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Curtains#2 - It Came From Below!

Jorgi Vadislav

Being sorounded by zombies is enough for even Jorgi to forget how Granite just called him. But even so he tries to come up with a cool name while floating above the zombie. Screaming, very much affraid he launches more electricity onto the creature. If he hadn't fried one allready he'd be sure he can't hurt them at all, considering how they take Granite's punches but so hie just goes on.
"Come on guys, I have enough power to do this all day."
 

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"Sonofa..." Granite mutters as he takes a half step backwards.

"That was a cheap shot." He says as he takes a swing at hte zombie that hit him.
 

Or it is a trap, or I have found the jackpot... let's just hope it is the second.

Cautiously, he will enter the grate, trying to make the less noise possible, as usual, and will try to touch the less possible the fungus. At the first sight of danger, he will go back or find the nearest shelter. If none is possible, he will change into swarm and try to make his way out of there throught smalls holes...
 

(ooc - apologies for the slow posting - been quite busy and I'll be going out of state for a few days. I'll try to get a proper post up by Tuesday morning.)
 

Harrington Street Subway Station, Coast City
April 18
00:27

Fate lands in the subway car and corporeates. The guys holding the door take his instructions to heart and try to hold back the fungal zombies.

"We'll try," one of them grunts. "Don't think we'll last much longer, though."

The others clear away as Fate bends down to check on the elderly man. The gash in his head is deep and it's clear that he's lost a great deal of blood. Fate lays his hands on the man's chest and casts his healing spell. A soft glow surrounds the man, brightest near the cut, and then disperses just as quickly.

The man's eyes jolt open and he looks up at Fate in bewilderment. His color has returned and the cut appears to be nothing more than an old scar under a layer of congealing blood. "What happened?" he asks as he tries to sit up.

The panicking woman has finally calmed down just a bit - at least to the point of not screaming. Seeing Fate perform his healing seems to have given her a vestige of hope.

"Bless you," says one of the women who'd been attending to the man. "Is there anything else you can do? Like to stop those...people?"

*****

Jorgi blasts the nearby zombie with another bolt of electricity. The zombie staggers backward and falls to its knees. It twitches uncontrollably, but is not completely down. (Attack roll 7+10=17, hit; dmg save vs DC17, fail - 1 hit and stunned)

Granite plants his fist into the zombie that hit his throat. The blow sends the zombie sprawling backward, but isn't quite solid enough to drop him from the fight. Granite follows through and lands another blow on a different zombie, crushing its chest completely and sending the limp body back down the tunnel. (Attack roll 8+7=15, hit; dmg save vs DC27, 1 hit and stunned. Take-down attack roll 14+7=21, hit; dmg save vs DC27, miss by 10+, out.)

Of the three remaining zombies, two are too disoriented to do much more than try to return to standing. The other lands a solid blow on Granite, but is unable to do any damage. (Attack roll 20, hit; Protection negates)

*****

Lawrence takes a closer look through the grating. Beyond is a tunnel that isn't much wider than the grate itself - maybe 3'x3' square. The fungal mass fills nearly all of it. In human form, he wouldn't be able to even get through the grate. Even as a spider swarm, it may be difficult to get through without coming in contact with the fungus.

(Want to change forms and explore, or leave it alone?)
 

"OK... who dares nothing gain nothing..." He feels the strange sensation of his body falling apart, but starts to get use to it. The spiders starts to fall and walk into the grate.

OOC: I'll explore.
 


Prof. Fate Unharmed, HP's: 2

Harrington Street Subway Station, Coast City
April 18
00:27

old man said:
"What happened?" he asks as he tries to sit up.

"Sir, it would take too much time to explain," Professor Fate replied. "Suffice to say, you are in trouble, and I'm here to help."

woman said:
"Bless you," says one of the women who'd been attending to the man. "Is there anything else you can do? Like to stop those...people?"

"To stop them, I'd have to let the in, and I'm not willing to do that . . . too many things could go wrong," Fate replied. "However, I have a plan . . ."

OOC: (In the interest of speeding the decision) Fate checks to see if he could blast the creatures through the window of the door with fire without letting them in. If that isn't feasible, he'll either open the side door and do an end around on the zombies, guiding the people to safety. Or, if that isn't feasible, he'll try the intangible and hero point trick from the science building - taking the women and old man first.
 

Jorgi Vadislav

"They certainly take their time to go down but it is fun."
Jorgi happily throws another lightning bolt.
"I think I could get used to this."
 

Harrington Street Subway Station, Coast City
April 18
00:27

(In the interests of making Fate's decision even easier... ;) )

The fungal zombies at the door break finally break through the glass. One of the men holding the door falls back as he brushes glass aside from his face. The other man is slammed in the chest and knocked back hard against a seat. Three zombies push through the now vulnerable door and into the car.

Fate summons forth an energy blast at the lead zombie, nearly decapitating it in the process. (Attack roll, nat 20 - auto knockout against minion/mook)

A sharp crack nearly deafens Fate in the left ear. In his peripheral vision, he notices that one of the women has produced a small handgun and is shooting at the zombies. Her first shot appears to be well wide, as the exit sign above the door is blown out.

One of the zombies decides to head straight for Fate. It scrambles over the fallen body and throws a lazy punch his direction. Fate easily ducks under the punch. (Attack roll 15, miss)

The other zombie sets upon the man who was flung against the seat. Its fingernails rake the man's arm, but otherwise do little harm.

*****

Jorgi flings another bolt of lightning at the zombie that he has down. It takes the full brunt of the blast and collapses to the ground, twitching for a moment before going still. (Attack roll 12+10=22, hit; save vs DC17, miss, out of action)

In an almost casual display, Granite backhands the zombie that punched him moments earlier. The zombie is flung some twenty feet across the loading platform where it crashes into a glass display case featuring a poster for the upcoming "Spiderman 2". He then stomps on the zombie on the ground before him, crushing one of its legs into stringy greenish-gray paste. The zombie keeps thrashing for a moment, until Granite beats him into submission. (Attack roll 9+7=16, hit; save vs DC27, fail, out. Takedown attack roll 15+7=22, hit; save vs DC27, 1 hit and stunned. Following round...last zombie taken out.)

Aside from the faint crackling of Jorgi's electric aura and the buzzing of the lights, it becomes eerily silent. Until a gunshot is heard reverberating down the tunnel from Fate's direction.

*****

Lawrence assumes his spider swarm form and crawls into the tight shaft. After only a few feet, it is too dark to see by ordinary means. Some manner of sense that he still does not fully understand allows him to gain a perfect sense of his surroundings, however, so he is able to work his way carefully around the fungus material and down the shaft.

On a couple occasions when he passes close to one of the spore pods, it shudders slightly. By moving more slowly, the pod relaxes. He deduces that they may be sensitive to nearby vibration or motion.

The shaft empties after a hundred feet into a large, low-ceilinged room. It is congested with a mix of pipes, cables, and fungal tendrils running every direction. Avoiding spore pods, he follows a mass of tendrils, hoping to find where they are coming from. Through a warren of tight twists, a real challenge for an ordinary human to negotiate, Tarentula finds the tendrils coming up through a hole in the floor. The tendrils here are so dense that there is no way he can pass by, even in swarm form. Old concrete has even been crumbled away to accomodate the fungus.

The ceiling in this room is more "normal"...about seven feet high rather than the four in the previous room. The floor is littered with rat droppings, dust, and roach carcasses. It's unlikely that anyone has been down here in years. At one end of the room a ladder leads up into a dark hole. Closer to the fungus is a door - with a stenciled "STATION 6" barely discernable under the grime.
 

Into the Woods

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