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<blockquote data-quote="Primitive Screwhead" data-source="post: 2827558" data-attributes="member: 20805"><p>I acquired the PDF shortly after the initial posting about it, being a fan of both Lycans and Reynolds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>{when you doing part 3 of 'no absolutes'?.. anyway...}</p><p></p><p>IMO the best parts of the book are about:</p><p></p><p>1> The whys and wherefores. Instead of 'this is how it is' ala MM 'all werebears are good', Sean takes the time to detail interesting background information on real world animal behavior, mythical behaviors, and suggests how a GM <strong>could</strong> take it.</p><p></p><p>2> Crunch without fluff. The animal form is simply an alternate appearance. Instead of actually turning into a full blown wolf, you look like a wolf. The Lycan feats grant you some of the special abilities, but for the most part these are divorced from the actual bloodline. Parts that are tied are the attack types and some special abilities. For instance, you can be a were-krenshar and take the Scare ability...</p><p></p><p>...and I guess that last sentence says whole volumes about how different a take this book goes to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It lets you let loose the reins of imagination without fearing unbalancing the mechanics.</p><p></p><p>He does not specifically address creating were-dino's, however the core of his mechanics leans to adapting the concept easily. Instead of trying to calculate various LA and ability options, you mix and match the available Were feats to get the right feel.</p><p></p><p>The mechanics are very well thought out, and explained. Sean meets his goal of providing a template that is both easy to apply, adjudicate and does a fair job of recreating the myth of the Lycanthrope.</p><p></p><p>If you have a campaign that wanders into these realms often, this PDF is a must buy. </p><p></p><p>There are a number of full color pictures throughout, which would drain my little ink-jet dry pretty quick.. but that young lass on page 46 is worth it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>{no, its not <em>that</em> kind of picture...}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2827558, member: 20805"] I acquired the PDF shortly after the initial posting about it, being a fan of both Lycans and Reynolds :) {when you doing part 3 of 'no absolutes'?.. anyway...} IMO the best parts of the book are about: 1> The whys and wherefores. Instead of 'this is how it is' ala MM 'all werebears are good', Sean takes the time to detail interesting background information on real world animal behavior, mythical behaviors, and suggests how a GM [B]could[/B] take it. 2> Crunch without fluff. The animal form is simply an alternate appearance. Instead of actually turning into a full blown wolf, you look like a wolf. The Lycan feats grant you some of the special abilities, but for the most part these are divorced from the actual bloodline. Parts that are tied are the attack types and some special abilities. For instance, you can be a were-krenshar and take the Scare ability... ...and I guess that last sentence says whole volumes about how different a take this book goes to :) It lets you let loose the reins of imagination without fearing unbalancing the mechanics. He does not specifically address creating were-dino's, however the core of his mechanics leans to adapting the concept easily. Instead of trying to calculate various LA and ability options, you mix and match the available Were feats to get the right feel. The mechanics are very well thought out, and explained. Sean meets his goal of providing a template that is both easy to apply, adjudicate and does a fair job of recreating the myth of the Lycanthrope. If you have a campaign that wanders into these realms often, this PDF is a must buy. There are a number of full color pictures throughout, which would drain my little ink-jet dry pretty quick.. but that young lass on page 46 is worth it! :) {no, its not [i]that[/i] kind of picture...} [/QUOTE]
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