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Custom divine abilities, portfolios, etc.
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<blockquote data-quote="Obly99" data-source="post: 8675996" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Destiny Portfolio</span></strong></p><p></p><p><strong>Aspects:</strong> Fate</p><p></p><p><strong>Opposed Portfolio:</strong> Luck</p><p></p><p><strong>Examples: </strong>Ananke (Greek), Pharasma (PF)</p><p></p><p><strong>Favored Animal: </strong>Any animal considered by the native culture to be auspicious</p><p></p><p><strong>Favored Class:</strong> Inquisitor</p><p></p><p><strong>Favored Place:</strong> Anywhere a single event has occured that affected hundreds if not thousands of people</p><p></p><p><strong>Favored Sacrifice:</strong> Sheets with your previson for the future written on them</p><p></p><p><strong>Favored Time: </strong>Anniversary of legendary deeds</p><p></p><p><strong>Favored Weapon:</strong> Libra (reskin mace)</p><p></p><p><strong>Portfolio Trial: </strong>Accomplish a great quest that was foretold</p><p></p><p><strong>Prerequisites:</strong> Any non-chaotic alignment; Cannot possess the Luck portfolio</p><p></p><p><strong>Symbol:</strong> Y (representing a crossroads)</p><p></p><p><strong>Typical Quote:</strong> "You do not have just one destiny, but many. It is up to you choose who you will become."</p><p></p><p style="text-align: center">DESTINY DOMAIN</p><p></p><p><strong>Granted Power:</strong> You gain the Prophecy ability.</p><p><strong><em>Prophecy (Su):</em></strong> You can generate a prophecy. Prophecy might very well be a power even mightier than <em>wish</em>. However, unlike <em>wish</em>, its effects are not felt immediately. To use this ability you need to carefully consider your desired result and then decide on how to achieve this. It might be a simple manner of prophesying that a great warrior will arise and lead the conquered against their oppressors. Or it might be more intricate, something along the lines of predicting the return of a long-lost heir to the throne, identifiable only by a distinct birthmark, as was prophesied, who brings with him a powerful artifact that will help him reunite his kingdom that was torn apart by civil war. The ability then adjusts reality to set in course the proposed outcome by you. Whatever the prophecy, it cannot directly or presently benefit you whatsoever. Also, sometimes two prophecies might be in direct conflict to one another, used by prophet of opposition. If this happens, the one with highest divine rank prevail. If the two prophets have equivalent divine rank, the two prophecies will have to play out and see which one was the more thoroughly determined or favorable. As the result of this ability is very often vague at best, it is left to the GM to have the final say. Do note though, that prophecies are not faultless and can sometimes be circumvented. You can use this ability a number of times per year equal to your divine rank.</p><p></p><p>1 Destiny Dissonance: Your dissonant touch sickens a foe.</p><p></p><p>2 Augury: Learns whether an action will be good or bad.</p><p></p><p>3 Fate Link: You link the fates of two targets.</p><p></p><p>4 Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.</p><p></p><p>5 Second Chance: Reroll one attack roll, saving throw, skill check, or ability check.</p><p></p><p>6 Geas/Quest: As lesser geas, plus it affects any creature.</p><p></p><p>7 Moment of Prescience: You gain insight bonus on single attack roll, check, or save.</p><p></p><p>8 Bestow Greater Curse: -12 to an ability score; -8 on attack rolls, saves, and checks; or 75% chance of losing each action.</p><p></p><p>9 Master Destiny: As second chance except you can reroll one roll per round and keep the better of the two results.</p><p></p><p style="text-align: center">REALM</p><p></p><p>You create a kingdom of absolute order, in which everything moves according to pre-established patterns, like a clock.</p><p></p><p><strong>Hazards:</strong> There are no intrinsic hazards in such realms, however, there is a risk of being trapped in the internal mechanisms of the plan and never being able to leave it again.</p><p></p><p><strong>Inhabitants:</strong> Creatures intrinsically linked to the concept of destiny, such as the Norn, will be attracted to these realms.