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<blockquote data-quote="EarthSeraphEdna" data-source="post: 3898452" data-attributes="member: 49309"><p>Hmmm, those seem interesting. So it's HD/2 static physical damage; 4/HD at the Perfect level? Why not use dice instead of static damage?</p><p></p><p>With that aside, I'm trying to come up with an ability that recreates the standard battle tactic of Dio Brando (from Jojo's Bizarre Adventure) and Sakuya Izayoi (from the Touhou Project): stopping time, followed by throwing numerous daggers at the opponent which freeze after being released, then resuming time so that the daggers continue their path.</p><p></p><p></p><p><strong><u>Temporal Momentum (Su)</u></strong></p><p>Prerequisites: Time Dilation, ????</p><p>Benefit: Your prowess in twisting time lets you store up free rounds of actions from your Time Dilation cosmic abilities, letting you unleash them later in an unmatched burst of temporal celerity.</p><p></p><p>Any time you would have received a free round(s)' worth of actions from Time Dilation while in a combat encounter, you can instead choose to suppress them for later use. As a free action, you can then choose to activate those stored rounds, granting you all of their rounds' worth of actions at once.</p><p></p><p>These stored rounds must be used before the encounter is over. Otherwise, they are wasted.</p><p></p><p>eg. Kala, a 120 HD Elder One, begins a battle with Alabaster, an Amidah Vampire Fighter 117. Kala has 5 Time Dilation abilities and the Temporal Momentum ability. For the first 5 rounds of combat, Kala chooses to store up her bonus actions. On the 6th round, Kala unleashes all of them, giving her a total of 31 (1 base + 25 stored + 5 Time Dilation for that round) rounds' worth of actions.</p><p></p><p></p><p>Should this be a divine ability or cosmic ability? Also, should it be adjusted so that you need to take as many Temporal Momentums as you have Time Dilations (eg. if you have 5 Time Dilations, you need to take 5 Temporal Momentums to store actions)?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 3898452, member: 49309"] Hmmm, those seem interesting. So it's HD/2 static physical damage; 4/HD at the Perfect level? Why not use dice instead of static damage? With that aside, I'm trying to come up with an ability that recreates the standard battle tactic of Dio Brando (from Jojo's Bizarre Adventure) and Sakuya Izayoi (from the Touhou Project): stopping time, followed by throwing numerous daggers at the opponent which freeze after being released, then resuming time so that the daggers continue their path. [B][U]Temporal Momentum (Su)[/U][/B] Prerequisites: Time Dilation, ???? Benefit: Your prowess in twisting time lets you store up free rounds of actions from your Time Dilation cosmic abilities, letting you unleash them later in an unmatched burst of temporal celerity. Any time you would have received a free round(s)' worth of actions from Time Dilation while in a combat encounter, you can instead choose to suppress them for later use. As a free action, you can then choose to activate those stored rounds, granting you all of their rounds' worth of actions at once. These stored rounds must be used before the encounter is over. Otherwise, they are wasted. eg. Kala, a 120 HD Elder One, begins a battle with Alabaster, an Amidah Vampire Fighter 117. Kala has 5 Time Dilation abilities and the Temporal Momentum ability. For the first 5 rounds of combat, Kala chooses to store up her bonus actions. On the 6th round, Kala unleashes all of them, giving her a total of 31 (1 base + 25 stored + 5 Time Dilation for that round) rounds' worth of actions. Should this be a divine ability or cosmic ability? Also, should it be adjusted so that you need to take as many Temporal Momentums as you have Time Dilations (eg. if you have 5 Time Dilations, you need to take 5 Temporal Momentums to store actions)? [/QUOTE]
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