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<blockquote data-quote="Mr.Satan" data-source="post: 6036286" data-attributes="member: 92340"><p>The lure of the Nosferatu is in part the fact that myself and others have been waiting to see it and other things mentioned, but not produced...and...in part it's the fact that ancient, potentially world-dominating vampires with legions of regular vampires at their bidding is an amusing concept. </p><p></p><p>Then there's also the concept of it being one of YOUR ideas. While you do slack off a bit, when you do get around to making something, it ends up being very well done and incorporates ideas and design concepts most would likely not come up with. </p><p></p><p>You're kinda like an important, but obscure cog in the clockwork mechanism of epic gaming. ...of course like most obscure cogs, you need to be nudged into fulfilling your function if you've gone astray. Much in the manner that a nosferatu needs to be awakened periodically by it's minions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>I think you're right about customization being a greater lure for epic gamers. Epic gaming is a niche already. Those that play it are usually a bit option-obsessed (myself included). We love options. Lots and lots of options. We may not use them all, but we like to have them handy. </p><p></p><p>Even if we don't use them, someone we game with will. Plus, they're great for those DMs that like to throw out nasty surprises. A lack of options ends up creating a creativity vacuum. Which was my biggest problem with 4E. They basically took away many of our options. </p><p></p><p>Certainly it made things infinitely more complex to have those options, but those that dislike complexity always have the option of just not using those options. However, those that want the options can't use them if they don't exist at all and end up having to make up their own game rules.</p><p></p><p>The other problem I have with 4E is that a lot of it is essentially force-fed fluff that doesn't gel well with a lot of classic roleplaying situations. It's more of a PC game in book form than a roleplaying game. Anyway...I do hope to see more 3.5 material. 3.5 still has a strong following. =)</p></blockquote><p></p>
[QUOTE="Mr.Satan, post: 6036286, member: 92340"] The lure of the Nosferatu is in part the fact that myself and others have been waiting to see it and other things mentioned, but not produced...and...in part it's the fact that ancient, potentially world-dominating vampires with legions of regular vampires at their bidding is an amusing concept. Then there's also the concept of it being one of YOUR ideas. While you do slack off a bit, when you do get around to making something, it ends up being very well done and incorporates ideas and design concepts most would likely not come up with. You're kinda like an important, but obscure cog in the clockwork mechanism of epic gaming. ...of course like most obscure cogs, you need to be nudged into fulfilling your function if you've gone astray. Much in the manner that a nosferatu needs to be awakened periodically by it's minions. :P I think you're right about customization being a greater lure for epic gamers. Epic gaming is a niche already. Those that play it are usually a bit option-obsessed (myself included). We love options. Lots and lots of options. We may not use them all, but we like to have them handy. Even if we don't use them, someone we game with will. Plus, they're great for those DMs that like to throw out nasty surprises. A lack of options ends up creating a creativity vacuum. Which was my biggest problem with 4E. They basically took away many of our options. Certainly it made things infinitely more complex to have those options, but those that dislike complexity always have the option of just not using those options. However, those that want the options can't use them if they don't exist at all and end up having to make up their own game rules. The other problem I have with 4E is that a lot of it is essentially force-fed fluff that doesn't gel well with a lot of classic roleplaying situations. It's more of a PC game in book form than a roleplaying game. Anyway...I do hope to see more 3.5 material. 3.5 still has a strong following. =) [/QUOTE]
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