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<blockquote data-quote="Beefermatic" data-source="post: 8684609" data-attributes="member: 6670757"><p>No this is entirely broken.</p><p></p><p>Abrogation is a necessary thing, without it combat doesn't really function. Expecting people to have the exact nullifying ability score (which only works in certain cases) is expecting things to be way too niche, people only have so many abilities to spend so this puts an unnecessary "evolution" pressure on your PCs and any Non player character you create as what could effectively be just handled with Abrogate has to be handled in the reverse but with each ability score. </p><p></p><p>Example: someone with infinite strength has this ability, you'd need infinite strength as well to counter it as the person will definitely have associated abilities to maximize that power. Moreover infinite str equals infinite VSC meaning infinite Con as well as the higher your str the higher your Con but lower your dex. So you'll literally need another person with not just infinite str but hopefully any other associated abilities so even if they can counter they can capitalize on it. In other words in makes combat 10x more complicated than it needs to be. Just like Perfect Defense, Ultimate Weapon Specialization etc, or any other invincible power, just nullify it, and fight them on more even footing. </p><p></p><p>Making it so people can't lose their ability scores is basically the same idea as just making it so they effectively get infinite health as a cosmic ability. Coupling this power with legendary ability score, total ability score, digestio, and/or equilibrium would make any character invincible.</p><p></p><p>I think someone a few years ago made an ability similar to this. I think I had the same critique. It sounds cool on paper but actually running a battle involves both your party and the enemies they fight to have weaknesses. This is far too strong for any level of power.</p><p></p><p> Players simply need to deal with the idea that their invincible character can be made vulnerable and they're rarely going to just steamroll an enemy or situation with impunity, I mean they have to understand that if they want to have a campaign. If they're invulnerable, and there's no mitigating it, it's going to make making a storyline for them pretty difficult.</p><p></p><p>Likewise if your party can't stop an enemy no matter what, it's it's same issue but simply reversed.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8684609, member: 6670757"] No this is entirely broken. Abrogation is a necessary thing, without it combat doesn't really function. Expecting people to have the exact nullifying ability score (which only works in certain cases) is expecting things to be way too niche, people only have so many abilities to spend so this puts an unnecessary "evolution" pressure on your PCs and any Non player character you create as what could effectively be just handled with Abrogate has to be handled in the reverse but with each ability score. Example: someone with infinite strength has this ability, you'd need infinite strength as well to counter it as the person will definitely have associated abilities to maximize that power. Moreover infinite str equals infinite VSC meaning infinite Con as well as the higher your str the higher your Con but lower your dex. So you'll literally need another person with not just infinite str but hopefully any other associated abilities so even if they can counter they can capitalize on it. In other words in makes combat 10x more complicated than it needs to be. Just like Perfect Defense, Ultimate Weapon Specialization etc, or any other invincible power, just nullify it, and fight them on more even footing. Making it so people can't lose their ability scores is basically the same idea as just making it so they effectively get infinite health as a cosmic ability. Coupling this power with legendary ability score, total ability score, digestio, and/or equilibrium would make any character invincible. I think someone a few years ago made an ability similar to this. I think I had the same critique. It sounds cool on paper but actually running a battle involves both your party and the enemies they fight to have weaknesses. This is far too strong for any level of power. Players simply need to deal with the idea that their invincible character can be made vulnerable and they're rarely going to just steamroll an enemy or situation with impunity, I mean they have to understand that if they want to have a campaign. If they're invulnerable, and there's no mitigating it, it's going to make making a storyline for them pretty difficult. Likewise if your party can't stop an enemy no matter what, it's it's same issue but simply reversed. [/QUOTE]
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