Mark Hope
Hero
Sixth thread of a series on the younger classic Dungeons & Dragons adventure modules. It is interesting to see how everyone's experiences compared and differed.
Curse of the Azure Bonds
Synopsis: Ambushed by powerful foes, the PCs awaken with strange magical tattoos on their arms. The trail to uncover their origin takes the PCs from the sewer hideout of the Fire Knives, to Zhentil Keep, to the ruins of Myth Drannor, and pits them against Red Wizards, warring factions of Zhentarim, and an avatar of the god Moander. If the heroes cannot lift the curse of the bonds, they are doomed to be pawns for some of the Forgotten Realms' most nefarious villains...
Did you Play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?
(With thanks and a tip of the hat to Quasqueton for his ground-breaking series of classic adventure discussions.)
Curse of the Azure Bonds

Synopsis: Ambushed by powerful foes, the PCs awaken with strange magical tattoos on their arms. The trail to uncover their origin takes the PCs from the sewer hideout of the Fire Knives, to Zhentil Keep, to the ruins of Myth Drannor, and pits them against Red Wizards, warring factions of Zhentarim, and an avatar of the god Moander. If the heroes cannot lift the curse of the bonds, they are doomed to be pawns for some of the Forgotten Realms' most nefarious villains...
Did you Play or DM this adventure (or both, as some did)? What were your experiences? Did you complete it? What were the highlights for your group?
(With thanks and a tip of the hat to Quasqueton for his ground-breaking series of classic adventure discussions.)
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