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<blockquote data-quote="dante58701" data-source="post: 4185144" data-attributes="member: 40336"><p><strong>I know...I know, I know nothing about coding tables...</strong></p><p></p><p>MANTID</p><p>Aspects: Different subspecies of mantid. </p><p>Opposed Portfolio: Bat </p><p>Examples: Apshai (Egyptian) </p><p>Favored Animal: Praying mantis (natural)</p><p>Favored Class: Druid, Monk, Ranger</p><p>Favored Place: Any elevated location.</p><p>Favored Sacrifice: Bat</p><p>Favored Time: Spring Equinox</p><p>Favored Weapon: Sickle (melee)</p><p>Portfolio Trial: You must elevate the status of mantids.</p><p>Prerequisites: Any neutral alignment.</p><p>Symbol: Mantid</p><p>Typical Quote: - </p><p>REALM</p><p>You create a layer akin to a jungle or swamp.</p><p>Hazards:Your realm is populated by mantid-like creatures and mantids (praying mantises, ect.), many of which may be brobdingnagian vermin. The attitude of these mantid-like creatures is dependent upon your second portfolio (Mantid coupled with the law portfolio would represent a hivemind for instance).</p><p>Inhabitants: All manner of mantids and mantid-like creatures are attracted to these realms. If their alignments are similar they may become part of the immortal's retinue</p><p>MANTID DOMAIN</p><p>Granted Power: You can turn or destroy bats and bat-like creatures as a good creature destroys undead. Rebuke, command or bolster mantids and mantid-like creatures as an evil cleric rebukes undead.</p><p>1. True Strike: You gain +20 on your next attack roll.</p><p>2. Darkvision: See 60 ft. in total darkness.</p><p>3. Mesmerizing Glare: Your gaze fascinates creatures.</p><p>4. Forestfold: You gain +20 on Hide and Move Silently checks as long as you don't move away.</p><p>5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.</p><p>6. Transfix: Humanoids freeze in place until condition you specify is met.</p><p>7. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).</p><p>8. Bestow Greater Curse: Subject takes -6 penalty to two abilities; -8 penalty on attacks, saves, and checks; or 75% chance of taking no action.</p><p>9. Miracle: Requests a deity's intercession.</p><p>Mantid Template (Single)</p><p>Appearance: Some aspect of the immortal's manifestation becomes mantid-like (type of mantid to be determined by the deity). Usually the part in question is decided by it's second portfolio.</p><p>Demeanor: These immortals are patient hunters, at times waiting for days for their prey. </p><p>POWERS</p><p>Disciple Spell-like Abilities Use any mantid domain spell as spell-like ability Standard</p><p> Mantid's Endurance Competence penalty to Constitution equal to your divine rank Always Active</p><p> Bat Vulnerability Suffer 50% extra damage from attacks made by bats, bat-like creatures Always Active</p><p>Prophet Vermin You gain vermin traits (including mindless), even though you are not mindless Always Active</p><p>Hero-deity Bat Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active</p><p> equal to double your divine rank against bats, bat-like creatures, or their allies </p><p>Quasi-deity Improved Summoning (Mantidkind) Summoned mantids and mantid-like creatures have 50% more HD than normal Always Active</p><p>Demi-deity Embodiment of Mantidkind Immunities against your enchantment effects only 50% effective Always Active</p><p>Lesser Deity Superior Bane (Batkind) [Effect] Assault your enemies with bane based attacks Variable</p><p>Intermediate Deity Uncanny Bane (Batkind) Mastery Assault your enemies with bane based attacks Variable</p><p>Greater Deity Fellowship of Mantidkind Regenerate 1 hp/round for every mantid/mantid-like creature within your divine aura Always Active</p><p>Elder One Mantid Messiah You cannot be harmed either willingly or unwillingly by mantids or mantid-like creatures Always Active</p><p> of a lower divine rank</p><p> Cosmic Imperfection (Bat) One artifact in the universe can defeat your cosmic string ability Always Active</p><p>Old One Martyrdom Mantids/mantid-like creatures will throw themselves in front of attacks meant for Free</p><p> you. You only sustain half damage when you have adjacent mantid/mantid-like allies</p><p>Mantid Template (Double)</p><p>Appearance: The immortal is unmistakable a mantid. </p><p>Demeanor: These immortals are extremely patient hunters, at times waiting for years for their prey. </p><p>POWERS</p><p>Disciple Spell-like Abilities Use two mantid domain spells as spell-like abilities each round Standard + Swift</p><p> Mantid's Endurance Competence penalty to Con. equal to double your divine rank Always Active</p><p> Greater Bat Vulnerability Suffer 100% extra damage from attacks made by bats, bat-like creatures Always Active</p><p>Prophet Scion of Skill Competence bonus to dexterity equal to your divine rank Always Active</p><p>Hero-deity Bat Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active</p><p> equal to double your divine rank against bats, bat-like creatures, or their allies</p><p>Quasi-deity Perfect Summoning (Mantidkind) Summoned mantids and mantid-like creatures have 200% more HD than normal Always Active</p><p>Demi-deity Greater Embodiment of Mantidkind Immunities against your enchantment effects totally ineffective Always Active</p><p>Lesser Deity Superior Bane (Batkind) [Effect] (x2 HD) Assault your enemies with bane based attacks Variable</p><p>Intermediate Deity Uncanny Bane (Batkind) Mastery (x2 HD) Assault your enemies with bane based attacks Variable</p><p>Greater Deity Fellowship of Mantidkind Regenerate 2 hp/round for every mantid/mantid-like creature within your divine aura Always Active</p><p>Elder One Mantid King/Queen You automatically dominate any mantids/mantid-like creatures of a lower divine rank Always Active</p><p>Cosmic Imperfection (Bat) Two artifacts in the universe can defeat your cosmic string ability Always Active</p><p>Old One Divine Presence (Mantidkind only) Allies within your divine aura gain a divine ability of your choice Free</p><p>First One Cosmic Presence (Mantidkind only) Allies within your divine aura gain a cosmic ability of your choice Free</p></blockquote><p></p>