</p><p></p><p style="text-align: center">Destiny Template (Single Portfolio)</p><p></p><p><strong>Appearance:</strong> The immortal’s manifestation appears cold and statuesque like a statue.</p><p></p><p>NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.</p><p></p><p><strong>Demeanor:</strong> These deities are imperturbable towards the world, often with behaviors incomprehensible to those who do not understand the delicate mechanism of fate.</p><p></p><p style="text-align: center">Destiny Template (Double Portfolio)</p><p></p><p><strong>Appearance:</strong> Same as the single portfolio except the immortal’s manifestation seems emotionless, like a construct.</p><p></p><p><strong>Demeanor:</strong> Such immortals’ imperturbability is led to excess.</p><p></p><p></p><p><strong>(Single) Destiny Portfolio</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Divine Status</strong></p> </td><td><p style="text-align: center"><strong>Ability/<em>Weakness</em> Gained</strong></p> </td><td><p style="text-align: center"><strong>Benefit/<em>Penalty</em></strong></p> </td><td><p style="text-align: center"><strong>Action</strong></p> </td></tr><tr><td><p style="text-align: left">Disciple</p> </td><td><p style="text-align: left">Spell-like Abilities<br /> <em>Predestination<br /> Hostile Environment (Chaos)</em></p> </td><td><p style="text-align: left">Use any destiny destiny spell as spell-like ability<br /> <em>You cannot benefit from luck bonuses.<br /> Competence penalty (equal to your divine rank) on all die rolls while within a chaos aligned environment</em></p> </td><td><p style="text-align: center">Standard<br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Prophet</p> </td><td><p style="text-align: left">Serendipty (Su)</p> </td><td><p style="text-align: left">You do not treat the roll of a “1” on a d20 as an automatic failure</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Hero-deity</p> </td><td><p style="text-align: left">Destiny's Hand (Ex)</p> </td><td><p style="text-align: left">Once per round you can add your divine rank as bonus to any die roll you make</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Quasi-deity</p> </td><td><p style="text-align: left">Lord of the Chosen (Ex)</p> </td><td><p style="text-align: left">Creatures you summon add your divine rank as an insight bonus to attack rolls, saving throws, and skill checks.</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Demi-deity</p> </td><td><p style="text-align: left">Hand of Fate (Su)</p> </td><td><p style="text-align: left">You can ignore ½ an opponent’s Luck bonuses</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Lesser Deity</p> </td><td><p style="text-align: left">Superior Divine [Effect] (Su)</p> </td><td><p style="text-align: left">Punish enemies with divine energy</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Intermediate Deity</p> </td><td><p style="text-align: left">Uncanny Divine Mastery (Su)</p> </td><td><p style="text-align: left">Punish enemies with divine energy</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Greater Deity</p> </td><td><p style="text-align: left">Quixotic (Su)</p> </td><td><p style="text-align: left">You can choose to reroll each of your die rolls once</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Elder One</p> </td><td><p style="text-align: left">Destiny Messiah (Su)<br /> <em>Cosmic Imperfection (Luck)</em></p> </td><td><p style="text-align: left">You cannot be harmed, either willingly or unwillingly by creatures bound by destiny*<br /> <em>One artifact in the universe can defeat your cosmic string ability</em></p> </td><td><p style="text-align: center">n/a<br /> <br /> <br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Old One</p> </td><td><p style="text-align: left">Rune of Destiny (Su)</p> </td><td><p style="text-align: left">Allies in your divine aura always use the best possible die rolls</p> </td><td><p style="text-align: center">Always Active</p> </td></tr></table><p>*creatures bound by destiny are those creatures under an effect which dictates a specific course of action or result like geas/quest</p><p></p><p></p><p><strong>(Double) Destiny Portfolio</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Divine Status</strong></p> </td><td><p style="text-align: center"><strong>Ability/<em>Weakness</em> Gained</strong></p> </td><td><p style="text-align: center"><strong>Benefit/<em>Penalty</em></strong></p> </td><td><p style="text-align: center"><strong>Action</strong></p> </td></tr><tr><td><p style="text-align: left">Disciple</p> </td><td><p style="text-align: left">Spell-like Abilities<br /> <em>Predestination<br /> Hostile Environment (Chaos)</em></p> </td><td><p style="text-align: left">Use two destiny domain spell as spell-like abilities each round<br /> <em>You cannot benefit from luck bonuses.