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<blockquote data-quote="Obly99" data-source="post: 8706338" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Space Portfolio</span></strong></p><p></p><p><strong>Aspects:</strong> Distance, infinity</p><p></p><p><strong>Opposed Portfolio:</strong> Entropy</p><p></p><p><strong>Examples: </strong>Yog-Sothoth (Lovecraft)</p><p></p><p><strong>Favored Animal:</strong> Dimensional Shambler (unnatural)</p><p></p><p><strong>Favored Class:</strong> Wizard</p><p></p><p><strong>Favored Place:</strong> Dimensional Fractures</p><p></p><p><strong>Favored Sacrifice:</strong> Maps</p><p></p><p><strong>Favored Time: </strong>Rain of shooting stars</p><p></p><p><strong>Favored Weapon:</strong> Guisarme</p><p></p><p><strong>Portfolio Trial:</strong> Collapse a space in a smaller size</p><p></p><p><strong>Prerequisites:</strong> -</p><p></p><p><strong>Symbol:</strong> Sextant</p><p></p><p><strong>Typical Quote:</strong> "Space passes through Time like the Body into the Soul."</p><p></p><p></p><p></p><p></p><p style="text-align: center">SPACE DOMAIN</p><p></p><p><strong>Granted Power:</strong> You gain the Spacetime Shifting ability.</p><p></p><p>Spacetime Shifting (Ex): Reality constantly reconfigures in your vicinity. This causes all attacks against you to suffer a 20% miss chance (50% if double portfolio). True seeing (if hightened to a spell level equal to your divine rank negate this effect (or reduce to 20% for double porfolio). You can take actions normally after using dimension door effects. While under an effect that block teleport effects (like of a dimensional anchor or dimensional lock spell) you can ignore the effect for 1 round by making a Knowledge (planes) check (DC 10 + caster level/HD of the effect + divine rank of the generator of the effect) as a free action.</p><p></p><p>1 Guardian Armor: Teleport armor you are wearing off of you and onto an ally within range.</p><p></p><p>2 Apport Object: Send or receive a small object via teleportation.</p><p></p><p>3 Urban Step: Step into one doorway and out another.</p><p></p><p>4 Dimension Door: Teleports you a short distance.</p><p></p><p>5 Teleport: Instantly transports you as far as 100 miles per level.</p><p></p><p>6 Plane Shift: As many as eight subjects travel to another plane.</p><p></p><p>7 Greater Teleport: As teleport, but no range limit and no off-target arrival.</p><p></p><p>8 Maze: Traps subject in extradimensional maze.</p><p></p><p>9 Interplanetary Teleport: Teleport to another planet.</p><p></p><p style="text-align: center">REALM</p><p></p><p>You create an infinite kingdom where space seems to warp endlessly while at other times it seems to compress thousands of miles into a few millimeters.</p><p></p><p><strong>Hazards:</strong> There are no intrinsic hazards in such realms, however, people unfamiliar with the type of environment have difficulty finding their way around. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost.</p><p></p><p><strong>Inhabitants:</strong> Creatures that move through space like the Dimensional Shambler will be attracted to these realms.</p><p></p><p style="text-align: center">Space Template (Single Portfolio)</p><p></p><p><strong>Appearance:</strong> Part of the immortal seems composed of the stars of the cosmos. Usually however, it is dependant on the second portfolio.</p><p></p><p>NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.</p><p></p><p><strong>Demeanor:</strong> Sometimes the immortal is not comfortable with the dimensions he is in and will try to distort the space around him.</p><p></p><p style="text-align: center">Space Template (Double Portfolio)</p><p></p><p><strong>Appearance:</strong> When you look at the immortal, you seem to look at the whole universe.</p><p></p><p><strong>Behavior: </strong>The immortal is constantly trying to distort the space around him.</p><p></p><p><strong>(Single) Space Portfolio</strong></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Divine Status</strong></p> </td><td><p style="text-align: center"><strong>Ability/<em>Weakness</em> Gained</strong></p> </td><td><p style="text-align: center"><strong>Benefit/<em>Penalty</em></strong></p> </td><td><p style="text-align: center"><strong>Action</strong></p> </td></tr><tr><td><p style="text-align: left">Disciple</p> </td><td><p style="text-align: left">Spell-like Abilities<br /> <em>Hostile Environment<br /> (lock) (Ex)<br /> <br /> Cold Vulnerability (Ex)</em></p> </td><td><p style="text-align: left">Use any space domain spell as spell-like ability<br /> <br /> <em>Competence penalty (equal to your divine rank) on all die rolls while in an area that block dimensional