Curing MASD in Pathfinder/3.5 and other issues

Achan hiArusa

Explorer
If somebody could tell me how to create a thread on the Paizo boards, I would appreciate it, those boards are far from the user friendliness of the ones at ENWorld.

Anyway, one of the problems stated about Paladins in the Pathfinder revision is "Multiple Ability Score Dependency." The inherent problem with ability scores, feats, and skills are that these are the hallmarks of a point based system that has been levered into a level based system (okay, maybe not ability scores, but advancing them). With White Wolf, GURPS, or Hero you can raise your abilities, have as many advantages (feats), or skills as you want eventually by spending points. In d20 you have to give them out for advancing and as a whole the system is very stingy in doing so to try to keep to its roots as a "pure" level based system.

For Ability Scores, the best cure is the point system. But the point system is incredibly stingy with 32 being considered the top end of the point shell out. But if you compare it to (original) White Wolf game a "normals" 6/4/3 split is the equivalent of 35 points (9 attributes vs. 6 ability scores, assumes a 1 dot is the equivalent to an 8 [based on GURPS: VtM] so that each dot is equivalent to 2.5 ability points, and with an average cost of 1.6 per ability score point on point buy), a "supernatural" is then 40 points, and a solar exalted with an 8/6/4 split is 48 points. I know the argument is that a "normal" in White Wolf is about a 3rd level character, a "supernatural" is about a 7th level character, and a starting exalted is at least a 12th level character, but to go from 32 to those points would involve giving out an ability score point a level which creates its own problem in a system without ability score maximums.

My usual solution is to give out 40 points, which gives an average of 14.5 for each ability score. Then give out more points at higher level. I like the Star Wars Saga system which gives out two +1s at every fourth level to two different ability scores. I might change it to the match the schedule of 4e for +1 to two different ability scores at 4th, 8th, 11th, 14th, 17th, and 20th (sometimes I think that some people failed their standardized tests if they can't see this pattern) which would give the character +12 total to be split between at least two ability scores (or more). I also want to make racial classes from UA standard and just put them into the standard advancement instead of being a side dip for the characters.

As for skills, one way to stick with the current system and still have enough skills is to simply give the characters more skill points. Using the percentile systems and the NWP system from the DSG/WSG/OA, 1st edition characters got the following number of skill points (this is assuming a normal 3d6 character generation, 5% = 1 skill point, and I did this at 10th level since thieves' skills get wonky after that point. Other caveats are that the Bard and Ranger are the 2nd Edition versions and instead of doing secondary skills for the UA barbarian, I used the OA Barbarian's initial number of NWPs, and the Paladin is the Cavalier variant, otherwise he would have the same number of skill points as the fighter):

Bard: 8 + Int bonus
Barbarian: 12 + Int bonus
Cleric: 3 + Int bonus
Druid: 3 + Int bonus
Fighter: 4 + Int bonus
Monk: 13 + Int bonus
Paladin: 5 + Int bonus
Ranger: 8 + Int bonus
Thief: 15 + Int bonus
Wizard: 4 + Int bonus

Now maybe we shouldn't raise the 3e values this high (but then again), what really shows is that even with a proficiency/level based system, 3e characters are underskilled compared to their predecessors and it is a pain that I can't have the number of skills to make my character what I want him to be. The druid is supposed to have +2 skill points per level above the cleric, the monk and barbarian can be argued down to 8 skill points per level, and the thief/rogue could be argued down to 12 skill points per level, but I'm not sure it could be anything less.

As for feats, one every odd level is a good compromise, though I would give some extras for the aforemention addition of racial levels into the normal progression (more on that later).
 

log in or register to remove this ad

Achan hiArusa said:
If somebody could tell me how to create a thread on the Paizo boards, I would appreciate it, those boards are far from the user friendliness of the ones at ENWorld.

To create a thread on Paizo you must enter the subforum in which you desire to post. Then and only then will you be given the option to create a new thread.
 

As for your main points, I guess a lot of it depends on what you like in your game. I know I personally prefer an average ability score at 1st level of about 12.

I am also pretty sure that the number of skill points in PFRGP are going to stay pretty similar to 3e in order to make it as backward compatible as possible. They are not looking to reinvent the wheel. The main reason for the changes to the classes is to make each class viable all the way to 20th level.
 

I really believe that totally revamping the skills list is a bigger, less backward compatible change that actually increasing the number of PCs skill points. Its really not that important to change the monsters since most of them are there for specific reasons (such as combat, combat, combat, or maybe combat).
 

Instead of trying to fix MASD in 3.5, you may want to think about working around that by designing feats or (warning, Modern d20 concept) talents, which allow to build MASD--type-class characters without worrying about suboptimality of available points.

In my opinion, the starting scores statistics should not be that important to building characters - the development should come later, without planning path beforehand.

It's hard not to go into details, but let's just think for a moment about this case:
- 12 10 8 12 11 13

Not overly attractive, right? However, if we could allow such character to grow through additional feats or talents or skill ranks, the development and interesting options would still be available to such character.

Regards,
Ruemere
 

You'll have to elaborate on this with an example. It does sound interesting, but I'm not quite sure where you are coming from. Are you saying that I could take a talent or feat that gives me +2 per level to my paladin's lay on hands, or another that gives me a virtual +2 to an ability score for casting purposes (which already exists)?
 

Achan hiArusa said:
I might change it to the match the schedule of 4e for +1 to two different ability scores at 4th, 8th, 11th, 14th, 17th, and 20th (sometimes I think that some people failed their standardized tests if they can't see this pattern) which would give the character +12 total to be split between at least two ability scores (or more).
That's not a pattern. It would be a pattern if you used 2nd, 5th, 8th, 11th, 14th, 17th, and 20th.
/nitpick
 

Arkhandus said:
That's not a pattern. It would be a pattern if you used 2nd, 5th, 8th, 11th, 14th, 17th, and 20th.
/nitpick

Patterns are regular changes in numbers, the integer difference between two values do not have to be constant, such as the Fibonacci series:

1, 1, 2, 3, 5, 8, 13, 21,...

Or Pascal's Pyramid

1
1 1
1 2 1
1 3 3 1
1 4 6 4 1
1 5 10 5 1

Or Sloan's A085470:

2, -1, 8, -3, -5, 41, -31, 11, -33, 286, -344, 250, -63, -279, 2577, -4418, 4822, -2423, 489, -2895, 28624, -64891, 93624, -70501, 28504, -4785, -35685, 378317, -1073889, 1916161, -1925999, 1169751, -392971, 56475, -509985, 5795682, -19792118, 41973586

By your definition none of these are patterns and yet they are. So either you are wrong or the entire mathematical world is wrong (given I'm a physicist guess which one I'm going to pick). In this case there is a regular pattern behind the series I have listed above, below 10th its one every 4, between 11th and 20th its one every three.
 

Pets & Sidekicks

Remove ads

Top