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<blockquote data-quote="paradox42" data-source="post: 5058972" data-attributes="member: 29746"><p>The idea for this came to me at work last night, and after spending some time thinking it over carefully, I thought it fit the Transcendental tier best. The thing I spent time on once I got home, was figuring out how many "dice" of the effect each copy is worth- I balanced it by figuring that a Sidereal who takes one of the "intense" [Effect] types (such as Hand or Breath) of this, should get only one or at best two, copies; Eternals are of course much stronger and can get a lot more.</p><p></p><p>I figure this would be a popular choice with Eternals who represent some sort of guardian or judge, like the Living Tribunal in the Marvelverse.</p><p></p><p><strong><span style="font-size: 15px">Reciprocal [Effect]</span></strong><span style="font-size: 12px"> (Transcendental)<span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em>The effect assaults enemies with their own power.</em></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Prerequisites:</strong> CHA 130.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Benefit:</strong> The effect duplicates the target's most powerful attack and uses it upon the target itself. The effect creates one copy of the attack per 100 hit dice of the deity. For the purposes of resolving this effect, "most powerful attack" means the spell, ability, or physical attack (taking equipment and weapons into account) that deals the most damage (not necessarily hit point damage) to the target, given its immunities, resistances, and vulnerabilities. Thus, a Red Dragon assaulted with a Reciprocal [Effect] will never be struck by copies of its own breath weapon, even though that is usually its most powerful single attack option in damage output, because Red Dragons are immune to Fire.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">e.g. A First One (300 hit dice) taking Reciprocal Hand would gain a touch attack that hits its target with one copy of that target's own most powerful attack. A Demiurge (II) with 600 hit dice taking Greater Reciprocal Beam would gain a beam that assaults each target with 3 copies of its most powerful attack.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Special:</strong> This effect can be taken multiple times and its effects stack. Each time it is taken, it either grants to a different effect, or applies to the same effect as follows:</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><ul> <li data-xf-list-type="ul">Taken twice = <strong>Greater Reciprocal [Effect],</strong> original effect doubled.</li> <li data-xf-list-type="ul">Taken three times = <strong>Superior Reciprocal [Effect],</strong> original effect tripled.</li> <li data-xf-list-type="ul">Taken four times = <strong>Perfect Reciprocal [Effect],</strong> original effect quadrupled.</li> <li data-xf-list-type="ul">Taken five times = <strong>Reciprocal Mastery,</strong> use any type of Reciprocal [Effect].</li> <li data-xf-list-type="ul">Taken six times = <strong>Uncanny Reciprocal Mastery,</strong> shape area effects to only target enemies.</li> </ul><p></p><p>This is obviously a difficult mechanic to balance, but as UK said more than once during the early development of the IH rules, it's not a question of whether something should be disallowed- rather it's a question of <strong>when</strong> it should be allowed. For this one, I'm thinking Transcendental, because that tier includes abilities such as Anti-Matter [Effect] (based on enemy hit dice rather than the one who takes the effect), Supremacy (add enemy divine bonuses to yourself- which could end up adding more than your own normal bonus under appropriate circumstances), and Evil Eye (opponents have the worst possible luck foisted upon them). Also, the closest existing analogues to this in Ascension are Doombringer, which just hits a target with the worst attack that it was ever personally hit with, rather than the worst pain it can inflict upon others; and Replicate, which only grants one ability at a time and requires that the immortal with Replicate has actually "encountered" the ability in question (i.e. seen it work). Both of those are clearly less powerful than Reciprocal [Effect], and both are Cosmic tier.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5058972, member: 29746"] The idea for this came to me at work last night, and after spending some time thinking it over carefully, I thought it fit the Transcendental tier best. The thing I spent time on once I got home, was figuring out how many "dice" of the effect each copy is worth- I balanced it by figuring that a Sidereal who takes one of the "intense" [Effect] types (such as Hand or Breath) of this, should get only one or at best two, copies; Eternals are of course much stronger and can get a lot more. I figure this would be a popular choice with Eternals who represent some sort of guardian or judge, like the Living Tribunal in the Marvelverse. [B][SIZE=4]Reciprocal [Effect][/SIZE][/B][SIZE=3] (Transcendental)[SIZE=2] [I]The effect assaults enemies with their own power.[/I] [B]Prerequisites:[/B] CHA 130. [B]Benefit:[/B] The effect duplicates the target's most powerful attack and uses it upon the target itself. The effect creates one copy of the attack per 100 hit dice of the deity. For the purposes of resolving this effect, "most powerful attack" means the spell, ability, or physical attack (taking equipment and weapons into account) that deals the most damage (not necessarily hit point damage) to the target, given its immunities, resistances, and vulnerabilities. Thus, a Red Dragon assaulted with a Reciprocal [Effect] will never be struck by copies of its own breath weapon, even though that is usually its most powerful single attack option in damage output, because Red Dragons are immune to Fire. e.g. A First One (300 hit dice) taking Reciprocal Hand would gain a touch attack that hits its target with one copy of that target's own most powerful attack. A Demiurge (II) with 600 hit dice taking Greater Reciprocal Beam would gain a beam that assaults each target with 3 copies of its most powerful attack. [B]Special:[/B] This effect can be taken multiple times and its effects stack. Each time it is taken, it either grants to a different effect, or applies to the same effect as follows: [/SIZE][/SIZE] [LIST] [*]Taken twice = [B]Greater Reciprocal [Effect],[/B] original effect doubled. [*]Taken three times = [B]Superior Reciprocal [Effect],[/B] original effect tripled. [*]Taken four times = [B]Perfect Reciprocal [Effect],[/B] original effect quadrupled. [*]Taken five times = [B]Reciprocal Mastery,[/B] use any type of Reciprocal [Effect]. [*]Taken six times = [B]Uncanny Reciprocal Mastery,[/B] shape area effects to only target enemies. [/LIST] This is obviously a difficult mechanic to balance, but as UK said more than once during the early development of the IH rules, it's not a question of whether something should be disallowed- rather it's a question of [B]when[/B] it should be allowed. For this one, I'm thinking Transcendental, because that tier includes abilities such as Anti-Matter [Effect] (based on enemy hit dice rather than the one who takes the effect), Supremacy (add enemy divine bonuses to yourself- which could end up adding more than your own normal bonus under appropriate circumstances), and Evil Eye (opponents have the worst possible luck foisted upon them). Also, the closest existing analogues to this in Ascension are Doombringer, which just hits a target with the worst attack that it was ever personally hit with, rather than the worst pain it can inflict upon others; and Replicate, which only grants one ability at a time and requires that the immortal with Replicate has actually "encountered" the ability in question (i.e. seen it work). Both of those are clearly less powerful than Reciprocal [Effect], and both are Cosmic tier. [/QUOTE]
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