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5E Curse of Strahd - Sunsword alternative

toucanbuzz

Adventurer
Gearing up to run Curse of Strahd and I really need a replacement/modification to the Sunsword. Why? Well, we're finishing Out of the Abyss and it featured early on...a Sun Blade. This has been a core weapon for one of my players, including a side-quest to bond with it. So it's prominent.

If we hadn't run OOA, the Sun Sword as-is would've been just fine. But, artifacts need to be unique and another Sun Blade, I'm worried, is a bit anticlimactic. However, I know the Sun Sword is iconic in Ravenloft.

Ideas?
 

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vincegetorix

Jewel of the North
Maybe some sort of special stake, made from a shard of the old sun that shined over Strahd's former kingdom? Or maybe a Decanter of Endless Water to stuck in his mouth and create a running river INSIDE of him? Or a dagger made from one fang from a Dark Power?
 



Tormyr

Adventurer
Gearing up to run Curse of Strahd and I really need a replacement/modification to the Sunsword. Why? Well, we're finishing Out of the Abyss and it featured early on...a Sun Blade. This has been a core weapon for one of my players, including a side-quest to bond with it. So it's prominent.

If we hadn't run OOA, the Sun Sword as-is would've been just fine. But, artifacts need to be unique and another Sun Blade, I'm worried, is a bit anticlimactic. However, I know the Sun Sword is iconic in Ravenloft.

Ideas?
I have not read Curse of Strahd, but why not make the PC's sun blade the sun blade from prophecy, lost across the planes, and now it has found its way home.
 


Irda Ranger

First Post
Have the blade be a +2 sentient longsword with Sergei's spirit in it. You can summon the spirit and when he manifests he shines out true sunlight. Once Strahd is defeated and Tatyana reunited to Sergei at the magic pool, it reverts to being a regular +2 sword.
 

WarpedAcorn

First Post
My first thought is to just change the Sunsword to any other favored weapon that one of your PC's use. Like change it to an Axe if you have an Axe loving Dwarf. But you keep it as is.

My second thought would be to have the Sunsword in Barovia be extinguished or depleted. Your Players find it like normal, but it does not work. Then, through an existing NPC or new one of your own making, maybe there is a sidequest to "Reignite" the Sunsword using your Player's Sun Blade. This could be a reason why no one was able to defeat Strahd before, one of the key weapons was broken.

My third thought would be to reveal that the Players already have the Sun Blade during the Tarot reading. Have like a surprised Gypsy tell them that the cards reveal the weapon is already there.


Just some thoughts to get your own creative juices flowing. =)
 

toucanbuzz

Adventurer
My third thought would be to reveal that the Players already have the Sun Blade during the Tarot reading. Have like a surprised Gypsy tell them that the cards reveal the weapon is already there.
Musing aloud here.

In the old AD&D version, there was a reading where a player was already carrying the blade and they needed to reunite it with the hilt. Of course, that wouldn't work if everyone used axes. In the older edition, the blade went missing and Strahd was left with the hilt. I like things to make sense, so in character creation, if this is the option, would need a character to have a "legacy" blade passed down generations or the like, made of the original crystalline steel. The mists didn't just randomly grab them, it acted with purpose to wrap up this loose end. The weapon would be ordinary until touched to the hilt.

Not a fan anyways of the light saber sun blade as it (1) kills my verisimilitude every time there's a jedi reference and (2) well that's really it. Plus, the character currently wielding the sun blade in our OOA campaign is planning on playing a fighting bard, which creates a very high likelihood if I do nothing to change the Sun Sword she ends up with the exact same "special & unique" weapon again.

So suppose powers need to be changed as well for us. In old AD&D, I think it was like a Bane weapon, doing extra damage to Strahd, but no sunlight.
 

I don't think the OP is saying the PCs already have the Sunsword, I think he means his players just saw a Sunsword in the last campaign.
 