travel<br /> <br /> Suffer 50% extra damage from cold based attacks and spells</em></p> </td><td><p style="text-align: center">Standard<br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Prophet</p> </td><td><p style="text-align: left">Eternal Freedom (Ex)</p> </td><td><p style="text-align: left">You are immune to spells and effects which impede movement</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Hero-deity</p> </td><td><p style="text-align: left">Dimension Hole (Ex)</p> </td><td><p style="text-align: left">Competence bonus to attack rolls damage rolls and armor class equal to your divine rank after using a conjuration effect for a number of minutes equal to your divine rank</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Quasi-deity</p> </td><td><p style="text-align: left">Dimensional Summon (Ex)</p> </td><td><p style="text-align: left">A summoned creature can summon or otherwise conjure another creature, and can it use any teleportation or planar travel abilities</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Demi-deity</p> </td><td><p style="text-align: left">Hyperdimensional Body (Su)</p> </td><td><p style="text-align: left">Gains the Hyperdimensional Body ability of a Great Old One</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Lesser Deity</p> </td><td><p style="text-align: left">Superior Black Hole [Effect] (Su)</p> </td><td><p style="text-align: left">Assault your enemies with gravity attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Intermediate Deity</p> </td><td><p style="text-align: left">Uncanny Black Hole Mastery (Su)</p> </td><td><p style="text-align: left">Assault your enemies with gravity attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Greater Deity</p> </td><td><p style="text-align: left">Dimensional Lord (Ex)</p> </td><td><p style="text-align: left">You gain regeneration equal to ½ your HD after using a conjuration effect for a number of minutes equal to your divine rank</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Elder One</p> </td><td><p style="text-align: left">Dimensional Rip (Su)<br /> <em>Cosmic Imperfection (Entropy)</em></p> </td><td><p style="text-align: left">Gains the Dimensional Rip ability of a Great Old One with the difference that you can move creatures between every Plane, not only the Material plane, the Dark Tapestry, the Dreamlands or Leng<br /> <br /> <em>One artifact in the universe can defeat your cosmic string ability</em></p> </td><td><p style="text-align: center">Standard<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Old One</p> </td><td><p style="text-align: left">Nebulous (Ex)</p> </td><td><p style="text-align: left">You are intangible and difficult to hit</p> </td><td><p style="text-align: center">Always Active</p> </td></tr></table><p></p><p><strong>(Double) Space Portfolio</strong></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Divine Status</strong></p> </td><td><p style="text-align: center"><strong>Ability/<em>Weakness</em> Gained</strong></p> </td><td><p style="text-align: center"><strong>Benefit/<em>Penalty</em></strong></p> </td><td><p style="text-align: center"><strong>Action</strong></p> </td></tr><tr><td><p style="text-align: left">Disciple</p> </td><td><p style="text-align: left">Spell-like Abilities<br /> <em>Hostile Environment<br /> (lock) (Ex)<br /> <br /> Cold Vulnerability (Ex)</em></p> </td><td><p style="text-align: left">Use any space domain spell as spell-like ability<br /> <br /> <em>Competence penalty (equal to double your divine rank) on all die rolls while in an area that block dimensional travel<br /> <br /> Suffer 100% extra damage from cold based attacks and spells</em></p> </td><td><p style="text-align: center">Standard+Swift<br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Prophet</p> </td><td><p style="text-align: left">Distant Gaze (Su)</p> </td><td><p style="text-align: left">Your gaze can expel targets from the plane</p> </td><td><p style="text-align: center">Free and Standard</p> </td></tr><tr><td><p style="text-align: left">Hero-deity</p> </td><td><p style="text-align: left">Dimensional Life (Ex)</p> </td><td><p style="text-align: left">Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank after using a conjuration effect for 10 minutes per your divine rank</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Quasi-deity</p> </td><td><p style="text-align: left">Perfect Summoning (conjuration) (Ex)</p> </td><td><p style="text-align: left">Creatures that have planar travel abilities (spell-like, etc.) summoned have 200% more HD</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Demi-deity</p> </td><td><p style="text-align: left">Reality