Curse of the Moon

seankreynolds said:
I read Mike's book and mine went in a totally different direction; his presented* an (example) origin of lycanthropes and other flavor-based stuff as well as mechanics. Curse basically strips lycanthropes down to the basic out-of-game concept, says "now what do we really need this template to have?," and builds up additional mechanics from there. It also presents a bunch of questions for DMs to answer regarding lycanthropes in their campaign, such as "what is the lycanthrope's natural form?," "exactly what part of the moon's presence or absence causes a form change?," "are lycanthrope alignments hereditary?," and so on. Basically COTM totally fits my company mission statement of educating the reader about the game so they can better decide how to use this and other game material in their game.

And it has same items, spells, and feats that can be used with "regular" lycanthropes (right out of the MM, rather than using the three new templates I present in the boook).

*Of course it's been a year since I read SotM so my memory of it is probably a little off.

Thanks, Sean. It looks really good. I'll pick it up sometime when I'm buying again. I really like Lycanthropes, so this would make a good product for me. And the price is right too! ;)

Pinotage
 

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Banshee16:
{Does the book give information on how to have non-evil werewolves, for instance? Heroes of Valour has a good aligned werewolf in it...but no rules on how that would work for a PC.}

Yep, it talks about the "default" lycan alignments in the MM, points out how those are based on European stereotypes, and suggests alternate "default" alignments for the "classic" lycanthropes ... or even throwing out the idea entirely.

{Does the book have any rules on how to make new lycanthropes of animals types that hadn't had lychanthrope variants before? Like were-dinosaur or something? Or were creature like were-satyr or whatever? Some of the less common types of creatures that have been in fantasy fiction?}

It has rules for making lycanthropes of all modern animals presented in the MM, as well as options for animal-ish creatures like the darkmantle, krenshar, gorgon, and so on (basically anything that's not an outsider, dragon, or insect-ish). I'm doing a web enhancement for dinosaurs, too, though you could easily take the stuff in the book and apply it to dinosaurs--frex, one of the animal special abilities you can take (as a feat) is Swallow Whole, so if you have a dinosaur-lycanthrope, that feat should be available for them.

Whisper72
{Although it certainly looks cool, I 'only do print'... so... is there any chance of this seeing a print run?}

Yes, it's going to be available as a print-on-demand book through Lulu.com (just like The New Argonauts is, quality is nice), I just need to submit the print-quality files to them, hopefully by this weekend.
 


Got it today and it does look good and if I every get my computer and printer to talk with each other again, it should be a good read. :p

I like the options it adds, instead of just saying "these are the rules deal with it!" *cough*Astral Constructs*cough, it provides several new options for using Lycanthropes.

I like the Moon Hit Points and I am surprised that we had not seen a monster that used Temp Hit Points before considering how often PCs use them. I also like the the Raging Lycanthrope and the idea that the animal form could become their "natural" form.

There is a lot of stuff in here that should inspire new ideas.
 

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