Lvl BAB FortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+1 +2 +0 +2 2 1 — — — — — — — — Armored Casting Light
2nd+2 +3 +0 +3 2 2 — — — — — — — —
3rd+3 +3 +1 +3 2 2 1 — — — — — — —
4th+4 +4 +1 +4 2 2 2 — — — — — — —
5th+5 +4 +1 +4 2 2 2 1 — — — — — —
6th+6/+1 +5 +2 +5 2 2 2 2 — — — — — —
7th+7/+2 +5 +2 +5 2 2 2 2 1 — — — — —
8th+8/+3 +6 +2 +6 2 2 2 2 2 — — — — — Armored Casting Medium
9th+9/+4 +6 +3 +6 2 2 2 2 2 1 — — — —
10th+10/+5 +7 +3 +7 2 2 2 2 2 2 — — — —
11th+11/+6/+1 +7 +3 +7 2 2 2 2 2 2 1 — — —
12th+12/+7/+2 +8 +4 +8 2 2 2 2 2 2 2 — — —
13th+13/+8/+3 +8 +4 +8 2 2 2 2 2 2 2 1 — —
14th+14/+9/+4 +9 +4 +9 2 2 2 2 2 2 2 2 — —
15th+15/+10/+5 +9 +5 +9 2 2 2 2 2 2 2 2 1 —
16th+16/+11/+6/+1 +10 +5 +10 2 2 2 2 2 2 2 2 2 —
17th+17/+12/+7/+2 +10 +5 +10 2 2 2 2 2 2 2 2 2 1
18th+18/+13/+8/+3 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
19th+19/+14/+9/+4 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
20th+20/+15/+10/+5 +12 +6 +12 2 2 2 2 2 2 2 2 2 2
Alignment: Any
Hit Die: 1d8
Class Skills:
Class Skills
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Skills
Bluff, Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (Nobility), Listen, Sense Motive, Spellcraft, Spot
Spells Known
Int based, spontaneous caster
Upon first level of this class, you must choose 1 primary school and two secondary schools. These choices affect your spells known, in that upon every level gained you learn all spells of your primary school that you can cast, and you get to pick 1 spell from each of your secondary schools.
This class is basically a type of reconnaissance (hence all the social skills) fighter/mage. They are commonly used as diplomats and are also commonly used by nobility in order to obtain knowledge for them.
What I need to know is if this class is overpowered/underpowered and what you would change about it in order to fix it. And if anyone has a good idea I need an idea for a name for the class.
1st+1 +2 +0 +2 2 1 — — — — — — — — Armored Casting Light
2nd+2 +3 +0 +3 2 2 — — — — — — — —
3rd+3 +3 +1 +3 2 2 1 — — — — — — —
4th+4 +4 +1 +4 2 2 2 — — — — — — —
5th+5 +4 +1 +4 2 2 2 1 — — — — — —
6th+6/+1 +5 +2 +5 2 2 2 2 — — — — — —
7th+7/+2 +5 +2 +5 2 2 2 2 1 — — — — —
8th+8/+3 +6 +2 +6 2 2 2 2 2 — — — — — Armored Casting Medium
9th+9/+4 +6 +3 +6 2 2 2 2 2 1 — — — —
10th+10/+5 +7 +3 +7 2 2 2 2 2 2 — — — —
11th+11/+6/+1 +7 +3 +7 2 2 2 2 2 2 1 — — —
12th+12/+7/+2 +8 +4 +8 2 2 2 2 2 2 2 — — —
13th+13/+8/+3 +8 +4 +8 2 2 2 2 2 2 2 1 — —
14th+14/+9/+4 +9 +4 +9 2 2 2 2 2 2 2 2 — —
15th+15/+10/+5 +9 +5 +9 2 2 2 2 2 2 2 2 1 —
16th+16/+11/+6/+1 +10 +5 +10 2 2 2 2 2 2 2 2 2 —
17th+17/+12/+7/+2 +10 +5 +10 2 2 2 2 2 2 2 2 2 1
18th+18/+13/+8/+3 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
19th+19/+14/+9/+4 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
20th+20/+15/+10/+5 +12 +6 +12 2 2 2 2 2 2 2 2 2 2
Alignment: Any
Hit Die: 1d8
Class Skills:
Class Skills
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Skills
Bluff, Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (Nobility), Listen, Sense Motive, Spellcraft, Spot
Spells Known
Int based, spontaneous caster
Upon first level of this class, you must choose 1 primary school and two secondary schools. These choices affect your spells known, in that upon every level gained you learn all spells of your primary school that you can cast, and you get to pick 1 spell from each of your secondary schools.
This class is basically a type of reconnaissance (hence all the social skills) fighter/mage. They are commonly used as diplomats and are also commonly used by nobility in order to obtain knowledge for them.
What I need to know is if this class is overpowered/underpowered and what you would change about it in order to fix it. And if anyone has a good idea I need an idea for a name for the class.
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