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General Tabletop Discussion
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Currently running the module out of the abyss little confused on expeditionary force's could use some help
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<blockquote data-quote="toucanbuzz" data-source="post: 7938043" data-attributes="member: 19270"><p>I had the small army be self-sufficient with some internal strife RP opportunities, and they helped bypass random encounters of the mundane type (the main benefit, imo, as stopping play to mop up 10 goblins isn't very exciting). They really didn't add much to the adventure and the first chance the party got, they parked the army and went their own way to epic-level adventuring. My players were not interested in setting up a "downtime" outpost as they felt there was a timer on this all (the longer we wait, the more damage the demon lords will do).</p><p></p><p>And I did have a timer in my head. A surface village disappears as Orcus claims it; cultists kidnap and sacrifice so and so as they sense the apocalypse; anything that might reach the party with magical communication from the surface.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7938043, member: 19270"] I had the small army be self-sufficient with some internal strife RP opportunities, and they helped bypass random encounters of the mundane type (the main benefit, imo, as stopping play to mop up 10 goblins isn't very exciting). They really didn't add much to the adventure and the first chance the party got, they parked the army and went their own way to epic-level adventuring. My players were not interested in setting up a "downtime" outpost as they felt there was a timer on this all (the longer we wait, the more damage the demon lords will do). And I did have a timer in my head. A surface village disappears as Orcus claims it; cultists kidnap and sacrifice so and so as they sense the apocalypse; anything that might reach the party with magical communication from the surface. [/QUOTE]
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Currently running the module out of the abyss little confused on expeditionary force's could use some help
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