Jürgen Hubert
First Post
BelenUmeria said:Personally, in my campaign world every race adhere to the regional culture. All elves do not have the same culture, instead the elves of one region will be a part of the culture and they just follow built-in instincts. For instance, elves are gypsies in one region and bedouin in the next. They fit into the culture that they belong.
With
Urbis, I've tried to give the "standard" non-human races some more variety. There is one elven realm that follows the classical faerie-tale feudal system, and the elves there regard humans (and most other races) as amusing pets. Then there's another that's staunchly isolationist, and a third one where humans are used as breeding stock to prop up their numbers.
Same with dwarven realms. One is extremely conservative and adheres rigidly to traditions, another is intermixed with gnomes and is open for all sorts of innovations, and a third one is in a desperate and loosing struggle for survival against yuan-ti (it doesn't always have to be orcs and goblins...).
Of course, to me the real focus are the expatriates - those non-humans who, for various reasons, have choosen (or been forced) to live in human cities, and all sorts of interesting frictions open up there with the larger urban communities...
I've written some stuff on how these expatriates live, and you can read it here ...