5E Curse of Strahd help (lots o’ spoilers)

tglassy

Adventurer
Curse of Strahd help (lots o’ spoilers)

Hello all,

I’ve been DMing Curse of Strahd for my family, including my mother, father and two brothers. I’m 31, and my brothers are in their 20s.

Anyway, I got them all into DND with Mines if Phandelvar, and they continued their characters on to Curse of Strahd.

I made a few changes in order to make things a little more interesting to my players.

1. I deleted Ireena and made my mom’s character into the reincarnation of Tatyana. She loved that. She loves those old romantic ghost stories and such. And since her character didn’t know where she came from and was found by a Wizard and raised in a tower, it worked.

2. My dad is a Human Noble Fighter, and I made him descended from Strahd’s family. As in, Strahd is a cousin or some such to one of his ancestors. He recognized Strahd’s crest as an ancient version of his own family’s and a few other things. He also looks a lot like Strahd’s brother.

3. My brother, the older one, wound up becoming a werewolf and taking over the werewolf clan. He then took every single gift from the Amber Temple. Including becoming a Vampire if he can find someone to love him and then kill them and then be killed by people who hate him. I don’t mind evil characters.

4. My other brother has declared that it is his goal to take over Barovia.

They are currently in Castle Ravenloft, level 10, and trying to find Strahd. Oh, one of them had a Staff of the Magi. It got stolen from him, and now Strahd has it.

What I want to do is make it so that it is possible to replace Strahd. I’ve already laid the groundwork, suggesting that Barovia must have a ruler. This made them all think of Davy Jones from Pirates of the Caribbean, which to be honest, makes sense. Whoever strikes the killing blow has to take his place.

However, I’ve got two players who WANT to take over Barovia, and two who don’t, but the only one that makes sense to replace him is my Dad’s Fighter, who is related to Strahd. And he doesn’t want it.

But I’m not sure if that’s what I want to do. I think it would be interesting for them to have to make this decision, but I’m not sure how to accomplish it.

Thoughts?
 

epithet

Explorer
I wouldn't base the inheritance upon the killing blow, since that's too random and doesn't provide the agency you seem to be looking for. Instead, I would base it on drinking Strahd's blood. As written, Strahd can't really be killed--he will reform eventually. To accomplish what your objective seems to be, you can change the things so that once a character drinks Strahd's blood, then that character can actually destroy Strahd (as one would any other vampire lord) and assume the mantle of the Master of Ravenloft and Lord of Barovia. A character can get Strahd's blood by persuading him to provide it (your mom's character might be able to do this,) tricking him somehow, or taking it by force.

So, for example, your mother's character (Tatyana reborn) could persuade Strahd to take her as his immortal bride, binding them together with his blood, then betray him using the holy symbol of ravenkind to kill him in sunlight thereby destroying him. Or, your other brother could stake him in his crypt, immobilizing him, then take his blood before cutting off his head and destroying him.

The blood is the life.
 

Hawk Diesel

Adventurer
One question I might have that could help answer things is this: do your players want to continue playing their characters beyond Curse of Strahd, or do they intend to retire them?

Barovia is almost a living entity of its own, along with the Dark Powers that initially chose Strahd to rule Barovia. As [MENTION=6796566]epithet[/MENTION] said, Strahd cannot truly die so long as he remains in the favor of the Dark Powers. Thus, taking over from Strahd may be more about pleasing the Dark Powers and making them see that you are a better instrument to further their plans than Strahd.

Alternatively, the successor of Strahd may slowly lose themselves, eventually becoming Strahd in time. Their body and mind slowly changing.

Either way, Strahd's successor is likely to be just as stuck in Barovia as he was, relying on the Vistani to draw key people in and furthering the influence of the Dark Powers until they can reach beyond the borders of Barovia. This means any character to take Strahd's place will have to retire from adventuring.

So hopefully that gives you a better idea of how to handle things. Let your brother know that taking over from Strahd will force them to retire their character. If both still want it after that, then could become not just about killing Strahd, but which can most please the Dark Powers.
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
First, there is a rich amount of material on raven loft and the demiplane(s) of dread. But I ignore them. It is just too much and I want to run Barovia in AD&D I6 sense, which is what the 5e book closely models. It is its own cursed land, not part of some larger plane. Also the lore on Strahd's family may contradict what you are trying to do with your brother's character, so my recommendation is to ignore it. Stick with the book and your own homebrew.

