Custom Class, Please Comment, Need Help With Name

Daetur

First Post
Lvl BAB FortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+1 +2 +0 +2 2 1 — — — — — — — — Armored Casting Light
2nd+2 +3 +0 +3 2 2 — — — — — — — —
3rd+3 +3 +1 +3 2 2 1 — — — — — — —
4th+4 +4 +1 +4 2 2 2 — — — — — — —
5th+5 +4 +1 +4 2 2 2 1 — — — — — —
6th+6/+1 +5 +2 +5 2 2 2 2 — — — — — —
7th+7/+2 +5 +2 +5 2 2 2 2 1 — — — — —
8th+8/+3 +6 +2 +6 2 2 2 2 2 — — — — — Armored Casting Medium
9th+9/+4 +6 +3 +6 2 2 2 2 2 1 — — — —
10th+10/+5 +7 +3 +7 2 2 2 2 2 2 — — — —
11th+11/+6/+1 +7 +3 +7 2 2 2 2 2 2 1 — — —
12th+12/+7/+2 +8 +4 +8 2 2 2 2 2 2 2 — — —
13th+13/+8/+3 +8 +4 +8 2 2 2 2 2 2 2 1 — —
14th+14/+9/+4 +9 +4 +9 2 2 2 2 2 2 2 2 — —
15th+15/+10/+5 +9 +5 +9 2 2 2 2 2 2 2 2 1 —
16th+16/+11/+6/+1 +10 +5 +10 2 2 2 2 2 2 2 2 2 —
17th+17/+12/+7/+2 +10 +5 +10 2 2 2 2 2 2 2 2 2 1
18th+18/+13/+8/+3 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
19th+19/+14/+9/+4 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
20th+20/+15/+10/+5 +12 +6 +12 2 2 2 2 2 2 2 2 2 2

Alignment: Any

Hit Die: 1d8

Class Skills:
Class Skills
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier

Skills
Bluff, Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (Nobility), Listen, Sense Motive, Spellcraft, Spot

Spells Known

Int based, spontaneous caster

Upon first level of this class, you must choose 1 primary school and two secondary schools. These choices affect your spells known, in that upon every level gained you learn all spells of your primary school that you can cast, and you get to pick 1 spell from each of your secondary schools.


This class is basically a type of reconnaissance (hence all the social skills) fighter/mage. They are commonly used as diplomats and are also commonly used by nobility in order to obtain knowledge for them.

What I need to know is if this class is overpowered/underpowered and what you would change about it in order to fix it. And if anyone has a good idea I need an idea for a name for the class.
 
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I would make changes.
1. BAB changes to medium progression; 0, 1, 2, 3, 3, 4, 5, 6, 6 ect.
2. Remove "Armored Casting Medium"
3. Add Sneak Attack +1d6 at first level and every 4th level (4, 8, 12, 16, 20)
4. Dagger Cast at first level As a Daggerspell mage.
5. Two-weapon Fighting (dagger, Punching Dagger, Kukri) On 1st level
6. Evasion at 2nd level
7. Trap sense +1 at 3rd level, +2 At 6th lv, +3 at 9th lv, +4 12th lv, +5 15th lv, +6 at 18th lv.
8. Uncanny Dodge at 4th level
9. Improved Uncanny Dodge at 9th level

Skills; Bluff, Concentration, Craft, Diplomacy, Disguise, Gather Information, Hide, Knowledge (arcana), Knowledge (Dungeoneering) Knowledge (Geography), Knowledge (Local) Knowledge (Planes), Listen, Move silently, Profession, Ride, search, Sense Motive, Spellcraft, Spot, Swim

Spells; CHA based, spontaneous caster

Daggercast (Ex): Daggerspell mages seamlessly blend
the use of their twin daggers with powerful spellcasting
abilities. A daggerspell mage can cast a spell with somatic
and material components even when holding a dagger in
each hand. If a daggerspell mage holds anything other than
a dagger, he must have at least one hand free to cast a spell
with somatic or material components. Casting a spell in
this way still provokes attacks of opportunity normally.
In addition, a daggerspell mage can deliver a touch
spell with a dagger attack (either a melee touch attack or
a normal melee attack, but not with a thrown dagger).


