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<blockquote data-quote="paradox42" data-source="post: 3537462" data-attributes="member: 29746"><p>Nice one Wardragon!</p><p></p><p>As many of you know, a character in one of my games some time ago made a Deal With the Devil as it were and gained two Divine Ranks out of the bargain. One of the Portfolios the character got is based on a new Domain I made for my game setting, called Concealment; even though the character is only a Prophet, and didn't undergo any quests to get the power, I went ahead and filled in most of the blanks in the Portfolio anyway when I made it. For simplicity of reference, I'll use the same format for this that Wardragon used above.</p><p></p><p><span style="font-size: 12px"><strong>Concealment Portfolio</strong></span></p><p><strong>Aspects: </strong>Hiding, Illusions, Invisibility, Cover</p><p><strong>Opposed Portfolio: </strong>Sight (or another sense)</p><p><strong>Examples: </strong>none mythological that I can think of- but that's okay</p><p><strong>Favored Animal: </strong>Bat, Cat, Chameleon, Rat, Displacer Beast</p><p><strong>Favored Class: </strong>Rogue</p><p><strong>Favored Place: </strong>Hidden places</p><p><strong>Favored Sacrifice: </strong>Spyglass, Earhorn, other sense-enhancing object</p><p><strong>Favored Time: </strong>None (or, secret known only to initiates)</p><p><strong>Favored Weapon: </strong>Anything small and concealable</p><p><strong>Portfolio Trial: </strong>Remove a significant piece of information from the knowledge of anybody but yourself.</p><p><strong>Prerequisites: </strong>-</p><p><strong>Symbol: </strong>A dark cloak</p><p><strong>Typical Quote:</strong> "The enemy you do not know is the most dangerous one."</p><p></p><p><strong>Concealment Domain</strong></p><p><strong>Granted Power:</strong> You are immune to all abilities which detect whether you are lying or force you to tell the truth, unless they come directly from a deity.</p><p></p><p><strong>Concealment Domain Spells</strong></p><p>1. <em>Pass Without Trace:</em> One subject/level leaves no tracks.</p><p>2. <em>Undetectable Alignment:</em> Conceals alignment for 24 hours.</p><p>3. <em>Invisibility Sphere:</em> Makes everyone within 10 feet invisible.</p><p>4. <em>Illusory Wall:</em> Wall, floor, or ceiling looks real, but anything can pass through.</p><p>5. <em>Mirage Arcana:</em> As <em>Hallucinatory Terrain</em>, plus structures.</p><p>6. <em>Mislead:</em> Turns you invisible and creates illusory double.</p><p>7. <em>Veil:</em> Changes appearance of group of creatures.</p><p>8. <em>Mind Blank:</em> Subject is immune to mental/emotional magic and scrying.</p><p>9. <em>Screen:</em> Illusion hides area from vision, scrying.</p><p></p><p></p><p><strong>Dominion</strong></p><p><strong>Elder One:</strong> You create a new planar layer within an existing one, unknown to all.</p><p><strong>Old One:</strong> You create hidden layers within all layers of the same plane, linked to each other to form a plane-within-a-plane.</p><p><strong>First One:</strong> You create hidden demesnes within all planes of one dimension, all linked to each other and part of you.</p><p></p><p></p><p><strong>Concealment template (Single)</strong></p><p><strong>Appearance:</strong> The immortal is beneath notice- no creature will realize the immortal is there until a notable action is taken, such as directly addressing a person in conversation, or casting a spell with a visible target.</p><p><strong>Behavior:</strong> These immortals are furtive and subtle, always moving quietly and saying as little as possible to get the point across. They always seem to be hiding something, either keeping secrets or suddenly producing useful objects that nobody else had any idea they had.</p><p></p><p><strong>Concealment template (Double)</strong></p><p><strong>Appearance:</strong> As Single, above, plus the immortal gains a bonus on Hide and Move Silently checks equal to its HD and is able to Hide In Plain Sight.