As for taking over Strahd, I would recommend:

1. They must accept "the dark gift of the Vampyre" from the West Sarcophagus in the Amber Vault (area X42 in the Amber Temple)

2. They must destroy Strahd (keep in mind that he must be in his resting place to finally destroy him, if they defeat him in the area of his final encounter as foretold by Madam Eva's reading he turns to mist and returns to his coffin).

3. The beneficiary of the dark gift of the Vampyre must slay another humanoid that loves or reveres him or her, then drinks the dead humanoid’s blood within 1 hour of slaying it.

4. The beneficiary of the dark gift of the Vampyre must die a violent death at the hands of one or more creatures that hate it.

More than one family member should be able to obtain the dark gift of the Vampyre. But any other who do become Vampire Spawn under the control of the first person to meet the four requirements above.

Whoever becomes the new Lord of Barovia can let other come and go at his well, but can never leave Barovia him/herself.
 

epithet

Explorer
I definitely agree that the Master of Ravenloft is a prisoner of the mists. Once you take up that power, your campaign is necessarily limited to consolidating your power in Barovia.

I respectfully disagree with @MNblockhead with regard to the dark gift, however. While the dark gift of the Vampyre is currently necessary to rule the cursed land of Barovia, I think it is something that can be taken by charm, guile or force from one who currently possesses it, rather than strictly requiring the recipient to return to the original source. It just fits much better with vampire mythology in my mind. As I consider it, I would also require a special ritual casting of the 1st level cleric spell ceremony for the investiture of the new Master of Ravenloft, involving the shedding of the new Master's blood upon the soil of Barovia (as mentioned in the novel I, Strahd.)

One thing I've been wondering is the possibility of freeing Barovia from the curse altogether. It seems that it should be possible to, for example, plane shift each amber vessel and its resident dark power to Carceri, or the astral plane, or somewhere removed from Barovia. If the Amber Temple were then hallowed, that should, in theory, completely break the grip of the "dark powers" on the land, right?
 
Make it a "cinematic" killing blow. Basically when Strahd finally "dies" and down he is laying there coughing up blood and cursing them all for daring to challenge them. At this point whomever wants to can drive their weapon through the heart of Strahd and actually kill him thus claiming Barovia and the throne.
 
So, for my version of Curse of Strahd, I had similar ways of working in the characters. The Paladin who started as an Oathbreaker and ended up by the end an Oath of the Ancients (I'll get into it in a minute) I implied over the game was the reincarnation of Sergei and had a backstory tailored to be implying that Strhad was grooming him since childhood through Rahadin to replace him. The other players included a half-elf ranger whom I made the daughter of the dead eleven consort of strahd and a human from Faerun, and I made the change that Rahadin and Kassimir were twin brothers and that Rahadin was impersonating his brother to falsely lure the party. It tied the ranger and paladin together in a way they didnt expect and made Rahadin a more prominent character as a result, as he was bother the ranger's uncle and the paladin's mentor/betrayer. Also in the group was a tiefling warlock who I made the half-sister of Izek and made the creepy dolls about her instead, a cleric of Thor was was basically a glorious fish out of water compared to the rest of the group (who were from Faerun) with amnesia from hitting his head too hard when he fell from the sky, and a cleric of Amunator who ended up going full local and fell into temptation of a hand and eye of Vecna.

The paladin was the one who ended up replacing Strahd after he and the warlock (who took a handful of dark gifts) sort of competed for it without telling each other. I ended up making the druid stones in the three places (the windmill, the hill with the blight tree and the ones near the village with the witch), and I let them "bind" themselves to the land, granting minor effects over weather, beasts, etc., and taking the phrase about strahd being "ancient, and the land" somewhat literally. The thing to remember is that Strahd is NOT the master of barovia, but its prisoner. Barovia is his prison and the dark powers are his sadistic wardens. I basically had the Abbet (a fallen angel) out right tell the party that there was a somewhat cyclical nature to Barovia and that killing Strahd might let them escape but who still doom the souls trapped there to oblivion. Best part? He explained this to the party *while* betraying them by helping Strahd capture Ireena and after they sort of got an insane vibe from him.

