seankreynolds
Adventurer
Right before the database crash I released Curse of the Moon. I thought I'd re-mention that because the original mention is lost in the crash, and ask if anyone had any comments or questions about it.
Pinotage said:It was reviewed on RPGNow.com by one of the staff reviewers. I'd be interested to see how this compares to Paradigm Concepts' Slaves of the Moon product which I thought was very good.
I read Mike's book and mine went in a totally different direction; his presented* an (example) origin of lycanthropes and other flavor-based stuff as well as mechanics. Curse basically strips lycanthropes down to the basic out-of-game concept, says "now what do we really need this template to have?," and builds up additional mechanics from there. It also presents a bunch of questions for DMs to answer regarding lycanthropes in their campaign, such as "what is the lycanthrope's natural form?," "exactly what part of the moon's presence or absence causes a form change?," "are lycanthrope alignments hereditary?," and so on. Basically COTM totally fits my company mission statement of educating the reader about the game so they can better decide how to use this and other game material in their game.
And it has same items, spells, and feats that can be used with "regular" lycanthropes (right out of the MM, rather than using the three new templates I present in the boook).
*Of course it's been a year since I read SotM so my memory of it is probably a little off.