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Curse of Strahd - Sunsword alternative
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<blockquote data-quote="toucanbuzz" data-source="post: 7315233" data-attributes="member: 19270"><p>Mean DMs, killing off poor former PCs for story plot...</p><p></p><p>I went with a hybrid setup, all rights reserved. For the card reading, [sblock]I expanded the telling to 6 cards. Madame Eva explains the number is 6 (cards) based on alignment of the stars. For visual, I will cross (lay a card over) the Power card for the Sunsword, as something that broken or that which must be healed. One extra locale added for the blade and hilt. That issue easily solved.[/sblock]</p><p></p><p>As to the Blade, modified the 3rd edition legacy version. Once the hilt and blade are within 60' of one another, the hilt gains sentience and imbues the wielder with vision of how to unite the blade.[sblock]<strong>Bonding:</strong> Hold the blade and hilt together for 8 hours while beseeching/praying for the Morninglord to unite the blade. Once done, it becomes a +1 weapon with finesse option, dim blue light that changes to angry sapphire when vampire in sensory range, and the next two rituals are imparted.</p><p></p><p><strong>Fires of Heaven:</strong> Borrowed this from 3rd edition, defeat an evil (DM discretion) by use of wit or stratagem instead of force. This can be any number of foes in the land. Complete another Bonding and now 1/long rest can summon daylight as an action by holding blade over head and intoning "Lumina zilei!" (daylight). A 10' radius globe of sunlight centers around you. Good creatures can use an action to expand the globe by 10', max 60'. If a round passes where the globe is not expanded, it persists for 1 minute then vanishes.</p><p></p><p><strong>Bane:</strong> Defeat a vampire or other suitable creature of the night (DM discretion) with use of the blade (must have assisted in some way). Complete another Bonding and unlocks +1d6 radiant damage vs. vampires. If a good wielder, add another +1d6 and can now use Fires of Heaven after a short or long rest.[/sblock]</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7315233, member: 19270"] Mean DMs, killing off poor former PCs for story plot... I went with a hybrid setup, all rights reserved. For the card reading, [sblock]I expanded the telling to 6 cards. Madame Eva explains the number is 6 (cards) based on alignment of the stars. For visual, I will cross (lay a card over) the Power card for the Sunsword, as something that broken or that which must be healed. One extra locale added for the blade and hilt. That issue easily solved.[/sblock] As to the Blade, modified the 3rd edition legacy version. Once the hilt and blade are within 60' of one another, the hilt gains sentience and imbues the wielder with vision of how to unite the blade.[sblock][B]Bonding:[/B] Hold the blade and hilt together for 8 hours while beseeching/praying for the Morninglord to unite the blade. Once done, it becomes a +1 weapon with finesse option, dim blue light that changes to angry sapphire when vampire in sensory range, and the next two rituals are imparted. [B]Fires of Heaven:[/B] Borrowed this from 3rd edition, defeat an evil (DM discretion) by use of wit or stratagem instead of force. This can be any number of foes in the land. Complete another Bonding and now 1/long rest can summon daylight as an action by holding blade over head and intoning "Lumina zilei!" (daylight). A 10' radius globe of sunlight centers around you. Good creatures can use an action to expand the globe by 10', max 60'. If a round passes where the globe is not expanded, it persists for 1 minute then vanishes. [B]Bane:[/B] Defeat a vampire or other suitable creature of the night (DM discretion) with use of the blade (must have assisted in some way). Complete another Bonding and unlocks +1d6 radiant damage vs. vampires. If a good wielder, add another +1d6 and can now use Fires of Heaven after a short or long rest.[/sblock] [/QUOTE]
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