For the actual ritual of replacing strahd I made it clear that the title of Dread Lord and the ruler of barovia were not necessarily one and the same. Strahd himself explained this to the party after getting back his journal, which I chose to make the literal pact item of the ritual, and tied it with the Heart of Sorrow in the castle. The party struck a bargain with Strahd for letting Ireena go if they a) found a replacement ruler he deemed acceptable, and b) found a new dread lord to allow him to escape. For the ruler strahd was the decider, while the dread lord needed to be a power undead (i.e. any of the three main stone pacts, as I was ruling the ancient resurrection stone would turn the bearer slowly into a powerful ghast). You may not like this divide, so use what you will, though if you haven't had it destroyed yet, tying the heart of sorrow to binding someone to barovia is appropriate. Alternatively they could drink strahd's blood or marry someone in a symbolic gesture of tying themselves to the land; there are a few eligible candidates for this: Ireena, Fiona Wachter, the girl charmed in the castle, any of Strahd's brides (including the male one), Ismark/Izek (for the ladies), or if you are particularly cruel the corpse golem bride with the abbet. After all it *is* the dark powers choice of this ritual should be allowed to happen.

For my game? The paladin became both the dreadlord and the ruler (who later went on to become a reincarnation of strahd) but that was after the warlock and him fought to the death after she killed Izek and we ruled that her death qualified for other "loved one" part of the pact. His other option for that was to kill Ireena, whom he had sworn to protect. 3:)
 

toucanbuzz

Adventurer
Yikes, some of your players are fighting to become eternally cursed? Well, you came for help, so remember the entire backstory (Strahd's journal) and hopefully the building horror story here, especially if you get the Argynvostholt version. [sblock] Wherein they are willing to suffer eternal unrest just to see Strahd suffer. If they get wind any player is trying to ease Strahd's suffering, including by destroying him, you're going to have a nasty force coming your way.[/sblock]

First, remember that Barovia [sblock]isn't real. It's a facsimile of the real Barovia. That's why most people in there don't have souls. The land populated the area with drones to supplement the real people it took in, and occasionally travelers caught in the mist (who must be permitted a method to return home).[/sblock] So killing Strahd means nothing to the land. It may or may not let that happen. IF the land feels it has a soul whose damnable acts are equal to or greater than Strahd's, it won't let them take away their favorite subject. It'll create a new land for that damned soul, and that soul will be cursed with wondrous power but the tantalizing inability to ever achieve its darkest desire.

We're talking bad stuff. Lord Soth let his wife die, betrayed his knightly oaths, committed adultery, and murdered innocents. Lords of the Lands aren't just killers. They're horrors. Some later Dark Lords are fairly minor in power relative to others, but the Land loves their cursed evil. And each one gets to suffer in some twisted way. Soth can never have what he truly wants - the soul of the only woman he ever came to desire and commanded his respect. Strahd doesn't get to have Lady T., and it's his fantasy that he can get her and leave this land as long as there's someone to replace him. The land doesn't let go. Ever. It never has. It loves that their cursed subjects are so blind with their power that they miss the curse itself.

Okay, history lesson aside, I'd find it awkward to run a game where I've got two people who appear heroic and (at least) one who is seeking out pure evil. But, here's how the Land damns folks. In the Ravenloft books, there's a deciding moment for the bad guy. A chance at redemption, to not take that final step to damnation itself. These Dark Lords don't take that step. You could create such an event, tailored specifically to what darkness your player has done, and you want to make sure the player, if they take that damning step (and it has to be horrific, after all, you're dealing with souls whose crimes offend even the gods so that there's a place like Ravenloft), knows their folly. If they are to rule Barovia, everyone who has a claim must die. (Make it all an illusion, you never want player vs. player in D&D, trust us on that. It ruins groups). And that includes children. Once that's done, the mists rise, and they get a land of their own. One that sucks. One that is full of drones. One they can't leave. And they get to know Strahd's just fine. And there's an eternal reminder of their sin somewhere. Forever. And then you retire that character as an NPC, and we get a feel for the horror that is Ravenloft.


As a bonus, if you reach this event, and you can get all the other 3 players to play along, even better. But I'd be leery, very very leery, about people coming back to the table when there's people playing heroic and there's someone playing selfish evil. It doesn't lead to longevity. Good luck.
 

tglassy

Adventurer
Hmm. I like the Argynvostholt angle. They never went to that castle, despite my prompting. They did destroy the Heart of Ravenloft already, so I could say the Death Knight at Argynvostholt felt that Strahd was in being attacked, and is leading his men to destroy them. That would be interesting. "You killed Strahd! Yay! Oh wait, now you have to kill these guys." After fighting Strahd, that should be difficult.

But besides that, I'm thinking that if nobody takes Strahd's place, Barovia is destroyed and the Dark Powers leave and go into the world, which would be a great start to another adventure as they all try to figure out how to seal the Dark Powers again.

