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<blockquote data-quote="Mr.Satan" data-source="post: 6044746" data-attributes="member: 92340"><p>In a campaign where time travel is possible for mortals via subepic spells (via The Netbook of Time and similar published material), wouldn't Slipstream be more appropriate reduced to a divine ability, since there is a 9th level spell that does more or less the exact same thing?</p><p></p><p>...and wouldn't Transtemporal be more appropriate as a cosmic ability, since there are spells as low as 2nd level that allow for time travel? </p><p></p><p>In our campaigns time travel is easier, time more or less repairs itself (i.e. major events can't be easily prevented as time itself has a way of making things happen anyway...as if time itself conspired against everyone that meddles with it). </p><p></p><p>I ask, because I currently play a deity of death, fear, and time, and there are a lot of ways for him to use time as a weapon without resorting to cosmic or transcendental abilities.</p></blockquote><p></p>
[QUOTE="Mr.Satan, post: 6044746, member: 92340"] In a campaign where time travel is possible for mortals via subepic spells (via The Netbook of Time and similar published material), wouldn't Slipstream be more appropriate reduced to a divine ability, since there is a 9th level spell that does more or less the exact same thing? ...and wouldn't Transtemporal be more appropriate as a cosmic ability, since there are spells as low as 2nd level that allow for time travel? In our campaigns time travel is easier, time more or less repairs itself (i.e. major events can't be easily prevented as time itself has a way of making things happen anyway...as if time itself conspired against everyone that meddles with it). I ask, because I currently play a deity of death, fear, and time, and there are a lot of ways for him to use time as a weapon without resorting to cosmic or transcendental abilities. [/QUOTE]
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