For all homebrewed stuff in U_K's system that's not a whole monster or character and doesn't deserve its own thread.
Preservation Portfolio
Aspects: Protection, Changelessness, Renewal
Opposed Portfolio: Decay
Examples: King Arthur (Celtic Hero-deity)
Favored Animal: Tortoise
Favored Class: Paladin
Favored Place: City
Favored Sacrifice: None
Favored Time: Spring Equinox, anniversary of defensive victory
Favored Weapon: Shield bash
Portfolio Trial: Must defend something or someone at the cost of your life
Prerequisites: Non-chaotic alignment
Symbol: A shield
Typical Quote: "You shall not pass!"
Preservation Domain
Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Preservation Domain Spells
1. Sanctuary: Opponents can’t attack you, and you can’t attack.
2. Shield Other: You take half of subject’s damage.
3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
4. Spell Immunity: Subject is immune to one spell per four levels.
5. Spell Resistance: Subject gains SR 12 + level.
6. Antimagic Field: Negates magic within 10 ft.
7. Repulsion: Creatures can’t approach you.
8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
9. Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Dominion
Elder One: You create a fortress-layer of perfect safety.
Old One: Your layer dominates the plane to which it is abridged.
First One: Your planar fortress dominates an entire dimension.
Preservation template (Single)
Appearance: The immortal never seems to be dirty or damaged.
Behavior: These immortals are creatures of habit, and set in their ways.
Preservation template (Double)
Appearance: The immortal's manifestation is unchanging, never losing so much as a hair or fingernail.
Behavior: These immortals are almost suicidally conservative.
(Single) Preservation Portfolio
Spell-like Abilities (Disciple): Use any preservation domain spell once per round as a standard action.
Compelled to Protect (Weakness): You cannot refuse your protection to any compatibly aligned creature that asks for it, and has a lower ECL than you.
Anarchic Vulnerability (Weakness): You suffer 50% extra damage from Chaotic attacks and spells.
Shield of Preservation (Prophet): You can choose to take half the damage dealt to any ally in your divine aura.
Scion of Preservation (Hero-deity): You gain a bonus to attack rolls, damage, and AC equal to your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Unyielding Brethren (Quasi-deity): Any creatures you summon gain impenetrable damage reduction equal to your divine rank.
Instrument of Preservation (Demi-deity): You have a 50% chance to ignore critical hits.
Superior Iatric [Effect] (Lesser deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Uncanny Iatric Mastery (Intermediate deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Guardian Soul (Greater Deity): Gain regeneration equal to 1/2 your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Invincibility (Elder One): Make a Fortitude save to avoid damage from any source.
Cosmic Imperfection (Decay) (Weakness): One artifact in the universe can defeat your Cosmic String ability.
Decay Pariah (Old One): Spells and items that induce disease or decay cease to function in your divine realm.
(Double) Preservation Portfolio
Spell-like Abilities (Disciple): Use two preservation domain spells per round (one standard, one swift).
Compelled to Protect (Weakness): You must offer your protection to any compatibly aligned creature that might possibly need it.
Slow to Act (Weakness): Competence penalty to Dexterity equal to your divine rank.
Greater Shield of Preservation (Prophet): You are immune to Constitution damage/drain.
Scion of Preservation (Hero-deity): You gain a bonus to attack rolls, damage, and AC equal to twice your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Greater Unyielding Brethren (Quasi-deity): Any creatures you summon gain impenetrable damage reduction equal to double your divine rank.
Greater Instrument of Preservation (Demi-deity): Allies within your divine aura may use your Fortitude save bonus in place of their own.
Superior Iatric [Effect] (x2 HD) (Lesser deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Uncanny Iatric Mastery (x2 HD) (Intermediate deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Guardian Soul (Greater Deity): Gain regeneration equal to your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Pugnacious (Elder One): Your damage reduction is doubled.
Cosmic Imperfection (Decay) (Weakness): Two artifacts in the universe can defeat your Cosmic String ability.
Legendary Constitution (Old One): Your Constitution is doubled.
Transilient Toughness (First One): You cannot fail Fortitude saving throws.
