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<blockquote data-quote="Belzamus" data-source="post: 5829463" data-attributes="member: 61612"><p>I think I might raise the die-size by one magnitude for both permanent and normal damage healing, assuming this is meant to be used in combat rather than downtime. Especially damage, entities at this level has such ludicrous HP that ~300d100 is barely a drop in the ocean, likewise, permanent damage is so ubiquitous (at least for me...) that it would be better to try and end the fight ASAP and heal up with Alter Reality than to waste an action healing a few measly 1000 points of permanent damage mid-fight.</p><p></p><p>Just my thoughts, though, and it's a cool idea for sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Belzamus, post: 5829463, member: 61612"] I think I might raise the die-size by one magnitude for both permanent and normal damage healing, assuming this is meant to be used in combat rather than downtime. Especially damage, entities at this level has such ludicrous HP that ~300d100 is barely a drop in the ocean, likewise, permanent damage is so ubiquitous (at least for me...) that it would be better to try and end the fight ASAP and heal up with Alter Reality than to waste an action healing a few measly 1000 points of permanent damage mid-fight. Just my thoughts, though, and it's a cool idea for sure. :) [/QUOTE]
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