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<blockquote data-quote="Obly99" data-source="post: 8708675" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">The Goal of All Life is Death (Epic Spell)</span></strong></p><p></p><p>Necromancy</p><p></p><p><strong>Spellcraft DC:</strong> 122</p><p></p><p><strong>Components: </strong>V, S</p><p></p><p><strong>Casting time:</strong> 2 rounds</p><p></p><p><strong>Range:</strong> personal</p><p></p><p><strong>Target: </strong>you</p><p></p><p><strong>Duration: </strong>instantaneous</p><p></p><p><strong>To Develop:</strong> 1,098,000 gp; 21 days; Seed: slay (DC 25). Factor: ignore spell resistance (+8 DC), quadrupled all effects (+30 DC), ignore all immunities (+30 DC), remove attack rolls (+5 DC), require the casting of another spell (-2 DC), increase the DC of counterspell (+10 DC), increase casting time to 2 rounds (-4 DC), add your caster level the DC of subject’s save (+20 DC).</p><p></p><p>“<em>In an instant, a clock with its hands marking the twelve o’clock position appeared behind the caster’s back. While the caster was busy dodging the barbarian’s attacks, twelve seconds passed. Having completed a full revolution, once again, the hand on the clock pointed toward the sky. And the caster’s secret weapon activated. He then cast a spell. [Wail of the Banshee]. A woman’s scream rang throughout the surroundings like a ripple. It was a shout with an instant death effect. That moment—the world died.”</em></p><p></p><p>To cast this spell you need to have prepared, if you are a prepared spell caster, at least one other spell that deals damage. If you are a spontaneous caster, you need to have at least a remaining spell slot for a spell level in which you know at least one spell that deals damage. If you have spell-like ability, you need to have at least a remaining spell-like ability that deals damage. During the 2 rounds of casting, you can take a move action each round but only to move with your movement speed, you cannot use thise move action for use move equivalent actions.</p><p></p><p>At the end of the your second round’s casting this spell, you can cast any spell or spell-like ability that deals damage as a free action, despite any normal casting time and without provoking attack of opportunity. All the effects (duration, range, area, damage, number of targets, etc.) of che chosen spell is quadrupled and maximized, ignoring all immunities (like immunity to necromancy, death effects and Fortitude save of constructs and undead if casting a wail of the banshee), ignoring any spell resistance, any saving throw or DC of the effect increase by a value equal to your caster level, the DC for counterspelling it increase by a value equal to your spellcasting modifier (minimum +10), in addition to automatically hitting the targets with no need for attack rolls (but for this, it cannot be a critical hit). The spell casted can have metamagic feats applied to it.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8708675, member: 7035194"] [CENTER][B][SIZE=7]The Goal of All Life is Death (Epic Spell)[/SIZE][/B][/CENTER] Necromancy [B]Spellcraft DC:[/B] 122 [B]Components: [/B]V, S [B]Casting time:[/B] 2 rounds [B]Range:[/B] personal [B]Target: [/B]you [B]Duration: [/B]instantaneous [B]To Develop:[/B] 1,098,000 gp; 21 days; Seed: slay (DC 25). Factor: ignore spell resistance (+8 DC), quadrupled all effects (+30 DC), ignore all immunities (+30 DC), remove attack rolls (+5 DC), require the casting of another spell (-2 DC), increase the DC of counterspell (+10 DC), increase casting time to 2 rounds (-4 DC), add your caster level the DC of subject’s save (+20 DC). “[I]In an instant, a clock with its hands marking the twelve o’clock position appeared behind the caster’s back. While the caster was busy dodging the barbarian’s attacks, twelve seconds passed. Having completed a full revolution, once again, the hand on the clock pointed toward the sky. And the caster’s secret weapon activated. He then cast a spell. [Wail of the Banshee]. A woman’s scream rang throughout the surroundings like a ripple. It was a shout with an instant death effect. That moment—the world died.”[/I] To cast this spell you need to have prepared, if you are a prepared spell caster, at least one other spell that deals damage. If you are a spontaneous caster, you need to have at least a remaining spell slot for a spell level in which you know at least one spell that deals damage. If you have spell-like ability, you need to have at least a remaining spell-like ability that deals damage. During the 2 rounds of casting, you can take a move action each round but only to move with your movement speed, you cannot use thise move action for use move equivalent actions. At the end of the your second round’s casting this spell, you can cast any spell or spell-like ability that deals damage as a free action, despite any normal casting time and without provoking attack of opportunity. All the effects (duration, range, area, damage, number of targets, etc.) of che chosen spell is quadrupled and maximized, ignoring all immunities (like immunity to necromancy, death effects and Fortitude save of constructs and undead if casting a wail of the banshee), ignoring any spell resistance, any saving throw or DC of the effect increase by a value equal to your caster level, the DC for counterspelling it increase by a value equal to your spellcasting modifier (minimum +10), in addition to automatically hitting the targets with no need for attack rolls (but for this, it cannot be a critical hit). The spell casted can have metamagic feats applied to it. [/QUOTE]
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