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<blockquote data-quote="mercucio" data-source="post: 3566672" data-attributes="member: 7928"><p><span style="font-size: 15px"><strong>Destiny Portfolio</strong></span></p><p><strong>Aspects:</strong> Fate</p><p><strong>Opposed Portfolio:</strong> Luck/Chance(?)</p><p><strong>Examples:</strong> Ananke (Greek)</p><p><strong>Favored Animal:</strong> Any animal considered by the native culture to be auspicious</p><p><strong>Favored Class:</strong> Any</p><p><strong>Favored Place:</strong> Anywhere an a single event has occured that affected hundreds if not thousands of people</p><p><strong>Favored Sacrifice:</strong> Variable</p><p><strong>Favored Time:</strong> Anniversary of legendary deeds</p><p><strong>Favored Weapon:</strong> Any</p><p><strong>Portfolio Trial:</strong> ???</p><p><strong>Prerequisites:</strong> Cannot possess the Luck portfolio</p><p><strong>Responsibilities:</strong> The immortal must promote the fufilment of destiny.</p><p><strong>Symbol:</strong> ???</p><p><strong>Typical Quote:</strong> "You do not have just one destiny, but many. It is up to you choose who you will become."</p><p></p><p><strong><span style="font-size: 12px">Destiny Domain</span></strong></p><p><strong>Granted Power:</strong> You gain the ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. This is an extraordinary ability.</p><p></p><p><strong>Destiny Domain Spells</strong></p><p><strong>1. Destiny Dissonance:</strong> Your dissonant touch sickens a foe. </p><p><strong>2. Augury:</strong> Learns whether an action will be good or bad. </p><p><strong>3. Fate Link:</strong> You link the fates of two targets. </p><p><strong>4. Bestow Curse:</strong> -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.</p><p><strong>5. Second Chance:</strong> Reroll one attack roll, saving throw, skill check, or ability check.</p><p><strong>6. Geas/Quest:</strong> As lesser geas, plus it affects any creature.</p><p><strong>7. Moment of Prescience:</strong> You gain insight bonus on single attack roll, check, or save.</p><p><strong>8. Bestow Greater Curse:</strong> Reduce an ability score to 1; -8 on attack rolls, saves, and checks; or 75% chance of losing each action.</p><p><strong>9. Master Destiny:</strong> As second chance except you can reroll one roll per round and keep the better of the two results</p><p></p><p><span style="font-size: 12px"><strong>Dominion</strong></span></p><p><strong>Elder One:</strong> ???</p><p><strong>Old One:</strong> ???</p><p><strong>First One:</strong> ???</p><p></p><p></p><p><span style="font-size: 12px"><strong>Destiny Template (Single Portfolio)</strong></span></p><p><strong>Appearance:</strong> ??.</p><p></p><p><strong>Demeanor:</strong> ???.</p><p></p><p><strong>Spell-like Abilities (Disciple):</strong> As a standard action, you can use any chaos domain spell as a spell-like ability, provided the spell level is no greater than 1/2 the deity’s hit die (round fractions up).</p><p></p><p>The deity’s effective caster level is equal to the deity’s hit die + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank.</p><p></p><p><strong>Destiny's Lament (Disciple) (Ex):</strong> You suffers a divine penalty on all die rolls equal to your divine rank when on a chaotic plane or an area consecrated to chaos.</p><p></p><p><strong>Predestination (Disciple) (Ex):</strong> You cannot benefit from luck bonuses.</p><p></p><p><strong>Serendipty (Prophet) (Su):</strong> You do not treat the roll of a “1” on a d20 as an automatic failure.</p><p></p><p><strong>Destiny's Hand (Hero-deity) (Ex):</strong> Once per round you can add your divine rank as bonus to any die roll you make.