Preservation Portfolio
Aspects: Protection, Changelessness, Renewal
Opposed Portfolio: Decay
Examples: King Arthur (Celtic Hero-deity)
Favored Animal: Tortoise
Favored Class: Paladin
Favored Place: City
Favored Sacrifice: None
Favored Time: Spring Equinox, anniversary of defensive victory
Favored Weapon: Shield bash
Portfolio Trial: Must defend something or someone at the cost of your life
Prerequisites: Non-chaotic alignment
Symbol: A shield
Typical Quote: "You shall not pass!"
Preservation Domain
Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Preservation Domain Spells
1. Sanctuary: Opponents can’t attack you, and you can’t attack.
2. Shield Other: You take half of subject’s damage.
3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
4. Spell Immunity: Subject is immune to one spell per four levels.
5. Spell Resistance: Subject gains SR 12 + level.
6. Antimagic Field: Negates magic within 10 ft.
7. Repulsion: Creatures can’t approach you.
8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
9. Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Dominion
Elder One: You create a fortress-layer of perfect safety.
Old One: Your layer dominates the plane to which it is abridged.
First One: Your planar fortress dominates an entire dimension.
Preservation template (Single)
Appearance: The immortal never seems to be dirty or damaged.
Behavior: These immortals are creatures of habit, and set in their ways.
Preservation template (Double)
Appearance: The immortal's manifestation is unchanging, never losing so much as a hair or fingernail.
Behavior: These immortals are almost suicidally conservative.
(Single) Preservation Portfolio
Spell-like Abilities (Disciple): Use any preservation domain spell once per round as a standard action.
Compelled to Protect (Weakness): You cannot refuse your protection to any compatibly aligned creature that asks for it, and has a lower ECL than you.
Anarchic Vulnerability (Weakness): You suffer 50% extra damage from Chaotic attacks and spells.
Shield of Preservation (Prophet): You can choose to take half the damage dealt to any ally in your divine aura.
Scion of Preservation (Hero-deity): You gain a bonus to attack rolls, damage, and AC equal to your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Unyielding Brethren (Quasi-deity): Any creatures you summon gain impenetrable damage reduction equal to your divine rank.
Instrument of Preservation (Demi-deity): You have a 50% chance to ignore critical hits.
Superior Iatric [Effect] (Lesser deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Uncanny Iatric Mastery (Intermediate deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Guardian Soul (Greater Deity): Gain regeneration equal to 1/2 your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Invincibility (Elder One): Make a Fortitude save to avoid damage from any source.
Cosmic Imperfection (Decay) (Weakness): One artifact in the universe can defeat your Cosmic String ability.
Decay Pariah (Old One): Spells and items that induce disease or decay cease to function in your divine realm.
(Double) Preservation Portfolio
Spell-like Abilities (Disciple): Use two preservation domain spells per round (one standard, one swift).
Compelled to Protect (Weakness): You must offer your protection to any compatibly aligned creature that might possibly need it.
Slow to Act (Weakness): Competence penalty to Dexterity equal to your divine rank.
Greater Shield of Preservation (Prophet): You are immune to Constitution damage/drain.
Scion of Preservation (Hero-deity): You gain a bonus to attack rolls, damage, and AC equal to twice your divine rank when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Greater Unyielding Brethren (Quasi-deity): Any creatures you summon gain impenetrable damage reduction equal to double your divine rank.
Greater Instrument of Preservation (Demi-deity): Allies within your divine aura may use your Fortitude save bonus in place of their own.
Superior Iatric [Effect] (x2 HD) (Lesser deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Uncanny Iatric Mastery (x2 HD) (Intermediate deity): Bless your allies with healing energy. Unlike the standard version, this power also repairs objects.
Guardian Soul (Greater Deity): Gain regeneration equal to your HD when acting in the immediate defense of a person, object, or cause, against a threat with a CR higher than your own.
Pugnacious (Elder One): Your damage reduction is doubled.
Cosmic Imperfection (Decay) (Weakness): Two artifacts in the universe can defeat your Cosmic String ability.
Legendary Constitution (Old One): Your Constitution is doubled.
Transilient Toughness (First One): You cannot fail Fortitude saving throws.
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