I'm seriously thinking of making Tatyana the key to everything. it was because of her that Strahd made the pact. I'm thinking that I might change the Pact somewhat, in that Strahd made it to get Tatyana, and he never got her. So technically, the Dark Powers have never fulfilled their side of the bargain. I'm thinking that the Pact has a caveat, similar to Angel from Buffy, where he cannot know happiness or it is broken. The Dark Powers feed on Strahd's torment, and on the torment he inflicts on the land. If he had Tatyana, then he would know happiness, which, perhaps, would break the Pact and the Dark Powers would no longer have their nourishment. This would depower them, and force them to stay in the Amber Temple, awaiting some other dupe to take their bargains and give them power.

But it only works like that if the Pact is completed. They orchestrated a way for Tatyana to leave Barovia, and have been feeding on Strahd and Barovia ever since. This ending requires my mom's character to make a sacrifice, resulting in the end of Barovia and the freedom of Strahd to wreck havoc on the real world in all his glory, starting a whole new quest line where Strahd is conquering the real world.

Of course, my dad would never allow that, and neither will my brothers if they have a say, so more than likely they'll just kill Strahd. If they do that, though, and Barovia has no ruler, the Dark Powers are freed from their prison instead of being quelled, which releases them on the world. Which means the only way to keep them down is for someone to accept rulership of Barovia, and accept the Curse of Strahd onto themselves.

Maybe I'll just make it simple and have the Dark Powers offer a new pact, different for each person, and if they want it they can have it and if not they can leave Barovia. If more than one wants it, they'll have to fight for it.
 

tglassy

Adventurer
Not sure if anyone cares, but I have written out the ending of CoS, and have gone a little more simple than what was above.

Basically, I'm going with Barovia needs a King or else the Dark Powers are freed. Strahd can leave if Tatyana's soul goes with him, leaving Barovia without a King, freeing them and allowing Strahd to go out into the world.

When Strahd dies, the Dark Powers will appear and inform the players that either one of them takes his place, or they are loosed on the worlds. In order for one of them to take his place, they must kill one of the others, which makes them turn into either a Lich or a Vampire, or Death Knight, they're choice, and they become the new Lord of Ravenloft. At that point, the other two are allowed to leave, so long as the new Lord of Ravenloft allows them to.

I'm doing it this way because Curse of Strahd is a horror book, and it should have hard consequences. Becoming the Lord of Ravenloft shouldn't be just some willy nilly "Oh, I perform this ritual" or "Oh, I kill this random NPC." I want it to be hard. If my brothers want the throne, they're going to have to pay for it.

What I expect to happen is for my two brothers to look at each other and say "Duel to the death?" And the other to answer, "After you, old chap." And this would be after fighting Strahd, so it'll be interesting to see what happens.

But if they DON'T, and it's likely they won't since I will make it clear that being the Lord of Ravenloft is just as much a curse as anything, then the Dark Powers are freed, and I'm considering running Tomb of Annihilation next, with the Dark Powers being responsible for the Death Curse, and they have to find a way to stop it. I'm really hoping they take this option, but knowing my brothers, probably not.
 

Hawk Diesel

Adventurer
Not sure if anyone cares, but I have written out the ending of CoS, and have gone a little more simple than what was above.

Basically, I'm going with Barovia needs a King or else the Dark Powers are freed. Strahd can leave if Tatyana's soul goes with him, leaving Barovia without a King, freeing them and allowing Strahd to go out into the world.

When Strahd dies, the Dark Powers will appear and inform the players that either one of them takes his place, or they are loosed on the worlds. In order for one of them to take his place, they must kill one of the others, which makes them turn into either a Lich or a Vampire, or Death Knight, they're choice, and they become the new Lord of Ravenloft. At that point, the other two are allowed to leave, so long as the new Lord of Ravenloft allows them to.

I'm doing it this way because Curse of Strahd is a horror book, and it should have hard consequences. Becoming the Lord of Ravenloft shouldn't be just some willy nilly "Oh, I perform this ritual" or "Oh, I kill this random NPC." I want it to be hard. If my brothers want the throne, they're going to have to pay for it.

What I expect to happen is for my two brothers to look at each other and say "Duel to the death?" And the other to answer, "After you, old chap." And this would be after fighting Strahd, so it'll be interesting to see what happens.