</p><p><strong>Behavior:</strong> These immortals are freakishly quiet, often communicating nonverbally when they deign to communicate at all. Many are kleptomaniacs, stealing away little things and putting them away in hidden pockets when nobody's looking.</p><p></p><p></p><p><strong>(Single) Concealment Portfolio</strong></p><p><strong>Spell-like Abilities (Disciple):</strong> Use any concealment domain spell once per round as a standard action.</p><p><em>Uncertainty Principle (Weakness):</em> Competence penalty equal to your divine rank on die rolls made against opponents who know your precise location.</p><p><em>Lemming's Wisdom (Weakness):</em> Competence penalty to Wisdom equal to your Divine Rank.</p><p><strong>Apocrypha (Prophet):</strong> You cannot be scryed or detected.</p><p><strong>Scion of Concealment (Hero-deity):</strong> You gain a bonus to attack rolls, damage, and AC equal to your divine rank when your target does not know you are there.</p><p><strong>Hidden Brethren (Quasi-deity):</strong> Creatures you summon are automatically affected by <em>Greater Invisibility</em> as the spell, with no additional action required on your part.</p><p><strong>Instrument of Concealment (Demi-deity):</strong> Those who penetrate or dispel <em>Invisibility</em> effects used by you must still treat the targets of those effects as <em>Blurred</em>, even if using <em>True Seeing</em>.</p><p><strong>Superior Withering (WIS) [Effect] (Lesser deity):</strong> Assault your enemies with Wisdom draining attacks.</p><p><strong>Uncanny Withering (WIS) Mastery (Intermediate deity):</strong> Assault your enemies with Wisdom draining attacks.</p><p><strong>Hidden Soul (Greater Deity):</strong> Regeneration equal to 1/2 your HD when nobody knows your precise location.</p><p><strong>Nebulous (Elder One):</strong> 50% chance to avoid attack or spell (stacks with Incorporeality).</p><p><em>Cosmic Imperfection (Sight) (Weakness):</em> One artifact in the universe can defeat your Cosmic String ability.</p><p><strong>Sensory Pariah (Old One):</strong> Divination effects cease to function in your divine realm.</p><p></p><p></p><p><strong>(Double) Concealment Portfolio</strong></p><p><strong>Spell-like Abilities (Disciple):</strong> Use two Concealment domain spells per round (one standard, one swift).</p><p><em>Uncertainty Principle (Weakness):</em> Competence penalty equal to your divine rank on die rolls made against opponents who know your precise location or your true name.</p><p><em>Lemming's Wisdom (Weakness):</em> Competence penalty to Wisdom equal to double your Divine Rank.</p><p><strong>Greater Shield of Concealment (Prophet):</strong> As Apocrypha, plus you can <em>Detect Scrying</em> as the spell at will, as an immediate action.</p><p><strong>Scion of Concealment (Hero-deity):</strong> You gain a bonus to attack rolls, damage, and AC equal to double your divine rank when your target does not know you are there.</p><p><strong>Greater Hidden Brethren (Quasi-deity):</strong> Creatures you summon are automatically affected by <em>Superior Invisibility</em> (Spell Compendium) with no additional action required on your part.</p><p><strong>Greater Instrument of Concealment (Demi-deity):</strong> Illusion effects created by you cannot be seen through with <em>True Seeing</em> or similar effects, unless those effects are used by beings of greater divine rank than you.</p><p><strong>Superior Withering (WIS) [Effect] (x2 HD) (Lesser deity):</strong> Assault your enemies with Wisdom draining attacks.</p><p><strong>Uncanny Withering (WIS) Mastery (x2 HD) (Intermediate deity):</strong> Assault your enemies with Wisdom draining attacks.</p><p><strong>Greater Hidden Soul (Greater Deity):</strong> Regeneration equal to your HD when nobody knows your precise location.</p><p><strong>Elusion (Elder One):</strong> You can avoid attacks with successful Reflex saves.