Curse of the Crimson Throne Session Logs

whitewolve202

First Post
This will be where I post up the events that occur during our sessions.

The sessions take place every two weeks. At the beginning of every log I'll likely place short blurbs about the different characters as it pertains to that session and what Lyra currently thinks of each of them.

Eventually, I hope to find a way to condense these logs so that they will fit into one post so that others need not go looking for them. But that's assuming people will actually be interested in what my group does, heh.

First Session: Forgive me, I did not make an effort to try and remember what happened during this session during its occurrence. Events will probably not be told correctly, but the basic outline will hold true. This Friday I'll be sure to take notes or somesuch to better jot them down later.

Lyra Selinor(Myself) - Human Female Rogue Age, 16 Chaotic Good: The young orphan who seeks closure for her mother's death. The heroine of our story. =) Seeking to emulate the noble Blackjack, Lyra carries a Rapier and Knife, determined to soon be able to wield them both effectively.

Gardain Hammerfist - Dwarf Male Monk Age, 64 Lawful Good: Trying to find his missing daughter; seems to know what he's doing. With a name like Hammerfist, what other weapons do you expect him to use?

Hexxus - Half-Elf Male Fighter Age, 27 Chaotic Neutral: Once a part of Lamm's Lambs, he was cast out and left to die. He now seeks vengeance; an interesting cookie, to be sure; deathly afraid of spiders. Uses Rapier and Kukri to regularly devastate his enemies.

Nadroj Stipp - Human Male Wizard Age, 27 Chaotic Neutral: Motivation Unkown; doesn't quite seem sane; quick to react but clumsy. Carries a staff, but it's what's in his mind that you have to worry about.

The Druid - Human Male Druid Age, 20; Motivation Unknown; Lyra isn't sure what to think, but she is wary. Druids are trouble. Scimitar and a wolf companion add to the wariness Lyra holds for him.

Harrow card in hand, Lyra waits outside the appointed address. Something tells her that she's not the only one who has been summoned and soon Gardain arrives to prove her right. After a brief introduction where both show each other the note given to them, they agree to head inside. Gardain reads the note on the table while Lyra takes a seat at the table. Nadroj, Hexxus, and the Druid enter soon after.

Introductions are made and Nadroj inspects the tapestries around the room. The food on the table is left alone; everyone seems to have eaten already. Enter our informant. Lyra listens with open interest; Gardain knits his brow at the mention of the woman's dead son.

They agree that now is the time to strike Gaedren down and to wait until dark to strike, and so the five pass the few remaining hours of sunlight in relative silence. Each, it seems, has their own thoughts to occupy them. Lyra worries about her sisters, stuck in the Pillar Hill orphanage.

Inevitably, darkness descends upon the city and the group head out for the Fishery. Along the way, Hexxus reveals that he was once an orphan beneath Lamm's cruel fist, explaining that the scars upon his face are a result of one Mr. Giggles. Stopping thirty feet from the big front doors, Gardain and Lyra decide to sneak up to the building and head down the stairs set into the wall. The door at the bottom is locked, but this proves to be of little challenge to Lyra's dexterous fingers.

Meanwhile, Hexxus, Nadroj, and the Druid decide to follow them. Hexxus, despite the chain shirt he wears, moves quietly forward. The other two, however, don't seem to understand the concept of stealth, talking and whistling and other such noisy activities. It's at this point that Lyra opens the door and peaks inside.

There, in the middle, is an old, grizzled dog who sleeps beneath a medium-sized table. Hearing the wizard and the druid, Bloo lifts his head to see what's going on. Before he can raise any sort of ruckus, Lyra pulls out her shortbow and ends the fires at the dog, feeling a pang in her heart as she does so. Bloo's life ends with a whimper.

A rustle catches the girl's attention, drawing her eyes to a detail she hadn't noticed before. Bunches of cots lined up beneath the catwalks of the fishery, the makeshift beds filled with the sleeping forms of children: Lamm's Little Lambs. They remain asleep for the time being.

The Druid elects to stand watch at the door, hiding himself outside, but keeping alert with his wolf to aid him should things go wrong.

On the second floor, the four found themselves in what looked to be a business office, complete with a desk and locked cabinets. Lyra smiled, shook her head, and got to work. Only to find that her skillful attempt was thwarted. Huh. While she puzzles over the oddity, Hexxus tries to quiety break open the lock. He's quiet about it, but fails to make a dent in the metal. Scowling and still put off by her failure, Lyra pushes him aside and tries again with success. To her surprise, all the contained were transaction records, and to her eyes, they were legitimate. Were it not for Hexxus' experiences in this place and the twenty-six children kept downstairs, she'd have thought this was the wrong place.

