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Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
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<blockquote data-quote="Cultsbane" data-source="post: 9038949" data-attributes="member: 7037457"><p>Going to try convincing the DM to actually write summaries of the campaign as well. Since they're better structured, detailed, and the DM actually knows the names instead of my affectionate nicknames</p><p></p><p>Here is the summary of the latest episode </p><p></p><p>Summary: Under Bree's orders, the Sid Minos guards attack the party's contact ship, which narrowly escapes thanks to one of the cannoneers critically failing and blowing up their cannon. The party gets extorted by Malia, who threatens to have you captured if they don't bribe her. In exchange for bribe money (2000 gp + whatever she bills the RHC), Malia sneaks you and Isobel onto the train, while the rest of the party uses Ashima-Shimtu's magic to teleport to Vendricce. Isobel tells the party that Ashima-Shimtu's magic leaves a kinda curse on its users, that can cause them to become temporarily possessed, and they must get themselves exorcised asap after using it.</p><p></p><p>Malia also tells the party that, after arriving in Vendriesse, Luc Jierre + friends are taking the engine train to a private depot. The party thus stalks the depot and learn they are wearing the amulets that let them enter the Bleak Gate. The party goes to a shady "church" (tourist trap) to get exorcised, since normal churches would also put them into quarantine afterward, and everyone besides Freya successfully get exorcised. They also learn a bit about the Clergy's international ambitions, and that the Family are the criminal arm of the Clergy - aka the Crisilliyi government.</p><p></p><p>The party stalks the private train depot, and when Luc Jierre arrives, he and Octavia activate their lantern to temporarily summon the Bleak Gate, where the party sees Lya Jierre (Danoran minister of outsiders from Module 1) and friends are waiting. Lya, and one of the Obscurati leaders Dustin invite Luc into the Obscurati, and talk about a lot of their plans, including making Luc the leader of the "Lantern Cell". Luc is very nervous about it all but accepts.</p><p></p><p>Despite Dustin's truesight, Hops successfully sneaks into the depot undetected and follows them into the basement, where Dustin explains a bunch of Obscurati plans, with the grand plan a reconfiguration of the world's planes and energies to bring forth a better world of their own design. A train arrives in the Bleak Gate depot to take the Obscurati, and Hops successfully tails them onto the train. It is mentioned that, after the train leaves the depot, when Luc turns off the lantern, taking off the amulet no longer sends you back to the regular world (usually you had to travel through the metal rings to get to the Bleak Gate. With the lantern on, you can just enter via the amulet)</p><p></p><p>Hops takes off with the Obscurati, and is currently on the train in the Bleak Gate, while Anael confronts Bree, has a lovely chat and learns about some of Bergeron's plans w/ the elemental seals and temples and their connection to the lantern plan. Party then hops back onboard their ship back to Risur, without Hops, as the parallel train in the Bleak Gate starts to leave Vendriesse.</p><p></p><p>And thus, the session ends without a climactic fight <img class="smilie smilie--emoji" loading="lazy" alt="🫠" title="Melting face :melting_face:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1fae0.png" data-shortname=":melting_face:" /></p></blockquote><p></p>
[QUOTE="Cultsbane, post: 9038949, member: 7037457"] Going to try convincing the DM to actually write summaries of the campaign as well. Since they're better structured, detailed, and the DM actually knows the names instead of my affectionate nicknames Here is the summary of the latest episode Summary: Under Bree's orders, the Sid Minos guards attack the party's contact ship, which narrowly escapes thanks to one of the cannoneers critically failing and blowing up their cannon. The party gets extorted by Malia, who threatens to have you captured if they don't bribe her. In exchange for bribe money (2000 gp + whatever she bills the RHC), Malia sneaks you and Isobel onto the train, while the rest of the party uses Ashima-Shimtu's magic to teleport to Vendricce. Isobel tells the party that Ashima-Shimtu's magic leaves a kinda curse on its users, that can cause them to become temporarily possessed, and they must get themselves exorcised asap after using it. Malia also tells the party that, after arriving in Vendriesse, Luc Jierre + friends are taking the engine train to a private depot. The party thus stalks the depot and learn they are wearing the amulets that let them enter the Bleak Gate. The party goes to a shady "church" (tourist trap) to get exorcised, since normal churches would also put them into quarantine afterward, and everyone besides Freya successfully get exorcised. They also learn a bit about the Clergy's international ambitions, and that the Family are the criminal arm of the Clergy - aka the Crisilliyi government. The party stalks the private train depot, and when Luc Jierre arrives, he and Octavia activate their lantern to temporarily summon the Bleak Gate, where the party sees Lya Jierre (Danoran minister of outsiders from Module 1) and friends are waiting. Lya, and one of the Obscurati leaders Dustin invite Luc into the Obscurati, and talk about a lot of their plans, including making Luc the leader of the "Lantern Cell". Luc is very nervous about it all but accepts. Despite Dustin's truesight, Hops successfully sneaks into the depot undetected and follows them into the basement, where Dustin explains a bunch of Obscurati plans, with the grand plan a reconfiguration of the world's planes and energies to bring forth a better world of their own design. A train arrives in the Bleak Gate depot to take the Obscurati, and Hops successfully tails them onto the train. It is mentioned that, after the train leaves the depot, when Luc turns off the lantern, taking off the amulet no longer sends you back to the regular world (usually you had to travel through the metal rings to get to the Bleak Gate. With the lantern on, you can just enter via the amulet) Hops takes off with the Obscurati, and is currently on the train in the Bleak Gate, while Anael confronts Bree, has a lovely chat and learns about some of Bergeron's plans w/ the elemental seals and temples and their connection to the lantern plan. Party then hops back onboard their ship back to Risur, without Hops, as the parallel train in the Bleak Gate starts to leave Vendriesse. And thus, the session ends without a climactic fight 🫠 [/QUOTE]
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