Thats what I'd do, Kinda makes you an under powered rouge with a cool ability, spells and the skills to back it up. I'd call it "Arcane Seeker" (though I think that name is from something, But I cant think what)
 
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That makes me think.
change out
7. Trap sense +1 With; Reconnaissance Sense +1 at 3rd level, +2 At 6th lv, +3 at 9th lv, +4 12th lv, +5 15th lv, +6 at 18th lv.

Also - 2nd level fast movement +10
And - 5th level "Rush Information" = "Run Feat" weather you meet requirements or not.
and at 9th level "Improved Rushed Information" You do not take normal penalty's to movement, Run or Full retreat when Hiding or moving silently.

Also for you saves Reflex should be your highest one. so low fort, high Reflex and high will should be ok.

Also skills should be more like: 4 + int x4 on first level and 4+int every level.

Reconnaissance Sense
Grants a +1 to Disguise, Gather Information, Listen, Move silently, search, Spot. When attempting to gather information, ease drop, fallow a lead or in anyway gather information (through disguise maybe). The bonus does not apply when attempting anything other then Reconnaissance (ie. approaching a target to attack, searching/spotting for treasure unrelated to acquiring information)

Sorry to suggest so many changes but "This class is basically a type of reconnaissance" Basically means that you get the information and GTFO, weather that is ease dropping, going under cover and being sneaky or underhanded, witch means that you play a rouges/minor Wiz role and shouldn't see much one-on-one combat.
 
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Lvl BAB FortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+1 +2 +0 +2 2 1 — — — — — — — — Armored Casting Light
2nd+2 +3 +0 +3 2 2 — — — — — — — —
3rd+3 +3 +1 +3 2 2 1 — — — — — — —
4th+4 +4 +1 +4 2 2 2 — — — — — — —
5th+5 +4 +1 +4 2 2 2 1 — — — — — —
6th+6/+1 +5 +2 +5 2 2 2 2 — — — — — —
7th+7/+2 +5 +2 +5 2 2 2 2 1 — — — — —
8th+8/+3 +6 +2 +6 2 2 2 2 2 — — — — — Armored Casting Medium
9th+9/+4 +6 +3 +6 2 2 2 2 2 1 — — — —
10th+10/+5 +7 +3 +7 2 2 2 2 2 2 — — — —
11th+11/+6/+1 +7 +3 +7 2 2 2 2 2 2 1 — — —
12th+12/+7/+2 +8 +4 +8 2 2 2 2 2 2 2 — — —
13th+13/+8/+3 +8 +4 +8 2 2 2 2 2 2 2 1 — —
14th+14/+9/+4 +9 +4 +9 2 2 2 2 2 2 2 2 — —
15th+15/+10/+5 +9 +5 +9 2 2 2 2 2 2 2 2 1 —
16th+16/+11/+6/+1 +10 +5 +10 2 2 2 2 2 2 2 2 2 —
17th+17/+12/+7/+2 +10 +5 +10 2 2 2 2 2 2 2 2 2 1
18th+18/+13/+8/+3 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
19th+19/+14/+9/+4 +11 +6 +11 2 2 2 2 2 2 2 2 2 2
20th+20/+15/+10/+5 +12 +6 +12 2 2 2 2 2 2 2 2 2 2

Alignment: Any

Hit Die: 1d8

Class Skills:
Class Skills
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier

Skills
Bluff, Concentration, Diplomacy, Gather Information, Knowledge (arcana), Knowledge (Nobility), Listen, Sense Motive, Spellcraft, Spot

Spells Known

Int based, spontaneous caster

Upon first level of this class, you must choose 1 primary school and two secondary schools. These choices affect your spells known, in that upon every level gained you learn all spells of your primary school that you can cast, and you get to pick 1 spell from each of your secondary schools.


This class is basically a type of reconnaissance (hence all the social skills) fighter/mage. They are commonly used as diplomats and are also commonly used by nobility in order to obtain knowledge for them.

What I need to know is if this class is overpowered/underpowered and what you would change about it in order to fix it. And if anyone has a good idea I need an idea for a name for the class.

A full BAB and access to ninth level spells? I'd call it broken. Seriously, if you want a class like this, change to 3/4 BAB and call it something like swordmage, or mageblade.
 

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