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<blockquote data-quote="WarDragon" data-source="post: 3536245" data-attributes="member: 40917"><p>For all homebrewed stuff in U_K's system that's not a whole monster or character and doesn't deserve its own thread.</p><p></p><p><span style="font-size: 12px"><strong>Preservation Portfolio</strong></span></p><p><strong>Aspects: </strong>Protection, Changelessness, Renewal</p><p><strong>Opposed Portfolio: </strong>Decay</p><p><strong>Examples: </strong>King Arthur (Celtic Hero-deity)</p><p><strong>Favored Animal: </strong>Tortoise</p><p><strong>Favored Class: </strong>Paladin</p><p><strong>Favored Place: </strong>City</p><p><strong>Favored Sacrifice: </strong>None</p><p><strong>Favored Time: </strong>Spring Equinox, anniversary of defensive victory</p><p><strong>Favored Weapon: </strong>Shield bash</p><p><strong>Portfolio Trial: </strong>Must defend something or someone at the cost of your life</p><p><strong>Prerequisites: </strong>Non-chaotic alignment</p><p><strong>Symbol: </strong>A shield</p><p><strong>Typical Quote:</strong> "You shall not pass!"</p><p></p><p><strong>Preservation Domain</strong></p><p><strong>Granted Power:</strong> You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.</p><p></p><p><strong>Preservation Domain Spells</strong></p><p>1. Sanctuary: Opponents can’t attack you, and you can’t attack.</p><p>2. Shield Other: You take half of subject’s damage.</p><p>3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.</p><p>4. Spell Immunity: Subject is immune to one spell per four levels.</p><p>5. Spell Resistance: Subject gains SR 12 + level.</p><p>6. Antimagic Field: Negates magic within 10 ft.</p><p>7. Repulsion: Creatures can’t approach you.</p><p>8. Mind Blank: Subject is immune to mental/emotional magic and scrying.</p><p>9. Prismatic Sphere: As prismatic wall, but surrounds on all sides.</p><p></p><p></p><p><strong>Dominion</strong></p><p><strong>Elder One:</strong> You create a fortress-layer of perfect safety.</p><p><strong>Old One:</strong> Your layer dominates the plane to which it is abridged.</p><p><strong>First One:</strong> Your planar fortress dominates an entire dimension.</p><p></p><p></p><p><strong>Preservation template (Single)</strong></p><p><strong>Appearance:</strong> The immortal never seems to be dirty or damaged.</p><p><strong>Behavior:</strong> These immortals are creatures of habit, and set in their ways.</p><p></p><p><strong>Preservation template (Double)</strong></p><p><strong>Appearance:</strong> The immortal's manifestation is unchanging, never losing so much as a hair or fingernail.</p><p><strong>Behavior:</strong> These immortals are almost suicidally conservative.</p><p></p><p></p><p><strong>(Single) Preservation Portfolio</strong></p><p><strong>Spell-like Abilities (Disciple):</strong> Use any preservation domain spell once per round as a standard action.</p><p><em>Compelled to Protect (Weakness):</em> You cannot refuse your protection to any compatibly aligned creature that asks for it, and has a lower ECL than you.</p><p><em>Anarchic Vulnerability (Weakness):</em> You suffer 50% extra damage from Chaotic attacks and spells.</p><p><strong>Shield of Preservation (Prophet):</strong> You can choose to take half the damage dealt to any ally in your divine aura.</p><p><strong>Scion of Preservation (Hero-deity):</strong> You gain a bonus to attack rolls, damage, and AC equal to your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.</p><p><strong>Unyielding Brethren (Quasi-deity):</strong> Any creatures you summon gain impenetrable damage reduction equal to your divine rank.</p><p><strong>Instrument of Preservation (Demi-deity):</strong> You have a 50% chance to ignore critical hits.</p><p><strong>Superior Iatric [Effect] (Lesser deity):</strong> Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.</p><p><strong>Uncanny Iatric Mastery (Intermediate deity):</strong> Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.