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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4144575" data-attributes="member: 49309"><p>Also, I've noticed that at around the 70 HD intermediate deity mark (ECL 130), the scythe becomes the absolutely greatest two-handed weapon ever due to the Perfect Critical, Perfect Critical Multiplier, and Uncanny Weapon Specialization cosmic abilities working especially well for weapons with an x4 critical multiplier. With those 3 cosmic abilities and a scythe, 75% of your attacks have a x16 damage multiplier, while 25% of your attacks have a x256 damage mulitiplier. Insane. Anyway, here's a divine ability that allows immortals to not feel left out when wielding a weapon other than a scythe.</p><p></p><p><strong>Divine Ability: WEAPON FLEXIBILITY (EX)</strong></p><p>A weapon in your hands is any type of weapon imaginable.</p><p><strong>Prerequisites:</strong> Base attack bonus +30, Eclectic Shot, Eclectic Strike, Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Mastery, Weapon Specialization.</p><p><strong>Benefit:</strong> Any manufactured weapon wielded by you deals bludgeoning, piercing, or slashing damage, chosen by you at the time of each attack. Once per round (per weapon you wield) as a free action, you may change the properties of a weapon you wield into the respective properties for a weapon of the same size, density, and handedness. The weapon reverts to its original properties once it leaves your hands.</p><p><em>eg. Thrin could simultaneously take three free actions to change the properties of his three Medium 1/32,768th orichalcum longswords into the properties of three Medium 1/32,768th orichalcum heavy picks. This turns the weapons' properties from 2d8/19-20 damage to 2d6/x4 damage.</em></p><p>This ability can even turn non-reach weapons into reach weapons, and vice versa.</p><p><em>eg. Odin could take a free action to change the properties of his Medium 1/4,096th orichalcum longspear into the properties of a Medium 1/4,096th orichalcum scythe. This turns the weapon's properties from 4d6/x3 damage to 4d6/x4 damage. It also turns the weapon into a non-reach weapon that can be used to trip opponents.</em></p><p>This ability only affects the base properties of weapons. It does not affect enhancement bonuses or magic weapon special abilities.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4144575, member: 49309"] Also, I've noticed that at around the 70 HD intermediate deity mark (ECL 130), the scythe becomes the absolutely greatest two-handed weapon ever due to the Perfect Critical, Perfect Critical Multiplier, and Uncanny Weapon Specialization cosmic abilities working especially well for weapons with an x4 critical multiplier. With those 3 cosmic abilities and a scythe, 75% of your attacks have a x16 damage multiplier, while 25% of your attacks have a x256 damage mulitiplier. Insane. Anyway, here's a divine ability that allows immortals to not feel left out when wielding a weapon other than a scythe. [B]Divine Ability: WEAPON FLEXIBILITY (EX)[/B] A weapon in your hands is any type of weapon imaginable. [B]Prerequisites:[/B] Base attack bonus +30, Eclectic Shot, Eclectic Strike, Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Mastery, Weapon Specialization. [B]Benefit:[/B] Any manufactured weapon wielded by you deals bludgeoning, piercing, or slashing damage, chosen by you at the time of each attack. Once per round (per weapon you wield) as a free action, you may change the properties of a weapon you wield into the respective properties for a weapon of the same size, density, and handedness. The weapon reverts to its original properties once it leaves your hands. [I]eg. Thrin could simultaneously take three free actions to change the properties of his three Medium 1/32,768th orichalcum longswords into the properties of three Medium 1/32,768th orichalcum heavy picks. This turns the weapons' properties from 2d8/19-20 damage to 2d6/x4 damage.[/I] This ability can even turn non-reach weapons into reach weapons, and vice versa. [I]eg. Odin could take a free action to change the properties of his Medium 1/4,096th orichalcum longspear into the properties of a Medium 1/4,096th orichalcum scythe. This turns the weapon's properties from 4d6/x3 damage to 4d6/x4 damage. It also turns the weapon into a non-reach weapon that can be used to trip opponents.[/I] This ability only affects the base properties of weapons. It does not affect enhancement bonuses or magic weapon special abilities. [/QUOTE]
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