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<blockquote data-quote="paradox42" data-source="post: 4966356" data-attributes="member: 29746"><p><strong>[PLAIN]Another new [Effect] type[/PLAIN]</strong></p><p></p><p>As long as I'm posting anyway, I suppose it's high time I shared this idea my group came up with, though it hasn't yet been seriously tested in play.</p><p></p><p>This came about because we have a deity who was trying to acquire a Portfolio of Invention, and none of the existing divine [Effect] types fit it. Really, to work well, we needed something that would create magic items, otherwise it just wasn't Invention-esque enough. We'd tried to come up with a magic-item-creation [Effect] type before, and failed, but our second try came up with something we could all live with.</p><p></p><p>We reasoned it thusly: shouldn't a god whose primary focus is on crafting and inventing things, be able to concentrate his or her divine essence down into actual items for various effects? Sure, existing item creation rules allow that even at mortal levels, but a god should be able to go farther. The eventual key to our final design lay in that idea, that the god is concentrating and distilling his/her divine essence into a new form that happens to look/behave like an item. This results in the</p><p></p><p><strong>Essence [Effect]</strong></p><p>This is a new [Effect] type, like Strike, Blood, or Wrath- not a power type, such as Iatric, Negative Energy, or Antimatter.</p><p></p><p>As a full-round action, the Immortal using [Power] Essence can create a highly distilled, heavily concentrated liquid/gel that contains the deepest and most fundamental powers contained in its being. This volume of liquid behaves essentially as a potion, or magical Oil would, except that its precise effect upon application is determined by the [Power] the Immortal distilled to form it. Forming any Essence requires that the Immortal spend 1 XP per Divine Rank.</p><p></p><p>Once formed, the Essence behaves as a potion, or magical Oil would, depending on whether the power used to shape it is defensive or offensive in nature. It creates one "die" of effect per 16 HD of the creator Immortal, using effectively the same chart as Strike, Storm (Aura) and Blood. Thus, an Immortal creating a Perfect Essence bases the number of dice on 1/4 its hit dice. If the Essence is "defensive" or helpful, then its effect applies to the being who consumes the Essence (as if it were a potion); otherwise, the Essence is applied to a weapon or natural weapon like an oil, and applies to targets struck by that weapon or natural weapon. An Essence acting as an Oil has a duration of 1 round per HD of the creator.</p><p></p><p>Examples: A 120-HD deity using Greater Iatric Essence creates a potion that heals 150 hit points of the drinker. If the same deity instead uses Perfect Force Essence, the item is an oil that causes the weapon it is applied to to deal an extra 30d4 Force damage to targets struck. The extra Force damage lasts for 12 minutes (120 rounds), after application on the weapon.</p><p></p><p>We also partly came up with this because it seemed silly to us that a deity with Poison [Effects] could not in fact create a bottle of actual Poison, to be honest. But that's what we came up with. We also decided that some Portfolios would, instead of offering Superior [Effect] at Lesser, allow the deity to pick three [Power] [Effect]s of a specific effect <strong>type</strong> at Lesser, and three more (or increasing the first three) at Intermediate. Thus, the Invention Portfolio does not in fact offer a specific Superior [Effect] at Lesser; it instead offers three chosen [Power] Essences at Lesser. This paradigm can, of course, be used in other Portfolios as appropriate- for example, a god of Beams should certainly get three [Power] Beam abilities at Lesser, rather than one Superior [Power] Beam, yes?</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="paradox42, post: 4966356, member: 29746"] [b][PLAIN]Another new [Effect] type[/PLAIN][/b] As long as I'm posting anyway, I suppose it's high time I shared this idea my group came up with, though it hasn't yet been seriously tested in play. This came about because we have a deity who was trying to acquire a Portfolio of Invention, and none of the existing divine [Effect] types fit it. Really, to work well, we needed something that would create magic items, otherwise it just wasn't Invention-esque enough. We'd tried to come up with a magic-item-creation [Effect] type before, and failed, but our second try came up with something we could all live with. We reasoned it thusly: shouldn't a god whose primary focus is on crafting and inventing things, be able to concentrate his or her divine essence down into actual items for various effects? Sure, existing item creation rules allow that even at mortal levels, but a god should be able to go farther. The eventual key to our final design lay in that idea, that the god is concentrating and distilling his/her divine essence into a new form that happens to look/behave like an item. This results in the [B]Essence [Effect][/B] This is a new [Effect] type, like Strike, Blood, or Wrath- not a power type, such as Iatric, Negative Energy, or Antimatter. As a full-round action, the Immortal using [Power] Essence can create a highly distilled, heavily concentrated liquid/gel that contains the deepest and most fundamental powers contained in its being. This volume of liquid behaves essentially as a potion, or magical Oil would, except that its precise effect upon application is determined by the [Power] the Immortal distilled to form it. Forming any Essence requires that the Immortal spend 1 XP per Divine Rank. Once formed, the Essence behaves as a potion, or magical Oil would, depending on whether the power used to shape it is defensive or offensive in nature. It creates one "die" of effect per 16 HD of the creator Immortal, using effectively the same chart as Strike, Storm (Aura) and Blood. Thus, an Immortal creating a Perfect Essence bases the number of dice on 1/4 its hit dice. If the Essence is "defensive" or helpful, then its effect applies to the being who consumes the Essence (as if it were a potion); otherwise, the Essence is applied to a weapon or natural weapon like an oil, and applies to targets struck by that weapon or natural weapon. An Essence acting as an Oil has a duration of 1 round per HD of the creator. Examples: A 120-HD deity using Greater Iatric Essence creates a potion that heals 150 hit points of the drinker. If the same deity instead uses Perfect Force Essence, the item is an oil that causes the weapon it is applied to to deal an extra 30d4 Force damage to targets struck. The extra Force damage lasts for 12 minutes (120 rounds), after application on the weapon. We also partly came up with this because it seemed silly to us that a deity with Poison [Effects] could not in fact create a bottle of actual Poison, to be honest. But that's what we came up with. We also decided that some Portfolios would, instead of offering Superior [Effect] at Lesser, allow the deity to pick three [Power] [Effect]s of a specific effect [B]type[/B] at Lesser, and three more (or increasing the first three) at Intermediate. Thus, the Invention Portfolio does not in fact offer a specific Superior [Effect] at Lesser; it instead offers three chosen [Power] Essences at Lesser. This paradigm can, of course, be used in other Portfolios as appropriate- for example, a god of Beams should certainly get three [Power] Beam abilities at Lesser, rather than one Superior [Power] Beam, yes? Comments? [/QUOTE]
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