</p><p></p><p><strong>Lord of the Chosen (Quasi-deity) (Ex):</strong> Creatures you summon add your divine rank as a luck bonus to attack rolls, saving throws, and skill checks.</p><p></p><p><strong>Hand of Fate (Demi-deity) (Su):</strong> Creatures you summon add your divine rank as an insight bonus to attack rolls, saving throws, and skill checks.</p><p></p><p><strong>Gift of Fortune (Lesser Deity) (Su):</strong> You gain the Superior Divine [Effect] ability. </p><p></p><p><strong>Greater Gift of Fortune (Intermediate Deity) (Su):</strong> You gain the Uncanny Divine Mastery divine ability.</p><p></p><p><strong>Heart of Destiny (Greater Deity) (Su):</strong> ???.</p><p></p><p><strong>Messiah of Fortune (Elder One) (Su):</strong> ???.</p><p></p><p><strong>Rune of Destiny (Old One) (Su):</strong> You gain the Inner Eye Cosmic ability.</p><p></p><p></p><p><strong><span style="font-size: 12px">Destiny Portfolio (Double)</span></strong></p><p><strong>Mirror of Fate (Prophet) (Su):</strong> Foes within your divine do not treat the roll of a “20” as an automatic success.</p><p></p><p><strong>Destiny’s Champion (Hero-deity) (Ex):</strong> Once per round you can add twice your divine rank as bonus to any die roll.</p><p></p><p><strong>Prince of the Chosen (Quasi-deity) (Ex):</strong> Creatures you summon add twice your divine rank as an insight bonus to attack rolls, saving throws, and skill checks.</p><p></p><p><strong>Avatar of Fortune (Demi-deity) (Su):</strong> ???.</p><p></p><p><strong>Aria of Fate (Lesser Deity) (Su):</strong> You gain the Superior Divine [Effect] ability. You are treated as if having twice as many hit die, when determining the power of this ability .</p><p></p><p><strong>Crescendo of Destiny (Intermediate Deity) (Su):</strong> You gain the Uncanny Divine Mastery ability. You are treated as if having twice as many hit die, when determining the power of this ability.</p><p></p><p><strong>Favored Soul (Greater Deity) (Ex):</strong> ???</p><p></p><p><strong>Master of Destiny (Elder One) (Su):</strong> ???.</p><p></p><p><strong>Weaver of Fate (Old One) (Su):</strong> ???.</p><p></p><p><strong>Destiny Incarnate (First One) (Su):</strong> ???.</p><p>______________________________________________________________</p><p><span style="font-size: 9px"><strong>Designer Notes</strong></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1. About 80% finished. Need to fill mainly the demi-deity, greater deity, and sidereal abilities.</span></p></blockquote><p></p>
[QUOTE="mercucio, post: 3566672, member: 7928"] [SIZE=4][B]Destiny Portfolio[/B][/SIZE] [B]Aspects:[/B] Fate [B]Opposed Portfolio:[/B] Luck/Chance(?) [B]Examples:[/B] Ananke (Greek) [B]Favored Animal:[/B] Any animal considered by the native culture to be auspicious [B]Favored Class:[/B] Any [B]Favored Place:[/B] Anywhere an a single event has occured that affected hundreds if not thousands of people [B]Favored Sacrifice:[/B] Variable [B]Favored Time:[/B] Anniversary of legendary deeds [B]Favored Weapon:[/B] Any [B]Portfolio Trial:[/B] ??? [B]Prerequisites:[/B] Cannot possess the Luck portfolio [B]Responsibilities:[/B] The immortal must promote the fufilment of destiny. [B]Symbol:[/B] ??? [B]Typical Quote:[/B] "You do not have just one destiny, but many. It is up to you choose who you will become." [B][SIZE=3]Destiny Domain[/SIZE][/B] [B]Granted Power:[/B] You gain the ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. This is an extraordinary ability. [B]Destiny Domain Spells[/B] [B]1. Destiny Dissonance:[/B] Your dissonant touch sickens a foe. [B]2. Augury:[/B] Learns whether an action will be good or bad. [B]3. Fate