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<blockquote data-quote="Belzamus" data-source="post: 4960726" data-attributes="member: 61612"><p>You might not have to, I really don't know. At ECL 200, 5,000 damage a hit isn't unreasonable. At 300, 25,000 is easy to get. And at 400+, if your Sidereal doesn't do at least between 50,000 and 100,000 damage a hit, you're doing something wrong (unless they get like a million attacks a round). </p><p> </p><p>So...let's assume just for simplicity that Perfect Weapon Spec (I think that's the one) works on arrows.</p><p> </p><p>Now, if we have an Old One (ECL 320) with a Strength of 250 and is Huge-size, that gives them 13 VSCs and gives their arrows a base damage of 120d10, to which Relativistic would add 600d10...not all that unreasonable. </p><p> </p><p>But, if we add in Perfect Critical, Perfect Critical Multiplier and Unearthly Weapon Spec, we get a threat range pf 16-20/x11 with arrows that do 1,320d10 +6,6000d10</p><p> </p><p>or, 132d100 + 660d100 or 792d100 or 792-79,200 damage a hit, with a 25% chance of dealinng 8,712d100, or 8,712-871,200 damage a hit, which is crazy.</p><p> </p><p>But that's really the fault of Unearthly Weapon Focus, it just breaks everything. Maybe it should only increase it by the original Crit-multiplier?</p><p> </p><p>Now you'd also have to have Heavy Eradication to make that work all the time, which brings your investiture up to...</p><p> </p><p>14 Feats</p><p>8 Divine Abilities</p><p>7 Cosmic Abilities </p><p> </p><p>or a total of 52 Divine Ability slots, a sizeable chunk of that Old One's total, (needing to trade in several artifact bonuses to even get that, but I for one always convert all artifact bonuses to Divine Abilites and then reverse calculate equipment from that, so to me, an Old One gets 150 Divine Abilities...still lots of room for other stuff.)</p><p> </p><p>That's not adding in your other abilities, either. Cosmic Shot would add another 3,520 damage per hit, 38,720 damage on a Crit, for a reasonable investment.</p><p> </p><p>So, in my opinion, not ABSOLUTELY overpowered, but on the high end of what can be done already. Critting for 1,000,000 damage at 320 is pretty damn good. One hit will kill most opponents if it connects. </p><p> </p><p>Anything wrong with my math there that you can spot? I admit, the rules aren't always completely clear, that's just my interpretation of them.</p></blockquote><p></p>
[QUOTE="Belzamus, post: 4960726, member: 61612"] You might not have to, I really don't know. At ECL 200, 5,000 damage a hit isn't unreasonable. At 300, 25,000 is easy to get. And at 400+, if your Sidereal doesn't do at least between 50,000 and 100,000 damage a hit, you're doing something wrong (unless they get like a million attacks a round). So...let's assume just for simplicity that Perfect Weapon Spec (I think that's the one) works on arrows. Now, if we have an Old One (ECL 320) with a Strength of 250 and is Huge-size, that gives them 13 VSCs and gives their arrows a base damage of 120d10, to which Relativistic would add 600d10...not all that unreasonable. But, if we add in Perfect Critical, Perfect Critical Multiplier and Unearthly Weapon Spec, we get a threat range pf 16-20/x11 with arrows that do 1,320d10 +6,6000d10 or, 132d100 + 660d100 or 792d100 or 792-79,200 damage a hit, with a 25% chance of dealinng 8,712d100, or 8,712-871,200 damage a hit, which is crazy. But that's really the fault of Unearthly Weapon Focus, it just breaks everything. Maybe it should only increase it by the original Crit-multiplier? Now you'd also have to have Heavy Eradication to make that work all the time, which brings your investiture up to... 14 Feats 8 Divine Abilities 7 Cosmic Abilities or a total of 52 Divine Ability slots, a sizeable chunk of that Old One's total, (needing to trade in several artifact bonuses to even get that, but I for one always convert all artifact bonuses to Divine Abilites and then reverse calculate equipment from that, so to me, an Old One gets 150 Divine Abilities...still lots of room for other stuff.) That's not adding in your other abilities, either. Cosmic Shot would add another 3,520 damage per hit, 38,720 damage on a Crit, for a reasonable investment. So, in my opinion, not ABSOLUTELY overpowered, but on the high end of what can be done already. Critting for 1,000,000 damage at 320 is pretty damn good. One hit will kill most opponents if it connects. Anything wrong with my math there that you can spot? I admit, the rules aren't always completely clear, that's just my interpretation of them. [/QUOTE]
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