</p><p><strong>Guardian Soul (Greater Deity):</strong> Gain regeneration equal to 1/2 your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.</p><p><strong>Invincibility (Elder One):</strong> Make a Fortitude save to avoid damage from any source.</p><p><em>Cosmic Imperfection (Decay) (Weakness):</em> One artifact in the universe can defeat your Cosmic String ability.</p><p><strong>Decay Pariah (Old One):</strong> Spells and items that induce disease or decay cease to function in your divine realm.</p><p></p><p></p><p><strong>(Double) Preservation Portfolio</strong></p><p><strong>Spell-like Abilities (Disciple):</strong> Use two preservation domain spells per round (one standard, one swift).</p><p><em>Compelled to Protect (Weakness):</em> You must offer your protection to any compatibly aligned creature that might possibly need it.</p><p><em>Slow to Act (Weakness):</em> Competence penalty to Dexterity equal to your divine rank.</p><p><strong>Greater Shield of Preservation (Prophet):</strong> You are immune to Constitution damage/drain.</p><p><strong>Scion of Preservation (Hero-deity):</strong> You gain a bonus to attack rolls, damage, and AC equal to twice your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.</p><p><strong>Greater Unyielding Brethren (Quasi-deity):</strong> Any creatures you summon gain impenetrable damage reduction equal to double your divine rank.</p><p><strong>Greater Instrument of Preservation (Demi-deity):</strong> Allies within your divine aura may use your Fortitude save bonus in place of their own.</p><p><strong>Superior Iatric [Effect] (x2 HD) (Lesser deity):</strong> Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.</p><p><strong>Uncanny Iatric Mastery (x2 HD) (Intermediate deity):</strong> Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.</p><p><strong>Guardian Soul (Greater Deity):</strong> Gain regeneration equal to your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.</p><p><strong>Pugnacious (Elder One):</strong> Your damage reduction is doubled.</p><p><em>Cosmic Imperfection (Decay) (Weakness):</em> Two artifacts in the universe can defeat your Cosmic String ability.</p><p><strong>Legendary Constitution (Old One):</strong> Your Constitution is doubled.</p><p><strong>Transilient Toughness (First One):</strong> You cannot fail Fortitude saving throws.</p></blockquote><p></p>
[QUOTE="WarDragon, post: 3536245, member: 40917"] For all homebrewed stuff in U_K's system that's not a whole monster or character and doesn't deserve its own thread. [SIZE=3][B]Preservation Portfolio[/B][/SIZE] [B]Aspects: [/B]Protection, Changelessness, Renewal [B]Opposed Portfolio: [/B]Decay [B]Examples: [/B]King Arthur (Celtic Hero-deity) [B]Favored Animal: [/B]Tortoise [B]Favored Class: [/B]Paladin [B]Favored Place: [/B]City [B]Favored Sacrifice: [/B]None [B]Favored Time: [/B]Spring Equinox, anniversary of defensive victory [B]Favored Weapon: [/B]Shield bash [B]Portfolio Trial: [/B]Must defend something or someone at the cost of your life [B]Prerequisites: [/B]Non-chaotic alignment [B]Symbol: [/B]A shield [B]Typical Quote:[/B] "You shall not pass!" [b]Preservation Domain Granted Power:[/b] You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. [B]Preservation Domain Spells[/B] 1. Sanctuary: Opponents can’t attack you, and you can’t attack. 2. Shield Other: You take half of subject’s damage. 3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. 4. Spell Immunity: Subject is immune to one spell per four levels. 5. Spell Resistance: Subject gains SR 12 + level. 6. Antimagic Field: Negates magic within 10 ft. 7. Repulsion: Creatures can’t approach you. 8. Mind Blank: Subject is immune to mental/emotional magic and scrying. 