Link:[/B] You link the fates of two targets. [B]4. Bestow Curse:[/B] -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. [B]5. Second Chance:[/B] Reroll one attack roll, saving throw, skill check, or ability check. [B]6. Geas/Quest:[/B] As lesser geas, plus it affects any creature. [B]7. Moment of Prescience:[/B] You gain insight bonus on single attack roll, check, or save. [B]8. Bestow Greater Curse:[/B] Reduce an ability score to 1; -8 on attack rolls, saves, and checks; or 75% chance of losing each action. [B]9. Master Destiny:[/B] As second chance except you can reroll one roll per round and keep the better of the two results [SIZE=3][B]Dominion[/B][/SIZE] [B]Elder One:[/B] ??? [B]Old One:[/B] ??? [B]First One:[/B] ??? [SIZE=3][B]Destiny Template (Single Portfolio)[/B][/SIZE] [B]Appearance:[/B] ??. [B]Demeanor:[/B] ???. [B]Spell-like Abilities (Disciple):[/B] As a standard action, you can use any chaos domain spell as a spell-like ability, provided the spell level is no greater than 1/2 the deity’s hit die (round fractions up). The deity’s effective caster level is equal to the deity’s hit die + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank. [B]Destiny's Lament (Disciple) (Ex):[/B] You suffers a divine penalty on all die rolls equal to your divine rank when on a chaotic plane or an area consecrated to chaos. [B]Predestination (Disciple) (Ex):[/B] You cannot benefit from luck bonuses. [B]Serendipty (Prophet) (Su):[/B] You do not treat the roll of a “1” on a d20 as an automatic failure. [B]Destiny's Hand (Hero-deity) (Ex):[/B] Once per round you can add your divine rank as bonus to any die roll you make. [B]Lord of the Chosen (Quasi-deity) (Ex):[/B] Creatures you summon add your divine rank as a luck bonus to attack rolls, saving throws, and skill checks. [B]Hand of Fate (Demi-deity) (Su):[/B] Creatures you summon add your divine rank as an insight bonus to attack rolls, saving throws, and skill checks. [B]Gift of Fortune (Lesser Deity) (Su):[/B] You gain the Superior Divine [Effect] ability. [B]Greater Gift of Fortune (Intermediate Deity) (Su):[/B] You gain the Uncanny Divine Mastery divine ability. [B]Heart of Destiny (Greater Deity) (Su):[/B] ???. [B]Messiah of Fortune (Elder One) (Su):[/B] ???. [B]Rune of Destiny (Old One) (Su):[/B] You gain the Inner Eye Cosmic ability. [B][SIZE=3]Destiny Portfolio (Double)[/SIZE][/B] [B]Mirror of Fate (Prophet) (Su):[/B] Foes within your divine do not treat the roll of a “20” as an automatic success. [B]Destiny’s Champion (Hero-deity) (Ex):[/B] Once per round you can add twice your divine rank as bonus to any die roll. [B]Prince of the Chosen (Quasi-deity) (Ex):[/B] Creatures you summon add twice your divine rank as an insight bonus to attack rolls, saving throws, and skill checks. [B]Avatar of Fortune (Demi-deity) (Su):[/B] ???. [B]Aria of Fate (Lesser Deity) (Su):[/B] You gain the Superior Divine [Effect] ability. You are treated as if having twice as many hit die, when determining the power of this ability . [B]Crescendo of Destiny (Intermediate Deity) (Su):[/B] You gain the Uncanny Divine Mastery ability. You are treated as if having twice as many hit die, when determining the power of this ability. [B]Favored Soul (Greater Deity) (Ex):[/B] ??? [B]Master of Destiny (Elder One) (Su):[/B] ???. [B]Weaver of Fate (Old One) (Su):[/B] ???. [B]Destiny Incarnate (First One) (Su):[/B] ???. ______________________________________________________________ [SIZE=1][B]Designer Notes[/B] 1. About 80% finished. Need to fill mainly the demi-deity, greater deity, and sidereal abilities.[/SIZE] [/QUOTE]
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