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<blockquote data-quote="paradox42" data-source="post: 4976918" data-attributes="member: 29746"><p>We very rarely get into combat actually- I've mostly been giving XP and QP for "story award" situations. The ongoing plot of the waking Demiurge has the various universes tied up in knots. In fact, the only reason that group went looking for Nexus Dragons or that Neutronium Golem in the first place, was because they specifically wanted to find threats from the higher dimensions which might wake it up early. See, they're not trying to actually stop the wake-up, they're trying to control when it happens- so that they can distract the Demiurge long enough to let others gathered at a different place open a portal to the higher dimensions and thus get some help with putting it back to sleep. If it wakes up early, that whole plan goes poof because the portal isn't ready to open yet, and if it wakes late, they might not be able to convince anything on the other side to help them.</p><p></p><p>When they do fight, they're always very careful to find out everything they can about the target beforehand, and spend time devising strategies and tactics so as to gain as many advantages and cover as many contingencies as possible. Under those conditions, every combat will end up brief and to the point if it happens at all, because they specifically don't go for anything like a fair fight. They make very sure their advantages outweigh the enemy's, and attack with overwhelming force. If they don't think they can do this with a particular foe, they then go in attempting negotiations and dealmaking, or try to find some way to just work around the offending entity.</p><p></p><p>So really, the game's much more about RP than any sort of random situation, these days.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4976918, member: 29746"] We very rarely get into combat actually- I've mostly been giving XP and QP for "story award" situations. The ongoing plot of the waking Demiurge has the various universes tied up in knots. In fact, the only reason that group went looking for Nexus Dragons or that Neutronium Golem in the first place, was because they specifically wanted to find threats from the higher dimensions which might wake it up early. See, they're not trying to actually stop the wake-up, they're trying to control when it happens- so that they can distract the Demiurge long enough to let others gathered at a different place open a portal to the higher dimensions and thus get some help with putting it back to sleep. If it wakes up early, that whole plan goes poof because the portal isn't ready to open yet, and if it wakes late, they might not be able to convince anything on the other side to help them. When they do fight, they're always very careful to find out everything they can about the target beforehand, and spend time devising strategies and tactics so as to gain as many advantages and cover as many contingencies as possible. Under those conditions, every combat will end up brief and to the point if it happens at all, because they specifically don't go for anything like a fair fight. They make very sure their advantages outweigh the enemy's, and attack with overwhelming force. If they don't think they can do this with a particular foe, they then go in attempting negotiations and dealmaking, or try to find some way to just work around the offending entity. So really, the game's much more about RP than any sort of random situation, these days. [/QUOTE]
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