[QUOTE="dante58701, post: 4185144, member: 40336"] [b]I know...I know, I know nothing about coding tables...[/b] MANTID Aspects: Different subspecies of mantid. Opposed Portfolio: Bat Examples: Apshai (Egyptian) Favored Animal: Praying mantis (natural) Favored Class: Druid, Monk, Ranger Favored Place: Any elevated location. Favored Sacrifice: Bat Favored Time: Spring Equinox Favored Weapon: Sickle (melee) Portfolio Trial: You must elevate the status of mantids. Prerequisites: Any neutral alignment. Symbol: Mantid Typical Quote: - REALM You create a layer akin to a jungle or swamp. Hazards:Your realm is populated by mantid-like creatures and mantids (praying mantises, ect.), many of which may be brobdingnagian vermin. The attitude of these mantid-like creatures is dependent upon your second portfolio (Mantid coupled with the law portfolio would represent a hivemind for instance). Inhabitants: All manner of mantids and mantid-like creatures are attracted to these realms. If their alignments are similar they may become part of the immortal's retinue MANTID DOMAIN Granted Power: You can turn or destroy bats and bat-like creatures as a good creature destroys undead. Rebuke, command or bolster mantids and mantid-like creatures as an evil cleric rebukes undead. 1. True Strike: You gain +20 on your next attack roll. 2. Darkvision: See 60 ft. in total darkness. 3. Mesmerizing Glare: Your gaze fascinates creatures. 4. Forestfold: You gain +20 on Hide and Move Silently checks as long as you don't move away. 5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. 6. Transfix: Humanoids freeze in place until condition you specify is met. 7. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). 8. Bestow Greater Curse: Subject takes -6 penalty to two abilities; -8 penalty on attacks, saves, and checks; or 75% chance of taking no action. 9. Miracle: Requests a deity's intercession. Mantid Template (Single) Appearance: Some aspect of the immortal's manifestation becomes mantid-like (type of mantid to be determined by the deity). Usually the part in question is decided by it's second portfolio. Demeanor: These immortals are patient hunters, at times waiting for days for their prey. POWERS Disciple Spell-like Abilities Use any mantid domain spell as spell-like ability Standard Mantid's Endurance Competence penalty to Constitution equal to your divine rank Always Active Bat Vulnerability Suffer 50% extra damage from attacks made by bats, bat-like creatures Always Active Prophet Vermin You gain vermin traits (including mindless), even though you are not mindless Always Active Hero-deity Bat Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active equal to double your divine rank against bats, bat-like creatures, or their allies Quasi-deity Improved Summoning (Mantidkind) Summoned mantids and mantid-like creatures have 50% more HD than normal Always Active Demi-deity Embodiment of Mantidkind Immunities against your enchantment effects only 50% effective Always Active Lesser Deity Superior Bane (Batkind) [Effect] Assault your enemies with bane based attacks Variable Intermediate Deity Uncanny Bane (Batkind) Mastery Assault your enemies with bane based attacks Variable Greater Deity Fellowship of Mantidkind Regenerate 1 hp/round for every mantid/mantid-like creature within your divine aura Always Active Elder One Mantid Messiah You cannot be harmed either willingly or unwillingly by mantids or mantid-like creatures Always Active of a lower divine rank Cosmic Imperfection (Bat) One artifact in the universe can defeat your cosmic string ability Always Active Old One Martyrdom Mantids/mantid-like creatures will throw themselves in front of attacks meant for Free you. You only sustain half damage when you have adjacent mantid/mantid-like allies Mantid Template (Double) Appearance: The immortal is unmistakable a mantid. Demeanor: These immortals are extremely patient hunters, at times waiting for years for their prey. POWERS Disciple Spell-like Abilities Use two mantid domain spells as spell-like abilities each round Standard + Swift Mantid's Endurance Competence penalty to Con. equal to double your divine rank Always Active Greater Bat Vulnerability Suffer 100% extra damage from attacks made by bats, bat-like creatures Always Active Prophet Scion of Skill Competence bonus to dexterity equal to your divine rank Always Active Hero-deity Bat Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active equal to double your divine rank against bats, bat-like creatures, or their allies Quasi-deity Perfect Summoning (Mantidkind) Summoned mantids and mantid-like creatures have 200% more HD than normal Always Active Demi-deity Greater Embodiment of Mantidkind Immunities against your enchantment effects totally ineffective Always Active Lesser Deity Superior Bane (Batkind) [Effect] (x2 HD) Assault your enemies with bane based attacks Variable Intermediate Deity Uncanny Bane (Batkind) Mastery (x2 HD) Assault your enemies with bane based attacks Variable Greater Deity Fellowship of Mantidkind Regenerate 2 hp/round for every mantid/mantid-like creature within your divine aura Always Active Elder One Mantid King/Queen You automatically dominate any mantids/mantid-like creatures of a lower divine rank Always Active Cosmic Imperfection (Bat) Two artifacts in the universe can defeat your cosmic string ability Always Active Old One Divine Presence (Mantidkind only) Allies within your divine aura gain a divine ability of your choice Free First One Cosmic Presence (Mantidkind only) Allies within your divine aura gain a cosmic ability of your choice Free [/QUOTE]
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