<br /> Competence penalty (equal to double your divine rank) on all die rolls while within a chaos aligned environment (excluding yourself)</em></p> </td><td><p style="text-align: center">Standard+Swift<br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Prophet</p> </td><td><p style="text-align: left">Mirror of Fate (Su)</p> </td><td><p style="text-align: left">Foes within your divine do not treat the roll of a “20” as an automatic success</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Hero-deity</p> </td><td><p style="text-align: left">Destiny’s Champion (Ex)</p> </td><td><p style="text-align: left">Once per round you can add twice your divine rank as bonus to any die roll</p> </td><td><p style="text-align: center">n/a</p> </td></tr><tr><td><p style="text-align: left">Quasi-deity</p> </td><td><p style="text-align: left">Prince of the Chosen (Ex)</p> </td><td><p style="text-align: left">Creatures you summon add twice your divine rank as an insight bonus to attack rolls, saving throws, and skill checks</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Demi-deity</p> </td><td><p style="text-align: left">Avatar of Fate (Su)</p> </td><td><p style="text-align: left">You can ignore an opponent’s Luck bonuses</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Lesser Deity</p> </td><td><p style="text-align: left">Superior Divine [Effect] (x2 HD) (Su)</p> </td><td><p style="text-align: left">Punish enemies with divine energy</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Intermediate Deity</p> </td><td><p style="text-align: left">Uncanny Divine Mastery (x2 HD) (Su)</p> </td><td><p style="text-align: left">Punish enemies with divine energy</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Greater Deity</p> </td><td><p style="text-align: left">Favored Soul</p> </td><td><p style="text-align: left">50% chance that day of gaining regeneration equal to your HD</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Elder One</p> </td><td><p style="text-align: left">Inner Eye (Su)<br /> <em>Cosmic Imperfection (Luck)</em></p> </td><td><p style="text-align: left">You always use the best possible die rolls<br /> <em>Two artifacts in the universe can defeat your cosmic string ability</em></p> </td><td><p style="text-align: center">n/a<br /> <br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Old One</p> </td><td><p style="text-align: left">Weaver of Destiny</p> </td><td><p style="text-align: left">Enemies must make two saves against your attacks and take the worst result</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">First One</p> </td><td><p style="text-align: left">Evil Eye</p> </td><td><p style="text-align: left">Enemies within your divine aura use the worst possible die rolls</p> </td><td><p style="text-align: center">Always Active</p> </td></tr></table></blockquote><p></p>
[QUOTE="Obly99, post: 8675996, member: 7035194"] [CENTER][B][SIZE=7]Destiny Portfolio[/SIZE][/B][/CENTER] [B]Aspects:[/B] Fate [B]Opposed Portfolio:[/B] Luck [B]Examples: [/B]Ananke (Greek), Pharasma (PF) [B]Favored Animal: [/B]Any animal considered by the native culture to be auspicious [B]Favored Class:[/B] Inquisitor [B]Favored Place:[/B] Anywhere a single event has occured that affected hundreds if not thousands of people [B]Favored Sacrifice:[/B] Sheets with your previson for the future written on them [B]Favored Time: [/B]Anniversary of legendary deeds [B]Favored Weapon:[/B] Libra (reskin mace) [B]Portfolio Trial: [/B]Accomplish a great quest that was foretold [B]Prerequisites:[/B] Any non-chaotic alignment; Cannot possess the Luck portfolio [B]Symbol:[/B] Y (representing a crossroads) [B]Typical Quote:[/B] "You do not have just one destiny, but many. It is up to you choose who you will become." [CENTER]DESTINY DOMAIN[/CENTER] [B]Granted Power:[/B] You gain the Prophecy ability. [B][I]Prophecy (Su):[/I][/B] You can generate a prophecy. Prophecy might very well be a power even