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General Tabletop Discussion
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Currently running the module out of the abyss little confused on expeditionary force's could use some help
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<blockquote data-quote="Quickleaf" data-source="post: 7937950" data-attributes="member: 20323"><p>We got up to 5th level in a homebrewed blend of OOtA and <em>Night Below</em>, but I treated all the NPC forces as cards. I'll share an example sheet of cards below. Basically, the idea was that I wouldn't run these NPCs as actual combatants with initiatives, attack rolls, hit points, and so forth; instead, I handled them mostly narratively in the background fighting against other enemies, holding passes, etc. Each NPC force provided unique benefits to the party. For example, allying with the Duergar of Gracklstugh would have given them steeder mounts and the option to activate psionic wild talents.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7937950, member: 20323"] We got up to 5th level in a homebrewed blend of OOtA and [I]Night Below[/I], but I treated all the NPC forces as cards. I'll share an example sheet of cards below. Basically, the idea was that I wouldn't run these NPCs as actual combatants with initiatives, attack rolls, hit points, and so forth; instead, I handled them mostly narratively in the background fighting against other enemies, holding passes, etc. Each NPC force provided unique benefits to the party. For example, allying with the Duergar of Gracklstugh would have given them steeder mounts and the option to activate psionic wild talents. [/QUOTE]
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Community
General Tabletop Discussion
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Currently running the module out of the abyss little confused on expeditionary force's could use some help
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