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<blockquote data-quote="Belzamus" data-source="post: 4958389" data-attributes="member: 61612"><p>Hmm...not bad. I don't agree with the Omnifics, as specialized combat abilities should stop at Transcendental (most stop at Cosmic) plus they're way too weak for 200 Divine Abilities. Actually...did you mean for those to be Transcendental? I see there are no Trans's there.</p><p> </p><p>Why not instead of all the range increases, just have an ability that allows the Immortal to shoot to the limits of their Divine Aura with no penalty? </p><p> </p><p>Depending on whether you can get super-dense bows and arrows, Relativistic Shot could be crazy (it's maybe even unnecessary if that's the case). </p><p> </p><p>I think the +10xDivine Rank is far weaker in comparison. Think, for a First One, that's +480 damage per hit. If they have (an extreme) Unearthly Weapon Specialization and Perfect Critical Multiplier, that's +5,280 per shot, which is actually pretty good. But at the same time, a Power-Attack focused First One with a great-axe could be gaining +110 damage for every point by which they exceed the opponent's armor class. (240 HD puts that at +26,400 damage per hit) </p><p> </p><p>I think, actually, your ability works on its own, there just needs to be a way to fire an insane amount of arrows each round, which would involve sinking Unearthly Manyshot for the number of attacks you get per round.</p><p> </p><p>Maybe a Transcendental, Ultimate Manyshot, to allow a Manyshot on EVERY attack in a Full Attack? I know it sounds crazy, but melees are capable of just as much carnage at that point. </p><p> </p><p>Also, maybe a Divine to continue your True Shot line to allow arrows to completely ignore winds? Maybe even allow Improved True Shot to do that...?</p><p> </p><p>So, in closing, most are fine except the Omnifics. Just my suggestion, but I'd lower them to Transcendental and make the first one allow a Manyshot on every attackk and the second one allow a Manyshot on every atack against every creature in your Divine Aura. (Does that make sense?)</p><p> </p><p>The only other one that stands out is Suborbital that could way overpowered with Unearthly Weapon Specialization and Perfect Critical Multiplier. Maybe, instead, allow it too add extra Divine (or Kintetic, or whatever is appropriate) damage equal to the weapon's base damage (like if it does 100d10 +whatever let it do an additional 100d10 Kinetic Damage each hit). Seems more reasonable to me, because multipliers get crazy later on. (Depending on what math you use, you could have the arrow's base damage equal either X16 or X80 of the original damage, which would be insane. X16 isn't so bad since that's what a Scythe with UWS and PCM does, but X80 is absurd).</p><p> </p><p>I'd definitely use these if I had a bow-wielding Immortal, though.</p></blockquote><p></p>
[QUOTE="Belzamus, post: 4958389, member: 61612"] Hmm...not bad. I don't agree with the Omnifics, as specialized combat abilities should stop at Transcendental (most stop at Cosmic) plus they're way too weak for 200 Divine Abilities. Actually...did you mean for those to be Transcendental? I see there are no Trans's there. Why not instead of all the range increases, just have an ability that allows the Immortal to shoot to the limits of their Divine Aura with no penalty? Depending on whether you can get super-dense bows and arrows, Relativistic Shot could be crazy (it's maybe even unnecessary if that's the case). I think the +10xDivine Rank is far weaker in comparison. Think, for a First One, that's +480 damage per hit. If they have (an extreme) Unearthly Weapon Specialization and Perfect Critical Multiplier, that's +5,280 per shot, which is actually pretty good. But at the same time, a Power-Attack focused First One with a great-axe could be gaining +110 damage for every point by which they exceed the opponent's armor class. (240 HD puts that at +26,400 damage per hit) I think, actually, your ability works on its own, there just needs to be a way to fire an insane amount of arrows each round, which would involve sinking Unearthly Manyshot for the number of attacks you get per round. Maybe a Transcendental, Ultimate Manyshot, to allow a Manyshot on EVERY attack in a Full Attack? I know it sounds crazy, but melees are capable of just as much carnage at that point. Also, maybe a Divine to continue your True Shot line to allow arrows to completely ignore winds? Maybe even allow Improved True Shot to do that...? So, in closing, most are fine except the Omnifics. Just my suggestion, but I'd lower them to Transcendental and make the first one allow a Manyshot on every attackk and the second one allow a Manyshot on every atack against every creature in your Divine Aura. (Does that make sense?) The only other one that stands out is Suborbital that could way overpowered with Unearthly Weapon Specialization and Perfect Critical Multiplier. Maybe, instead, allow it too add extra Divine (or Kintetic, or whatever is appropriate) damage equal to the weapon's base damage (like if it does 100d10 +whatever let it do an additional 100d10 Kinetic Damage each hit). Seems more reasonable to me, because multipliers get crazy later on. (Depending on what math you use, you could have the arrow's base damage equal either X16 or X80 of the original damage, which would be insane. X16 isn't so bad since that's what a Scythe with UWS and PCM does, but X80 is absurd). I'd definitely use these if I had a bow-wielding Immortal, though. [/QUOTE]
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