</p><p><em>Cosmic Imperfection (Sight) (Weakness):</em> Two artifacts in the universe can defeat your Cosmic String ability.</p><p><strong>Innocence (Old One):</strong> You cannot be harmed until you yourself attack. Unlike the normal ability, this does not require a Good alignment.</p><p><strong>Transilient Reflexes (First One):</strong> You cannot fail Reflex saving throws.</p><p></p><p>The one thing I'm missing in the above is the Portfolio Trial, but it's a low-priority item since I don't expect anybody else to be going for this anytime soon.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3537462, member: 29746"] Nice one Wardragon! As many of you know, a character in one of my games some time ago made a Deal With the Devil as it were and gained two Divine Ranks out of the bargain. One of the Portfolios the character got is based on a new Domain I made for my game setting, called Concealment; even though the character is only a Prophet, and didn't undergo any quests to get the power, I went ahead and filled in most of the blanks in the Portfolio anyway when I made it. For simplicity of reference, I'll use the same format for this that Wardragon used above. [SIZE=3][B]Concealment Portfolio[/B][/SIZE] [B]Aspects: [/B]Hiding, Illusions, Invisibility, Cover [B]Opposed Portfolio: [/B]Sight (or another sense) [B]Examples: [/B]none mythological that I can think of- but that's okay [B]Favored Animal: [/B]Bat, Cat, Chameleon, Rat, Displacer Beast [B]Favored Class: [/B]Rogue [B]Favored Place: [/B]Hidden places [B]Favored Sacrifice: [/B]Spyglass, Earhorn, other sense-enhancing object [B]Favored Time: [/B]None (or, secret known only to initiates) [B]Favored Weapon: [/B]Anything small and concealable [B]Portfolio Trial: [/B]Remove a significant piece of information from the knowledge of anybody but yourself. [B]Prerequisites: [/B]- [B]Symbol: [/B]A dark cloak [B]Typical Quote:[/B] "The enemy you do not know is the most dangerous one." [B]Concealment Domain Granted Power:[/B] You are immune to all abilities which detect whether you are lying or force you to tell the truth, unless they come directly from a deity. [B]Concealment Domain Spells[/B] 1. [I]Pass Without Trace:[/I] One subject/level leaves no tracks. 2. [I]Undetectable Alignment:[/I] Conceals alignment for 24 hours. 3. [I]Invisibility Sphere:[/I] Makes everyone within 10 feet invisible. 4. [I]Illusory Wall:[/I] Wall, floor, or ceiling looks real, but anything can pass through. 5. [I]Mirage Arcana:[/I] As [I]Hallucinatory Terrain[/I], plus structures. 6. [I]Mislead:[/I] Turns you invisible and creates illusory double. 7. [I]Veil:[/I] Changes appearance of group of creatures. 8. [I]Mind Blank:[/I] Subject is immune to mental/emotional magic and scrying. 9. [I]Screen:[/I] Illusion hides area from vision, scrying. [B]Dominion Elder One:[/B] You create a new planar layer within an existing one, unknown to all. [B]Old One:[/B] You create hidden layers within all layers of the same plane, linked to each other to form a plane-within-a-plane. [B]First One:[/B] You create hidden demesnes within all planes of one dimension, all linked to each other and part of you. [B]Concealment template (Single) Appearance:[/B] The immortal is beneath notice- no creature will realize the immortal is there until a notable action is taken, such as directly addressing a person in conversation, or casting a spell with a visible target. [B]Behavior:[/B] These immortals are furtive and subtle, always moving quietly and saying as little as possible to get the point across. They always seem to be hiding something, either keeping secrets or suddenly producing useful objects that nobody else had any idea they had. [B]Concealment template (Double) Appearance:[/B] As Single, above, plus the immortal gains a bonus on Hide and Move Silently checks equal to its HD and is able to Hide In Plain Sight. [B]Behavior:[/B] These immortals are freakishly quiet, often