be interesting to see if you were planning to let them play Team B as written, for a couple of weeks, and how they get on with that. [/QUOTE]
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