Bardbarian

First Post
Make the new weapon an undead slaying weapon. Take a giant slayer and change it creature type to Undead and have it trigger any effects that radiant would but keep the damage slashing. so like it would outright kill a zombie when reduced to 0 no save like radiant damage but its just part of the enchantment. The prone effect is an interesting touch.
 

Charlaquin

Goblin Queen
Gearing up to run Curse of Strahd and I really need a replacement/modification to the Sunsword. Why? Well, we're finishing Out of the Abyss and it featured early on...a Sun Blade. This has been a core weapon for one of my players, including a side-quest to bond with it. So it's prominent.

If we hadn't run OOA, the Sun Sword as-is would've been just fine. But, artifacts need to be unique and another Sun Blade, I'm worried, is a bit anticlimactic. However, I know the Sun Sword is iconic in Ravenloft.

Ideas?
Here’s my pitch.

The Sunsword has long since been shattered. The only blade with the power to kill the Devil Strahd destroyed, putting to rest the last remaining threat to his dark reign over Barovia. But the fated Tarokkia reading reveals that there is still hope; the Sunsword itself was merely a vessel for the power to turn back the Darkness. If another sword imbued with the sun’s light is brought to (the location indicated in the reading), and the proper ritual performed, the Sunsword’s power can be transferred to a new vessel, with which the Devil may yet be slain.
 
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robus

Lowcountry Low Roller
Supporter
I don't think the OP is saying the PCs already have the Sunsword, I think he means his players just saw a Sunsword in the last campaign.
I'm not sure that's the case:

Gearing up to run Curse of Strahd and I really need a replacement/modification to the Sunsword. Why? Well, we're finishing Out of the Abyss and it featured early on...a Sun Blade. This has been a core weapon for one of my players, including a side-quest to bond with it. So it's prominent.
:)
 




seebs

Adventurer
Ahh, I misread it, I thought they were going on from a previous adventure, where they got a sun blade, and those characters were continuing into CoS, where they'd find another and then have two and it would be awkward, like showing up at a party wearing the same dress as someone else.
 

In my opinion the Sunsword should never have been put into Out of Abyss. It's canonically a Ravenloft thing, and personally I've never liked the whole lightsaber thing in the first place. I suspect the reason the designers like it is because it effectively becomes whatever type of sword the user wants it to be, which makes it a more versatile magic item placement. (Nothing worse than dropping an important magic item in which nobody is proficient.) And even if the DM is explicitly told to make it whatever kind of sword would be most useful, that puts the decision of who gets it into the DMs hands, rather than having it be a group decision.

So, yeah, dumb item with useful metagame features.
 

S

Sunseeker

Guest
I'm confused.

Are your players continuing from OotA with the same characters, same loot, etc...and thus, giving the guy who has a sun blade The Sunsword (caps for a reason) would be a little repetitive?
-The solution is simple. What the player wields is indeed THE Sunsword, it has simply been diminished for *reasons* and the quest to find the Sunsword instead becomes the quest to restore the Sunsword to its full glory.

Or are you starting fresh and your player who got the sun blade last time would be a little put off to basically get the same weapon again?
-This makes the least sense to me, since it implies Hypothetical Bob is playing the same character, or a similar enough character again.
-And frankly, The Sunsword had some serious restrictions on who could use it (don't know if CoS removed these). It was entirely possible to run a Ravenloft campaign back in the day and nobody could actually wield the thing.

It is THE Sunsword, not a sun sword. The original you might say. Often imitated, never duplicated.

The Sunsword itself was not a particularly WOW! weapon, pretty much ever. It's setting implications were what mattered since it was basically the only thing capable of destroying Strahd for good. I would suggest to the OP to look into ways to pump up the flavor factor of the weapon. It's less what it does and more what it symbolizes in a setting like Ravenloft.
 

Ancalagon

Dusty Dragon
If it's new PCs with same players...

Don't have it just be a sunsword. Have it be THE SAME SUNSWORD. Have bits of obscure legends about the old PCs scattered here and there :D
 

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