Back down in the main room, things were starting to come alive. On the catwalks, a door opened and out came a halfling, another henchman of Lamm's making his rounds. He passed by Bloo, kicked the dog whilst muttering "Stupid dog," and moved on. On his second pass of Bloo, he paused, noticing that the dog hadn't moved. "Bloo," he queried, nudging the dog until it rolled over, revealing the arrow Lyra had unwittingly left in its side. "Oi! Somebody's killed Bloo!" He shouted. With his back turned to the door, the poor halfling didn't stand a chance as the Druid and his wolf charged.

"Grah!"

Working together, they made quick work of the cruel halfling, finishing him off before any of the others arrived on the scene. By now, the children were starting to awake, roused by the shouts of pain.

Hexxus pushes past everyone and sets about calming the waking children. He understands their plight and it shows in the 20 his player rolled on Diplomacy. While the children are more than happy to keep quiet, that isn't the case with Mr. Giggles, who comes out onto the catwalk in search of the absent halfling. Seeing the mess down below, he promptly shuts the door again.

Gardain takes off up the stair, following Mr. Giggles through the doorway. He gets a vial of acid to the face and is forced to back off, waiting for the Druid to come to his aid. Lyra and Hexxus take the other door, moving through the room and while Lyra takes a potshot at Mr. Giggles, Hexxus moves aside the table used to block the doorway into the room Giggles is in.

Because of all the confusion, Lyra is unable to recall much about the rest of the fight save that Mr. Giggles was slain by Hexxus with a furious chop to the neck with his Kukri, and with one last chortling giggle, the man responsible for the half-elf's scars is dead. After that, the other man chose to retreat, escaping out the back door and attempting to retreat into the city at large. Our erstwhile adventurers pursued and ceased his life as well.

There would be no mercy for these evil men.

They check back on the children, who continue to wait for Lyra and the others downstairs. They tell us that there is one place that all of them know about, but none of them go. Lamm's Playground, where children who have failed go to play, but never come back. Seems the group has to find a way to where Lamm surely awaits.

But first, some more looting. Lyra picks the lock on a cabinet she saw back in the room with the table, finding a hefty amount of coin for each adventurer to split between them.

Lyra chose to tell them about a walkway she'd seen outside whilst chasing the acid-man down. It was as good a place as any to check out, and so, asking the children to stay put one last time, the five headed back outside.

Making sure to keep ten feet between each of them, they carefully traversed this creaking walkway. It lead to a decrepit old ship; clearly no longer sea-worthy. Lyra took the lead, carelessly stepping down onto the deck and just barely leaping to the side as the wooden blanks gave way beneath her feet. "Second mistake this tonight," Lyra muttered to herself, shaking her head.

Now making it a point to tread carefully, the five came to the door leading down into the hold. Doors opens and...

Spider!

Which soon became a dead spider.

Hexxus was freaking out and the wizard was making strange comments, so Lyra and Gardain decided to head further down into the hold. They pause at the point where the staircase widens out into the hold itself. Hearing nothing, but still wary, Lyra readies her bow and pulls out an arrow. But it's a...

SPIDER!

She gets bitten, cringing in pain as the large fangs pierce her hand. Already she feels weaker than she did before. Gardain fares no better, getting bitten in the leg by another spider as more come out of the shadows.

Hexxus, who had followed the two down, freaks out again, wildly chopping at the spider on Lyra's hand and neatly seperates its legs from its body. Nadroj demonstrates just why he should be taken seriously, releasing a large flash of neon colors that incapacitate the remaining spiders. It's a simple matter of stepping on them to finish them off.

Now the Druid speaks up, pointing out a hidden door in the side of the hull. Door opens and we find ourselves on a wooden walkway hidden from sight that leads over the water and around the edge of the cliff. Lyra feels that her time for revenge is near and moves quietly over the planks. In the water, a triangular fin swims about lazily and the girl has no desire to try and match a shark in combat.

Nadroj has other plans however. Without saying anything, he casts a glob of acid towards the meandering shark, but to everyone's relief, nothing happens. Apparently, the wizard forgot his chemistry lessons. Without further incident, they move on and Lyra shakes her head at the lack of common sense.

At this point, I must stop recounting the tale, for I have places to go, people to see and some such. I will return later to finish the tale of Lyra's vengeance, editing it into this post. Another post will be made to alert those who might have read and commented during my absence.
 
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