mightier than [I]wish[/I]. However, unlike [I]wish[/I], its effects are not felt immediately. To use this ability you need to carefully consider your desired result and then decide on how to achieve this. It might be a simple manner of prophesying that a great warrior will arise and lead the conquered against their oppressors. Or it might be more intricate, something along the lines of predicting the return of a long-lost heir to the throne, identifiable only by a distinct birthmark, as was prophesied, who brings with him a powerful artifact that will help him reunite his kingdom that was torn apart by civil war. The ability then adjusts reality to set in course the proposed outcome by you. Whatever the prophecy, it cannot directly or presently benefit you whatsoever. Also, sometimes two prophecies might be in direct conflict to one another, used by prophet of opposition. If this happens, the one with highest divine rank prevail. If the two prophets have equivalent divine rank, the two prophecies will have to play out and see which one was the more thoroughly determined or favorable. As the result of this ability is very often vague at best, it is left to the GM to have the final say. Do note though, that prophecies are not faultless and can sometimes be circumvented. You can use this ability a number of times per year equal to your divine rank. 1 Destiny Dissonance: Your dissonant touch sickens a foe. 2 Augury: Learns whether an action will be good or bad. 3 Fate Link: You link the fates of two targets. 4 Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. 5 Second Chance: Reroll one attack roll, saving throw, skill check, or ability check. 6 Geas/Quest: As lesser geas, plus it affects any creature. 7 Moment of Prescience: You gain insight bonus on single attack roll, check, or save. 8 Bestow Greater Curse: -12 to an ability score; -8 on attack rolls, saves, and checks; or 75% chance of losing each action. 9 Master Destiny: As second chance except you can reroll one roll per round and keep the better of the two results. [CENTER]REALM[/CENTER] You create a kingdom of absolute order, in which everything moves according to pre-established patterns, like a clock. [B]Hazards:[/B] There are no intrinsic hazards in such realms, however, there is a risk of being trapped in the internal mechanisms of the plan and never being able to leave it again. [B]Inhabitants:[/B] Creatures intrinsically linked to the concept of destiny, such as the Norn, will be attracted to these realms. [CENTER]Destiny Template (Single Portfolio)[/CENTER] [B]Appearance:[/B] The immortal’s manifestation appears cold and statuesque like a statue. NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted. [B]Demeanor:[/B] These deities are imperturbable towards the world, often with behaviors incomprehensible to those who do not understand the delicate mechanism of fate. [CENTER]Destiny Template (Double Portfolio)[/CENTER] [B]Appearance:[/B] Same as the single portfolio except the immortal’s manifestation seems emotionless, like a construct. [B]Demeanor:[/B] Such immortals’ imperturbability is led to excess. [B](Single) Destiny Portfolio[/B] [TABLE] [TR] [TD][CENTER][B]Divine Status[/B][/CENTER][/TD] [TD][CENTER][B]Ability/[I]Weakness[/I] Gained[/B][/CENTER][/TD] [TD][CENTER][B]Benefit/[I]Penalty[/I][/B][/CENTER][/TD] [TD][CENTER][B]Action[/B][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Disciple[/LEFT][/TD] [TD][LEFT]Spell-like Abilities [I]Predestination Hostile Environment (Chaos)[/I][/LEFT][/TD] [TD][LEFT]Use any destiny destiny spell as spell-like ability [I]You cannot benefit from luck bonuses. Competence penalty (equal to your divine rank) on all die rolls while within a chaos aligned environment[/I][/LEFT][/TD] [TD][CENTER]Standard [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Prophet[/LEFT][/TD] [TD][LEFT]Serendipty (Su)[/LEFT][/TD] [TD][LEFT]You do not treat the roll of a “1” on a d20 as an automatic failure[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Hero-deity[/LEFT][/TD] [TD][LEFT]Destiny's Hand (Ex)[/LEFT][/TD] [TD][LEFT]Once per round you can add your divine rank as bonus to any die roll you make[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Quasi-deity[/LEFT][/TD] [TD][LEFT]Lord of the Chosen (Ex)[/LEFT][/TD] [TD][LEFT]Creatures you summon add your divine rank as an insight bonus to attack rolls, saving throws, and skill checks.