Shift (Su)</p> </td><td><p style="text-align: left">Gains the Reality Shift ability of a Great Old One with the difference that you can shift between every Plane, not only the Material plane, the Dark Tapestry, the Dreamlands or Leng and the senses and attack extend to the Transitive Planes/Material Plane instead of the usual</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Lesser Deity</p> </td><td><p style="text-align: left">Superior Black Hole [Effect] (Su) (x2 HD)</p> </td><td><p style="text-align: left">Assault your enemies with gravity attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Intermediate Deity</p> </td><td><p style="text-align: left">Uncanny Black Hole Mastery (Su) (x2 HD)</p> </td><td><p style="text-align: left">Assault your enemies with gravity attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Greater Deity</p> </td><td><p style="text-align: left">Dimensional Emperor (Ex)</p> </td><td><p style="text-align: left">You gain regeneration equal to your HD after using a conjuration effect for a number of minutes equal to your divine rank</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Elder One</p> </td><td><p style="text-align: left">Starflight (Su)<br /> <em>Cosmic Imperfection (Entropy)</em></p> </td><td><p style="text-align: left">As the Helioedes ability of the same name (2d4 rounds within a solar system; 1d6 hours beyond)<br /> <br /> <em>Two artifacts in the universe can defeat your cosmic string ability</em></p> </td><td><p style="text-align: center">Free<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Old One</p> </td><td><p style="text-align: left">Oblique Strike (Su)</p> </td><td><p style="text-align: left">Injure one opponent by attacking another within your aura</p> </td><td><p style="text-align: center">Free</p> </td></tr><tr><td><p style="text-align: left">First One</p> </td><td><p style="text-align: left">Interdimensional (Ex)</p> </td><td><p style="text-align: left">75% chance to avoid any attack or spell (stacks with incorporeality)</p> </td><td><p style="text-align: center">Always Active</p> </td></tr></table><p></p><p>BLACK HOLE [EFFECT] (SU) (Divine Ability)</p><p></p><p>Destroy your foes with gravity based attacks.</p><p></p><p>Prerequisites: Space Portfolio.</p><p></p><p>Benefit: The effect deals d8 bludgeoning damage per hit die of the deity. Creature that take damage must make a Reflex save, with the same DC of the version of the Effect or be moved to any square that is included in the area of effect. For effect form that are not area (Beam, Blood, Hand, and Strike) a failed Reflex allows the immortal to move the creature anywhere in its Divine Aura. The Reflex save is DC 20 + immortal’s Charisma modifier + immortal’s divine rank for the form without DC (Beam, Hand, and Strike).</p><p></p><p>Special: This effect can be taken multiple times and its effects stack.</p><p></p><p>Each time it is taken it either applies to a different effect (see pages 116- 117), or it applies to the same effect as follows:</p><p></p><p>Taken twice = Greater [Black Hole] [Effect], original effect doubled.</p><p></p><p>Taken three times = Superior [Black Hole] [Effect], original effect tripled.</p><p></p><p>Taken four times = Perfect [Black Hole] [Effect], original effect quadrupled.</p><p></p><p>Taken five times = [Black Hole] Mastery, use any type of [aligned] effect.</p><p></p><p>Taken six times = Uncanny [Black Hole] Mastery, shape area effects to only target enemies.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8706338, member: 7035194"] [CENTER][B][SIZE=7]Space Portfolio[/SIZE][/B][/CENTER] [B]Aspects:[/B] Distance, infinity [B]Opposed Portfolio:[/B] Entropy [B]Examples: [/B]Yog-Sothoth (Lovecraft) [B]Favored Animal:[/B] Dimensional Shambler (unnatural) [B]Favored Class:[/B] Wizard [B]Favored Place:[/B] Dimensional Fractures [B]Favored Sacrifice:[/B] Maps [B]Favored Time: [/B]Rain of shooting stars [B]Favored Weapon:[/B] Guisarme [B]Portfolio Trial:[/B] Collapse a space in a smaller size [B]Prerequisites:[/B] - [B]Symbol:[/B] Sextant [B]Typical Quote:[/B] "Space passes through Time like the Body into the Soul." [CENTER]SPACE DOMAIN[/CENTER] [B]Granted Power:[/B] You gain the Spacetime Shifting ability. Spacetime Shifting (Ex): Reality constantly reconfigures in your vicinity. This causes all attacks against you to suffer a 20% miss chance (50% if double portfolio). True seeing (if hightened to a spell level equal to your divine rank negate this effect (or reduce to 20% for double porfolio). You can take actions normally after using dimension door effects. While under an effect that block teleport effects (like of a dimensional anchor or dimensional lock spell) you can ignore the effect for 1 round by making a Knowledge (planes) check (DC 10 + caster level/HD of the effect + divine rank of the generator of the effect) as a free action. 