communicating nonverbally when they deign to communicate at all. Many are kleptomaniacs, stealing away little things and putting them away in hidden pockets when nobody's looking. [B](Single) Concealment Portfolio Spell-like Abilities (Disciple):[/B] Use any concealment domain spell once per round as a standard action. [I]Uncertainty Principle (Weakness):[/I] Competence penalty equal to your divine rank on die rolls made against opponents who know your precise location. [I]Lemming's Wisdom (Weakness):[/I] Competence penalty to Wisdom equal to your Divine Rank. [B]Apocrypha (Prophet):[/B] You cannot be scryed or detected. [B]Scion of Concealment (Hero-deity):[/B] You gain a bonus to attack rolls, damage, and AC equal to your divine rank when your target does not know you are there. [B]Hidden Brethren (Quasi-deity):[/B] Creatures you summon are automatically affected by [I]Greater Invisibility[/I] as the spell, with no additional action required on your part. [B]Instrument of Concealment (Demi-deity):[/B] Those who penetrate or dispel [I]Invisibility[/I] effects used by you must still treat the targets of those effects as [I]Blurred[/I], even if using [I]True Seeing[/I]. [B]Superior Withering (WIS) [Effect] (Lesser deity):[/B] Assault your enemies with Wisdom draining attacks. [B]Uncanny Withering (WIS) Mastery (Intermediate deity):[/B] Assault your enemies with Wisdom draining attacks. [B]Hidden Soul (Greater Deity):[/B] Regeneration equal to 1/2 your HD when nobody knows your precise location. [B]Nebulous (Elder One):[/B] 50% chance to avoid attack or spell (stacks with Incorporeality). [I]Cosmic Imperfection (Sight) (Weakness):[/I] One artifact in the universe can defeat your Cosmic String ability. [B]Sensory Pariah (Old One):[/B] Divination effects cease to function in your divine realm. [B](Double) Concealment Portfolio Spell-like Abilities (Disciple):[/B] Use two Concealment domain spells per round (one standard, one swift). [I]Uncertainty Principle (Weakness):[/I] Competence penalty equal to your divine rank on die rolls made against opponents who know your precise location or your true name. [I]Lemming's Wisdom (Weakness):[/I] Competence penalty to Wisdom equal to double your Divine Rank. [B]Greater Shield of Concealment (Prophet):[/B] As Apocrypha, plus you can [I]Detect Scrying[/I] as the spell at will, as an immediate action. [B]Scion of Concealment (Hero-deity):[/B] You gain a bonus to attack rolls, damage, and AC equal to double your divine rank when your target does not know you are there. [B]Greater Hidden Brethren (Quasi-deity):[/B] Creatures you summon are automatically affected by [I]Superior Invisibility[/I] (Spell Compendium) with no additional action required on your part. [B]Greater Instrument of Concealment (Demi-deity):[/B] Illusion effects created by you cannot be seen through with [I]True Seeing[/I] or similar effects, unless those effects are used by beings of greater divine rank than you. [B]Superior Withering (WIS) [Effect] (x2 HD) (Lesser deity):[/B] Assault your enemies with Wisdom draining attacks. [B]Uncanny Withering (WIS) Mastery (x2 HD) (Intermediate deity):[/B] Assault your enemies with Wisdom draining attacks. [B]Greater Hidden Soul (Greater Deity):[/B] Regeneration equal to your HD when nobody knows your precise location. [B]Elusion (Elder One):[/B] You can avoid attacks with successful Reflex saves. [I]Cosmic Imperfection (Sight) (Weakness):[/I] Two artifacts in the universe can defeat your Cosmic String ability. [B]Innocence (Old One):[/B] You cannot be harmed until you yourself attack. Unlike the normal ability, this does not require a Good alignment. [B]Transilient Reflexes (First One):[/B] You cannot fail Reflex saving throws. The one thing I'm missing in the above is the Portfolio Trial, but it's a low-priority item since I don't expect anybody else to be going for this anytime soon. [/QUOTE]
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