[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Demi-deity[/LEFT][/TD] [TD][LEFT]Hand of Fate (Su)[/LEFT][/TD] [TD][LEFT]You can ignore ½ an opponent’s Luck bonuses[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Lesser Deity[/LEFT][/TD] [TD][LEFT]Superior Divine [Effect] (Su)[/LEFT][/TD] [TD][LEFT]Punish enemies with divine energy[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Intermediate Deity[/LEFT][/TD] [TD][LEFT]Uncanny Divine Mastery (Su)[/LEFT][/TD] [TD][LEFT]Punish enemies with divine energy[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Greater Deity[/LEFT][/TD] [TD][LEFT]Quixotic (Su)[/LEFT][/TD] [TD][LEFT]You can choose to reroll each of your die rolls once[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Elder One[/LEFT][/TD] [TD][LEFT]Destiny Messiah (Su) [I]Cosmic Imperfection (Luck)[/I][/LEFT][/TD] [TD][LEFT]You cannot be harmed, either willingly or unwillingly by creatures bound by destiny* [I]One artifact in the universe can defeat your cosmic string ability[/I][/LEFT][/TD] [TD][CENTER]n/a [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Old One[/LEFT][/TD] [TD][LEFT]Rune of Destiny (Su)[/LEFT][/TD] [TD][LEFT]Allies in your divine aura always use the best possible die rolls[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [/TABLE] *creatures bound by destiny are those creatures under an effect which dictates a specific course of action or result like geas/quest [B](Double) Destiny Portfolio[/B] [TABLE] [TR] [TD][CENTER][B]Divine Status[/B][/CENTER][/TD] [TD][CENTER][B]Ability/[I]Weakness[/I] Gained[/B][/CENTER][/TD] [TD][CENTER][B]Benefit/[I]Penalty[/I][/B][/CENTER][/TD] [TD][CENTER][B]Action[/B][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Disciple[/LEFT][/TD] [TD][LEFT]Spell-like Abilities [I]Predestination Hostile Environment (Chaos)[/I][/LEFT][/TD] [TD][LEFT]Use two destiny domain spell as spell-like abilities each round [I]You cannot benefit from luck bonuses. Competence penalty (equal to double your divine rank) on all die rolls while within a chaos aligned environment (excluding yourself)[/I][/LEFT][/TD] [TD][CENTER]Standard+Swift [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Prophet[/LEFT][/TD] [TD][LEFT]Mirror of Fate (Su)[/LEFT][/TD] [TD][LEFT]Foes within your divine do not treat the roll of a “20” as an automatic success[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Hero-deity[/LEFT][/TD] [TD][LEFT]Destiny’s Champion (Ex)[/LEFT][/TD] [TD][LEFT]Once per round you can add twice your divine rank as bonus to any die roll[/LEFT][/TD] [TD][CENTER]n/a[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Quasi-deity[/LEFT][/TD] [TD][LEFT]Prince of the Chosen (Ex)[/LEFT][/TD] [TD][LEFT]Creatures you summon add twice your divine rank as an insight bonus to attack rolls, saving throws, and skill checks[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Demi-deity[/LEFT][/TD] [TD][LEFT]Avatar of Fate (Su)[/LEFT][/TD] [TD][LEFT]You can ignore an opponent’s Luck bonuses[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Lesser Deity[/LEFT][/TD] [TD][LEFT]Superior Divine [Effect] (x2 HD) (Su)[/LEFT][/TD] [TD][LEFT]Punish enemies with divine energy[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Intermediate Deity[/LEFT][/TD] [TD][LEFT]Uncanny Divine Mastery (x2 HD) (Su)[/LEFT][/TD] [TD][LEFT]Punish enemies with divine energy[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Greater Deity[/LEFT][/TD] [TD][LEFT]Favored Soul[/LEFT][/TD] [TD][LEFT]50% chance that day of gaining regeneration equal to your HD[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Elder One[/LEFT][/TD] [TD][LEFT]Inner Eye (Su) [I]Cosmic Imperfection (Luck)[/I][/LEFT][/TD] [TD][LEFT]You always use the best possible die rolls [I]Two artifacts in the universe can defeat your cosmic string ability[/I][/LEFT][/TD] [TD][CENTER]n/a [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Old One[/LEFT][/TD] [TD][LEFT]Weaver of Destiny[/LEFT][/TD] [TD][LEFT]Enemies must make two saves against your attacks and take the worst result[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]First One[/LEFT][/TD] [TD][LEFT]Evil Eye[/LEFT][/TD] [TD][LEFT]Enemies within your divine aura use the worst possible die rolls[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [/TABLE] [/QUOTE]
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