Harrington Street Subway Station, Coast City
April 18
00:27
(In the interests of making Fate's decision even easier...

)
The fungal zombies at the door break finally break through the glass. One of the men holding the door falls back as he brushes glass aside from his face. The other man is slammed in the chest and knocked back hard against a seat. Three zombies push through the now vulnerable door and into the car.
Fate summons forth an energy blast at the lead zombie, nearly decapitating it in the process.
(Attack roll, nat 20 - auto knockout against minion/mook)
A sharp crack nearly deafens Fate in the left ear. In his peripheral vision, he notices that one of the women has produced a small handgun and is shooting at the zombies. Her first shot appears to be well wide, as the exit sign above the door is blown out.
One of the zombies decides to head straight for Fate. It scrambles over the fallen body and throws a lazy punch his direction. Fate easily ducks under the punch.
(Attack roll 15, miss)
The other zombie sets upon the man who was flung against the seat. Its fingernails rake the man's arm, but otherwise do little harm.
*****
Jorgi flings another bolt of lightning at the zombie that he has down. It takes the full brunt of the blast and collapses to the ground, twitching for a moment before going still.
(Attack roll 12+10=22, hit; save vs DC17, miss, out of action)
In an almost casual display, Granite backhands the zombie that punched him moments earlier. The zombie is flung some twenty feet across the loading platform where it crashes into a glass display case featuring a poster for the upcoming "Spiderman 2". He then stomps on the zombie on the ground before him, crushing one of its legs into stringy greenish-gray paste. The zombie keeps thrashing for a moment, until Granite beats him into submission.
(Attack roll 9+7=16, hit; save vs DC27, fail, out. Takedown attack roll 15+7=22, hit; save vs DC27, 1 hit and stunned. Following round...last zombie taken out.)
Aside from the faint crackling of Jorgi's electric aura and the buzzing of the lights, it becomes eerily silent. Until a gunshot is heard reverberating down the tunnel from Fate's direction.
*****
Lawrence assumes his spider swarm form and crawls into the tight shaft. After only a few feet, it is too dark to see by ordinary means. Some manner of sense that he still does not fully understand allows him to gain a perfect sense of his surroundings, however, so he is able to work his way carefully around the fungus material and down the shaft.
On a couple occasions when he passes close to one of the spore pods, it shudders slightly. By moving more slowly, the pod relaxes. He deduces that they may be sensitive to nearby vibration or motion.
The shaft empties after a hundred feet into a large, low-ceilinged room. It is congested with a mix of pipes, cables, and fungal tendrils running every direction. Avoiding spore pods, he follows a mass of tendrils, hoping to find where they are coming from. Through a warren of tight twists, a real challenge for an ordinary human to negotiate, Tarentula finds the tendrils coming up through a hole in the floor. The tendrils here are so dense that there is no way he can pass by, even in swarm form. Old concrete has even been crumbled away to accomodate the fungus.
The ceiling in this room is more "normal"...about seven feet high rather than the four in the previous room. The floor is littered with rat droppings, dust, and roach carcasses. It's unlikely that anyone has been down here in years. At one end of the room a ladder leads up into a dark hole. Closer to the fungus is a door - with a stenciled "STATION 6" barely discernable under the grime.