But if they DON'T, and it's likely they won't since I will make it clear that being the Lord of Ravenloft is just as much a curse as anything, then the Dark Powers are freed, and I'm considering running Tomb of Annihilation next, with the Dark Powers being responsible for the Death Curse, and they have to find a way to stop it. I'm really hoping they take this option, but knowing my brothers, probably not.
I guess my only question would be, why don't the Dark Powers want to be freed? Wouldn't they be motivated to allow Strahd to die and no one take his place? This could work if revealed by a scholar or text prior to the showdown, but I don't see the Dark Powers delivering this message/choice.
 

tglassy

Adventurer
My first thought is to say "They're the Dark Powers, who knows what they want?"

But I'm going to say they just need sustenance. Which would you rather do, sit at a restaurant and have people bring an unlimited amount of whatever food you want for the rest of your life, or have to go out and get a job, then buy the food, then make the food, then serve the food, then eat the food, only to do the same thing again and again.

I'm going to go with the Dark Powers just have a good thing, and don't want it taken from them. They'll go out and wreak havoc if they have to, and they'll enjoy it, but being able to feed off of Strahd and all the torment he both feels and inflicts without having to DO anything is very tempting for them.

Basically, they win either way.
 

epithet

Explorer
Hmm.

The "dark powers" are just vestiges, trapped in amber over a thousand years ago by the cabal of magisters that built the Amber Temple. There they were trapped long after they had driven the arcanists mad, though the silver dragon Arynvost thought it was important to keep the Temple secure and prevent them from being released. That raises the question, "what is Strahd doing that keeps them trapped, or what is it about his release that would end their imprisonment?"

To me, it doesn't make sense for them to even seek to escape, at least not until they gain more power. Individually, they are simply vestiges of ancient entities. They have only enough power to grant a single gift. Collectively, however, they are The Dark Powers, and they can extend their influence much farther. How many souls an individual vestige would need to consume before it would seek to go off and do its own thing, I can't say... but it seems there would need to be many.

Strahd and Barovia are one, linked by ancient ritual when he became its lord. When he became a vampire, that bond made all of Barovia vampiric, as well. Strahd feeds on the blood of adventurers and their souls become part of Barovia, woven into its fabric through reincarnation without end. That's the only way the barovians can raise their turnips and beets in a land that never sees direct sunlight - when Strahd feeds, the land of Barovia is nourished. When the curse of the dark gift took hold of Strahd, the bond between the land and the prince was corrupted to make Barovia his prison, but I don't see how that leads to the release of the dark powers if he ever finds release. Instead, it seems that as long as there is life in Barovia that Strahd will never truly die... unless the bond between them is broken.

For Strahd to no longer be one with the land of Barovia requires the ancient ritual to be performed to bind the land to a new prince, and that requires following ancient laws. Those laws can acknowledge a new prince by right of heirship or by right of conquest. The heir of Strahd can be the heir of his body, which would be Eva/Katarina or one of her descendants. The right of heirship may also come to the heir of his blood, a full and free vampire. Either path of heirship requires Strahd to name the heir (by choice or by force) and then abdicate, die, or be removed from Barovia. Conquest is more straightforward, but would require the conqueror to hold dominion over the land of Barovia, meaning the Burgomasters of Barovia, Vallaki, Krezk, and Berez must bend the knee and acknowledge the conqueror as lord. I would also require the chieftain of the hill barbarians to do the same, which should be easy enough with the blood spear. How to become Burgomaster of Berez could be an interesting question to answer, possibly requiring the recovery of some regalia of office, but since Berez had a noble at the time the curse fell upon the land, that remains a knee that must be bent to acknowledge conquest. That leaves only the Order of the Silver Dragon at Argynvotholt. If the order is disbanded altogether when the dragon's skull is returned, it is a non-issue, but otherwise it might require Vladimir to be forced to bend the knee (perhaps threatening the soul of someone he cares about) or removing him from his position of leadership. I would suggest that any death from which "only a wish spell" can bring the subject back would be sufficient to lay a revenant to rest, but a more entertaining option would be to join the Order of the Silver Dragon, then challenge Vladimir for leadership and best him in a 1-on-1 honorable combat.

So, what would happen to the "dark powers" if someone, either an heir or a conqueror, becomes prince of Barovia? I think nothing would happen at all. They would remain sealed in their amber vessels, waiting for the next opportunity to extend their corruptive influence. That might involve forging a soulmonger in the jungle of some far-off land, or granting a mad drow mage the ability to tear open a rift into the abyss.