1 Guardian Armor: Teleport armor you are wearing off of you and onto an ally within range. 2 Apport Object: Send or receive a small object via teleportation. 3 Urban Step: Step into one doorway and out another. 4 Dimension Door: Teleports you a short distance. 5 Teleport: Instantly transports you as far as 100 miles per level. 6 Plane Shift: As many as eight subjects travel to another plane. 7 Greater Teleport: As teleport, but no range limit and no off-target arrival. 8 Maze: Traps subject in extradimensional maze. 9 Interplanetary Teleport: Teleport to another planet. [CENTER]REALM[/CENTER] You create an infinite kingdom where space seems to warp endlessly while at other times it seems to compress thousands of miles into a few millimeters. [B]Hazards:[/B] There are no intrinsic hazards in such realms, however, people unfamiliar with the type of environment have difficulty finding their way around. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost. [B]Inhabitants:[/B] Creatures that move through space like the Dimensional Shambler will be attracted to these realms. [CENTER]Space Template (Single Portfolio)[/CENTER] [B]Appearance:[/B] Part of the immortal seems composed of the stars of the cosmos. Usually however, it is dependant on the second portfolio. NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted. [B]Demeanor:[/B] Sometimes the immortal is not comfortable with the dimensions he is in and will try to distort the space around him. [CENTER]Space Template (Double Portfolio)[/CENTER] [B]Appearance:[/B] When you look at the immortal, you seem to look at the whole universe. [B]Behavior: [/B]The immortal is constantly trying to distort the space around him. [B](Single) Space Portfolio[/B] [TABLE] [TR] [TD][CENTER][B]Divine Status[/B][/CENTER][/TD] [TD][CENTER][B]Ability/[I]Weakness[/I] Gained[/B][/CENTER][/TD] [TD][CENTER][B]Benefit/[I]Penalty[/I][/B][/CENTER][/TD] [TD][CENTER][B]Action[/B][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Disciple[/LEFT][/TD] [TD][LEFT]Spell-like Abilities [I]Hostile Environment (lock) (Ex) Cold Vulnerability (Ex)[/I][/LEFT][/TD] [TD][LEFT]Use any space domain spell as spell-like ability [I]Competence penalty (equal to your divine rank) on all die rolls while in an area that block dimensional travel Suffer 50% extra damage from cold based attacks and spells[/I][/LEFT][/TD] [TD][CENTER]Standard [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Prophet[/LEFT][/TD] [TD][LEFT]Eternal Freedom (Ex)[/LEFT][/TD] [TD][LEFT]You are immune to spells and effects which impede movement[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Hero-deity[/LEFT][/TD] [TD][LEFT]Dimension Hole (Ex)[/LEFT][/TD] [TD][LEFT]Competence bonus to attack rolls damage rolls and armor class equal to your divine rank after using a conjuration effect for a number of minutes equal to your divine rank[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Quasi-deity[/LEFT][/TD] [TD][LEFT]Dimensional Summon (Ex)[/LEFT][/TD] [TD][LEFT]A summoned creature can summon or otherwise conjure another creature, and can it use any teleportation or planar travel abilities[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Demi-deity[/LEFT][/TD] [TD][LEFT]Hyperdimensional Body (Su)[/LEFT][/TD] [TD][LEFT]Gains the Hyperdimensional Body ability of a Great Old One[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Lesser Deity[/LEFT][/TD] [TD][LEFT]Superior Black Hole [Effect] (Su)[/LEFT][/TD] [TD][LEFT]Assault your enemies with gravity attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Intermediate Deity[/LEFT][/TD] [TD][LEFT]Uncanny Black Hole Mastery (Su)[/LEFT][/TD] [TD][LEFT]Assault your enemies with gravity attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Greater Deity[/LEFT][/TD] [TD][LEFT]Dimensional Lord (Ex)[/LEFT][/TD] [TD][LEFT]You gain regeneration equal to ½ your HD after using a conjuration effect for a number of minutes equal to your divine rank[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Elder One[/LEFT][/TD] [TD][LEFT]Dimensional Rip (Su) [I]Cosmic Imperfection (Entropy)[/I][/LEFT][/TD] [TD][LEFT]Gains the Dimensional Rip ability of a Great Old One with the difference that you can move creatures between every Plane, not only the Material plane, the Dark Tapestry, the Dreamlands or Leng [I]One artifact in the universe can defeat your cosmic string ability[/I][/LEFT][/TD] [TD][CENTER]Standard [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Old One[/LEFT][/TD] [TD][LEFT]Nebulous (Ex)[/LEFT][/TD] [TD][LEFT]You are intangible and difficult to hit[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [/TABLE] [B](Double) Space Portfolio[/B] [TABLE] [TR] [TD][CENTER][B]Divine Status[/B][/CENTER][/TD] [TD][CENTER][B]Ability/[I]Weakness[/I] Gained[/B][/CENTER][/TD] [TD][CENTER][B]Benefit/[I]Penalty[/I][/B][/CENTER][/TD] [TD][CENTER][B]Action[/B][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Disciple[/LEFT][/TD] [TD][LEFT]Spell-like Abilities [I]Hostile Environment (lock) (Ex) Cold Vulnerability (Ex)[/I][/LEFT][/TD] [TD][LEFT]Use any space domain spell as spell-like ability [I]Competence penalty (equal to double your divine rank) on all die rolls while in an area that block dimensional travel Suffer 100% extra damage from cold based attacks and spells[/I][/LEFT][/TD] [TD][CENTER]Standard+Swift [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Prophet[/LEFT][/TD] [TD][LEFT]Distant Gaze (Su)[/LEFT][/TD] [TD][LEFT]Your gaze can expel targets from the plane[/LEFT][/TD] [TD][CENTER]Free and Standard[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Hero-deity[/LEFT][/TD] [TD][LEFT]Dimensional Life (Ex)[/LEFT][/TD] [TD][LEFT]Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank after using a conjuration effect for 10 minutes per your divine rank[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Quasi-deity[/LEFT][/TD] [TD][LEFT]Perfect Summoning (conjuration) (Ex)[/LEFT][/TD] [TD][LEFT]Creatures that have planar travel abilities (spell-like, etc.) summoned have 200% more HD[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Demi-deity[/LEFT][/TD] [TD][LEFT]Reality Shift (Su)[/LEFT][/TD] [TD][LEFT]Gains the Reality Shift ability of a Great Old One with the difference that you can shift between every Plane, not only the Material plane, the Dark Tapestry, the Dreamlands or Leng and the senses and attack extend to the Transitive Planes/Material Plane instead of the usual[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Lesser Deity[/LEFT][/TD] [TD][LEFT]Superior Black Hole [Effect] (Su) (x2 HD)[/LEFT][/TD] [TD][LEFT]Assault your enemies with gravity attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Intermediate Deity[/LEFT][/TD] [TD][LEFT]Uncanny Black Hole Mastery (Su) (x2 HD)[/LEFT][/TD] [TD][LEFT]Assault your enemies with gravity attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Greater Deity[/LEFT][/TD] [TD][LEFT]Dimensional Emperor (Ex)[/LEFT][/TD] [TD][LEFT]You gain regeneration equal to your HD after using a conjuration effect for a number of minutes equal to your divine rank[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Elder One[/LEFT][/TD] [TD][LEFT]Starflight (Su) [I]Cosmic Imperfection (Entropy)[/I][/LEFT][/TD] [TD][LEFT]As the Helioedes ability of the same name (2d4 rounds within a solar system; 1d6 hours beyond) [I]Two artifacts in the universe can defeat your cosmic string ability[/I][/LEFT][/TD] [TD][CENTER]Free [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Old One[/LEFT][/TD] [TD][LEFT]Oblique Strike (Su)[/LEFT][/TD] [TD][LEFT]Injure one opponent by attacking another within your aura[/LEFT][/TD] [TD][CENTER]Free[/CENTER][/TD] [/TR] [TR] [TD][LEFT]First One[/LEFT][/TD] [TD][LEFT]Interdimensional (Ex)[/LEFT][/TD] [TD][LEFT]75% chance to avoid any attack or spell (stacks with incorporeality)[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [/TABLE] BLACK HOLE [EFFECT] (SU) (Divine Ability) Destroy your foes with gravity based attacks. Prerequisites: Space Portfolio. Benefit: The effect deals d8 bludgeoning damage per hit die of the deity. Creature that take damage must make a Reflex save, with the same DC of the version of the Effect or be moved to any square that is included in the area of effect. For effect form that are not area (Beam, Blood, Hand, and Strike) a failed Reflex allows the immortal to move the creature anywhere in its Divine Aura. The Reflex save is DC 20 + immortal’s Charisma modifier + immortal’s divine rank for the form without DC (Beam, Hand, and Strike). Special: This effect can be taken multiple times and its effects stack. Each time it is taken it either applies to a different effect (see pages 116- 117), or it applies to the same effect as follows: Taken twice = Greater [Black Hole] [Effect], original effect doubled. Taken three times = Superior [Black Hole] [Effect], original effect tripled. Taken four times = Perfect [Black Hole] [Effect], original effect quadrupled. Taken five times = [Black Hole] Mastery, use any type of [aligned] effect. Taken six times = Uncanny [Black Hole] Mastery, shape area effects to only target enemies. [/QUOTE]
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