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<blockquote data-quote="paradox42" data-source="post: 4966244" data-attributes="member: 29746"><p>I, OTOH, do have the Incarnum book, and since some of my players were interested in the classes (though they didn't start as them, but were going to possibly add levels gained during godhood) I took a serious look and came up with some. I must stress, however, that these are untested in any serious capacity, so they may be wildly off-base. That said, Incarnum was designed to be <strong>exceptionally</strong> carefully balanced on its own, so it probably won't destabilize things much to use these Divines.</p><p></p><p><strong>Divine Meldshaper [Divine]</strong></p><p><strong>Prerequisites:</strong> Meldshaper level 20, CON 40, Knowledge (Arcana) 40 ranks.</p><p><strong>Benefit:</strong> You can shape double the number of soulmelds you could shape by class and feats alone. Also, you are no longer restricted from shaping more than one meld that occupies the same chakra, though your number of Chakra Binds does not change.</p><p></p><p><strong>Divine Essentia [Divine]</strong></p><p><strong>Prerequisites:</strong> Meldshaper level 20, CON 40, Knowledge (Arcana) 40 ranks.</p><p><strong>Benefit:</strong> Double your Essentia pool.</p><p></p><p><strong>Double Bind [Divine]</strong></p><p><strong>Prerequisites:</strong> Meldshaper level 20, Knowledge (Arcana) 40 ranks.</p><p><strong>Benefit:</strong> You are allowed to bind one extra soulmeld to each chakra you can bind to.</p><p></p><p>Side comment, obviously all of the above Divine Abilities stack with themselves, if a serious Incarnum user wants to take them more than once. Also, I made a general rule that applies to <strong>all</strong> Immortals regardless of which abilities they take, that a being's Essentia Capacity goes up by +1 per Divine Rank. Thus, a DR 12 deity would have an extra +12 essentia capacity above and beyond whatever its class levels/HD give it normally (typically, this would already be quite high given the HD requirements for getting 12 DR).</p><p></p><p>There are also two Cosmics to consider.</p><p></p><p><strong>Cosmic Essentia [Cosmic]</strong></p><p><strong>Prerequisites:</strong> Meldshaper level 20, Divine Essentia, CON 70.</p><p><strong>Benefit:</strong> Your Essentia pool becomes infinite. [for practical game purposes, this means that anything you have that depends on Essentia investment for its effect is always maxed-out at your full Essentia Capacity.]</p><p></p><p><strong>Cosmic Binding [Cosmic]</strong></p><p><strong>Prerequisites:</strong> Meldshaper level 20, Double Bind, CON 70.</p><p><strong>Benefit:</strong> All of your soulmelds grant you all of their Chakra Bind abilities at all times (i.e. all of your soulmelds are effectively bound to every chakra they can be bound to, simultaneously).</p><p></p><p>Hope these prove handy and fun in game! Like I said, they haven't been tested in mine yet so I have no particular way to judge yet.</p><p></p><p>EDIT: Oops, forgot potentially the most important one! In a discussion with the player of mine who's most interested in Incarnum, we came up with one last Cosmic one- based on the idea that Incarnum is really all about manipulating soul energy into "magic items" anyway.</p><p></p><p><strong>True Soulmeld [Cosmic]</strong></p><p><strong>Prerequisites:</strong> Meldshaper level 40, Divine Meldshaper, CON 70.</p><p><strong>Benefit:</strong> Choose one Soulmeld you can shape. When you shape that Soulmeld, it not only provides you with all the benefits it normally would, but also counts as one of your Artifacts (one in addition to your standard four), with full gold-piece value for enhancements and added abilities. If the chosen Soulmeld ever unshapes, you lose QP as though you had lost an Artifact.</p><p></p><p>This obviously carries great character potential for ultra-high Incarnum users, but also great risk since that one Soulmeld has to be <strong>very</strong> carefully protected. We discussed hard-limiting it to being something you can only take once, but didn't actually make a decision at the time. So, make it stackable, or not, as you choose, if you use it at all.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4966244, member: 29746"] I, OTOH, do have the Incarnum book, and since some of my players were interested in the classes (though they didn't start as them, but were going to possibly add levels gained during godhood) I took a serious look and came up with some. I must stress, however, that these are untested in any serious capacity, so they may be wildly off-base. That said, Incarnum was designed to be [B]exceptionally[/B] carefully balanced on its own, so it probably won't destabilize things much to use these Divines. [B]Divine Meldshaper [Divine] Prerequisites:[/B] Meldshaper level 20, CON 40, Knowledge (Arcana) 40 ranks. [B]Benefit:[/B] You can shape double the number of soulmelds you could shape by class and feats alone. Also, you are no longer restricted from shaping more than one meld that occupies the same chakra, though your number of Chakra Binds does not change. [B]Divine Essentia [Divine] Prerequisites:[/B] Meldshaper level 20, CON 40, Knowledge (Arcana) 40 ranks. [B]Benefit:[/B] Double your Essentia pool. [B]Double Bind [Divine] Prerequisites:[/B] Meldshaper level 20, Knowledge (Arcana) 40 ranks. [B]Benefit:[/B] You are allowed to bind one extra soulmeld to each chakra you can bind to. Side comment, obviously all of the above Divine Abilities stack with themselves, if a serious Incarnum user wants to take them more than once. Also, I made a general rule that applies to [B]all[/B] Immortals regardless of which abilities they take, that a being's Essentia Capacity goes up by +1 per Divine Rank. Thus, a DR 12 deity would have an extra +12 essentia capacity above and beyond whatever its class levels/HD give it normally (typically, this would already be quite high given the HD requirements for getting 12 DR). There are also two Cosmics to consider. [B]Cosmic Essentia [Cosmic] Prerequisites:[/B] Meldshaper level 20, Divine Essentia, CON 70. [B]Benefit:[/B] Your Essentia pool becomes infinite. [for practical game purposes, this means that anything you have that depends on Essentia investment for its effect is always maxed-out at your full Essentia Capacity.] [B]Cosmic Binding [Cosmic] Prerequisites:[/B] Meldshaper level 20, Double Bind, CON 70. [B]Benefit:[/B] All of your soulmelds grant you all of their Chakra Bind abilities at all times (i.e. all of your soulmelds are effectively bound to every chakra they can be bound to, simultaneously). Hope these prove handy and fun in game! Like I said, they haven't been tested in mine yet so I have no particular way to judge yet. EDIT: Oops, forgot potentially the most important one! In a discussion with the player of mine who's most interested in Incarnum, we came up with one last Cosmic one- based on the idea that Incarnum is really all about manipulating soul energy into "magic items" anyway. [B]True Soulmeld [Cosmic] Prerequisites:[/B] Meldshaper level 40, Divine Meldshaper, CON 70. [B]Benefit:[/B] Choose one Soulmeld you can shape. When you shape that Soulmeld, it not only provides you with all the benefits it normally would, but also counts as one of your Artifacts (one in addition to your standard four), with full gold-piece value for enhancements and added abilities. If the chosen Soulmeld ever unshapes, you lose QP as though you had lost an Artifact. This obviously carries great character potential for ultra-high Incarnum users, but also great risk since that one Soulmeld has to be [B]very[/B] carefully protected. We discussed hard-limiting it to being something you can only take once, but didn't actually make a decision at the time. So, make it stackable, or not, as you choose, if you use it at all. [/QUOTE]
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