EDIT

This also gives you an opportunity to make the Tome of Strahd worthwhile. Studying the Tome for a number of hours equal to 12 - the character's total Investigation bonus (minimum 1 hour, time cut in half for a character with the Sage background) will reveal the details of the ancient laws and Strahd's account of the ritual. A character able to cast the ceremony spell can study the account for 1 hour and make a DC 12 wisdom (Religion) check, and on a success that character knows how to use that spell to perform the Rite of Investiture, which requires a subject eligible under the ancient laws and has the Tome of Strahd as an additional material component, but is otherwise similar to the Rite of Dedication.
 
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tglassy

Adventurer
That’s all great, but it’s a little complicated for my parents. I would have needed to seed a lot more through the campaign. We only get to play sporadically, so I need to keep it clear and concise form them.

Having it so someone needs to take over or something worse than Strahd is released is simple enough for them to understand. Making it so they have to betray one of their own in order to do so is a suitably horrible act to accompany it. I am putting them between a rock and a hard place, which is exactly where I want them.
 

tglassy

Adventurer
So we finally finished the game, and it went great, and the choice they made threw me for its simplicity and was, honestly, something I hadn't even thought of preparing for. Love it when that happens.

When they finally killed Strahd, the Dark Powers appeared and gave them an offer. I wrote a huge, long poem about how either Barovia has a King the Dark Powers can feed off of, or they break free and roam the worlds, feeding at their whim. But in order to become the Lord of Ravenloft, one of them had to kill another. Doing so would make them into something...else. My mom and one brother would become Vampires, my other brother would become a Lich, and my dad would become a Death Knight, though I didn't tell them that. Basically, they had to be undead to rule Barovia.

At first, my one brother, who was a Warlock and wanted nothing more than to rule Barovia, tried his best to talk everyone in to letting him kill one of them to be the new Lord of Ravenloft. He did a good job, too. A solid 19 on the persuasion roll (IRL, no rolls were used). My mom didn't want it, and my dad was, at first, willing to be the one who died to keep the Dark Powers locked away. After some bargaining with my other brother, the Warlock seemed to be getting the upper hand.

Well, my dad had a change of heart. He realized both my brothers' characters were evil, or at least not good. They would become just like Strahd, eventually. So right before they were going to make their choice, he decided to fight instead. He told the he wouldn't let them become the Lord of Ravenloft, because it wouldn't be any different than if Strahd was. So it was a fight. I told them to roll initiative. We would solve this in a good ol' PVP battle.

My dad won Initiative. And fell on his sword.

We all just sat there, stunned. I hadn't thought of that. The Dark Powers said that one of them must be the new King, and he must become that by killing another. Well...my dad killed himself. I didn't even bother to have him roll. I figure a Battle Master would know how to kill himself without needing to roll to see if he'd miss.

I was at a loss, and took a moment to figure out what happened. The only thing that I could come up with was that he rose as a Death Knight, or something like it, and he could keep the Dark Powers at bay, but because he took control with a selfless act instead of a murderous one, the Dark Powers could not twist his mind. He cannot leave Barovia, but he has all of Strahd's power within Barovia.

Now, my mom's wizard owns the Library in the Amber Temple, cause she made friends with the Lich there, so she knows every spell in the game, even if she's only level 11 and can only cast level 6 spells right now. My one brother, the Bard, took every gift in the Amber Temple. Yes, every one. He's a beast.

The other brother, the Warlock, now has a Staff of Power, a Staff of the Magi (he wants to dual wield and won't share), and a Luck Blade, which he used to wish for "A flying castle that he can use to go to other realms". So I gave him a Spelljammer. I know, very outside of the realm of Wish, but I liked the concept, and since they basically are going to use Barovia as their gateway to any other realm, I figured why not? He also had rescued all the kids from the werewolves, which the Bard rules, by the way, and takes them all to his ship to train them to be his own force he'll send out to other realms to do missions for him.

Not sure if they're going to keep playing with these characters or if they'll retire them. My dad's Fighter is probably retired. I figure they could start over as members of the Warlock's new crew, and it opens up every realm for me to play in. I thought about getting the Guildmaster's Guide to Ravnica, to send them somewhere very different, but I'll think about it.

What do y'all think? What should I have done different?

Also, the Bard has the Dark Gift that allows him to use Reincarnate when he dies, but only three times. Using a Wish from the Luck Blade, he wants to make that infinite, so any time he dies, he just reincarnates in a random body. I'm not sure if I want to do that, but again, what do y'all think?
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Well, I would have focused on the requirement to "kill another", which would preclude suicide, which is killing yourself, not another. But it seems like the result was a meaningful and entertaining one for your group. Glad to hear the campaign went well.
 

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