9. Prismatic Sphere: As prismatic wall, but surrounds on all sides. [B]Dominion Elder One:[/B] You create a fortress-layer of perfect safety. [B]Old One:[/B] Your layer dominates the plane to which it is abridged. [B]First One:[/B] Your planar fortress dominates an entire dimension. [B]Preservation template (Single) Appearance:[/B] The immortal never seems to be dirty or damaged. [B]Behavior:[/B] These immortals are creatures of habit, and set in their ways. [B]Preservation template (Double) Appearance:[/B] The immortal's manifestation is unchanging, never losing so much as a hair or fingernail. [B]Behavior:[/B] These immortals are almost suicidally conservative. [B](Single) Preservation Portfolio Spell-like Abilities (Disciple):[/B] Use any preservation domain spell once per round as a standard action. [i]Compelled to Protect (Weakness):[/i] You cannot refuse your protection to any compatibly aligned creature that asks for it, and has a lower ECL than you. [i]Anarchic Vulnerability (Weakness):[/i] You suffer 50% extra damage from Chaotic attacks and spells. [B]Shield of Preservation (Prophet):[/B] You can choose to take half the damage dealt to any ally in your divine aura. [B]Scion of Preservation (Hero-deity):[/B] You gain a bonus to attack rolls, damage, and AC equal to your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own. [B]Unyielding Brethren (Quasi-deity):[/B] Any creatures you summon gain impenetrable damage reduction equal to your divine rank. [B]Instrument of Preservation (Demi-deity):[/B] You have a 50% chance to ignore critical hits. [B]Superior Iatric [Effect] (Lesser deity):[/B] Bless your allies with healing energy. Unlike the standard version, this power also repairs objects. [B]Uncanny Iatric Mastery (Intermediate deity):[/B] Bless your allies with healing energy. Unlike the standard version, this power also repairs objects. [B]Guardian Soul (Greater Deity):[/B] Gain regeneration equal to 1/2 your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own. [B]Invincibility (Elder One):[/B] Make a Fortitude save to avoid damage from any source. [I]Cosmic Imperfection (Decay) (Weakness):[/I] One artifact in the universe can defeat your Cosmic String ability. [B]Decay Pariah (Old One):[/B] Spells and items that induce disease or decay cease to function in your divine realm. [B](Double) Preservation Portfolio Spell-like Abilities (Disciple):[/B] Use two preservation domain spells per round (one standard, one swift). [i]Compelled to Protect (Weakness):[/i] You must offer your protection to any compatibly aligned creature that might possibly need it. [i]Slow to Act (Weakness):[/i] Competence penalty to Dexterity equal to your divine rank. [B]Greater Shield of Preservation (Prophet):[/B] You are immune to Constitution damage/drain. [B]Scion of Preservation (Hero-deity):[/B] You gain a bonus to attack rolls, damage, and AC equal to twice your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own. [B]Greater Unyielding Brethren (Quasi-deity):[/B] Any creatures you summon gain impenetrable damage reduction equal to double your divine rank. [B]Greater Instrument of Preservation (Demi-deity):[/B] Allies within your divine aura may use your Fortitude save bonus in place of their own. [B]Superior Iatric [Effect] (x2 HD) (Lesser deity):[/B] Bless your allies with healing energy. Unlike the standard version, this power also repairs objects. [B]Uncanny Iatric Mastery (x2 HD) (Intermediate deity):[/B] Bless your allies with healing energy. Unlike the standard version, this power also repairs objects. [B]Guardian Soul (Greater Deity):[/B] Gain regeneration equal to your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own. [B]Pugnacious (Elder One):[/B] Your damage reduction is doubled. [I]Cosmic Imperfection (Decay) (Weakness):[/I] Two artifacts in the universe can defeat your Cosmic String ability. [B]Legendary Constitution (Old One):[/B] Your Constitution is doubled. [B]Transilient Toughness (First One):[/B] You cannot fail Fortitude saving throws. [/QUOTE]
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