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<blockquote data-quote="Obly99" data-source="post: 8824982" data-attributes="member: 7035194"><p>Some of this abilities are revisited of mythic feats found in Wayfinder #17 (<a href="https://paizo.com/products/btpy9t9b" target="_blank">paizo.com - Wayfinder #17 (PFRPG) PDF</a>)</p><p><span style="font-size: 18px"><strong>Angelic Companion [Epic]</strong></span></p><p><em>Your companion creature is one of the heavenly hosts.</em></p><p><strong>Prerequisites</strong>: A familiar, animal companion, or bonded mount with the celestial template.</p><p><strong>Benefits:</strong> Your companion drops its celestial template and acquires the half-celestial template.</p><p></p><p><span style="font-size: 18px"><strong>Familiar Masque [Epic, Familiar]</strong></span></p><p><em>You can take the form of another, similar creature.</em></p><p><strong>Prerequisites:</strong> Shapechange monster ability, familiar.</p><p><strong>Benefit:</strong> You replace one of your alternate forms with the form of any one creature of your same type and size, although different subtypes are possible. Detect chaos/evil/good/law will detect the disguised form’s alignment, but more powerful divinations reveal your true alignment. You don’t receive</p><p>any of the disguised form’s abilities. You appear as the same individual each time you take this form.</p><p>Special: Feats meant for familiars can be switched out for a familiar’s default feats (as listed in the familiar’s statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and — like all new feats from supplemental sources — the new feats</p><p>should be approved by the GM before being integrated into play.</p><p></p><p><strong><span style="font-size: 18px">Fiendish Companion [Epic]</span></strong></p><p><em>Your companion creature is one of the Pit.</em></p><p><strong>Prerequisites</strong>: A familiar, animal companion, or bonded mount with the fiendish template.</p><p><strong>Benefits:</strong> Your companion drops its fiendish template and acquires the half-fiend template.</p><p></p><p><span style="font-size: 18px"><strong>Greater Familiar [Divine]</strong></span></p><p><em>You can choose a more powerful creature as your familiar.</em></p><p><strong>Prerequisites:</strong> Ability to acquire a new familiar, Improved Familiar feat, caster level 12th.</p><p><strong>Benefit: </strong>Any willing creature with a CR equal to 1/3 your spellcaster level or less and without class levels can become your familiar. All the rules for normal and improved familiars apply to greater familiars. Because of the powerful nature of this ability, for the racial ability DC and all they variables (including integrated class features or abilities from template, like the Hyperborean), they are only calculated using the base creature HD, not the master character level or gained with Legendary Companion Divine Ability.</p><p><strong>Special:</strong> The creature must be suited for your portfolios and concept as a deity (a Phistophilus devil is well suited for a Deity with Evil and Law portfolios but for a Deity with the Destruction and Fire portfolio a Red Dragon is more suited). For gaining a non-suited creature you must make an appropriate quest.</p><p></p><p><span style="font-size: 18px"><strong>Divine Familiar [Divine]</strong></span></p><p><em>You share a tiny bit of your divine nature with your familiar.</em></p><p><strong>Prerequisites: </strong>Must have a familiar or spirit animal.</p><p><strong>Benefit: </strong>Your familiar gains 1 DR and 1 Divine Ability slot. The familiar must respect any prerequisites for this ability. Unlike normal, it cannot give up 6 feats for 1 Divine Ability slot. Instead of a Divine Ability (at the GM’s discretion), it can gain one monster mythic abilities suitable for a creature of its type, or one ability from its master’s mythic path (if any). You can take this ability more than once; each time you select it, your familiar gains an additional Divine Rank and Divine Ability, up to a maximum of 1/2 of your own current DR.</p><p></p><p><span style="font-size: 18px"><strong>Familiar Cohort [Divine]</strong></span></p><p><em>Your familiar is more than a simple pet, they are your most precious ally.</em></p><p><strong>Prerequisite:</strong> Familiar with Int 3+, Improved Familiar, Epic Leadership.</p><p><strong>Benefit:</strong> Your familiar becomes your cohort. Choose one class. The creature’s Hit Dice, hit points, BAB, saving throws, feats and skill ranks are still calculated as normal for a familiar, but it gains class abilities from the chosen class, treating its effective Hit Dice as class levels (up to the maximum cohort level allowed by your leadership score or your level –1, whichever is lower). The familiar cannot multiclass or take prestige class. This includes any relevant ability score modifiers, ability score advancements, and favored class bonuses. If you have, or later take, the Boon Companion feat or the Legendary Familiar Divine Ability, this affects only the creature’s familiar abilities, and not its class abilities.</p><p><strong>Special:</strong> If your familiar have integrated class feature, when you take this ability they are removed. It still count as having integrated class features for meet prerequisites.</p><p></p><p><strong><span style="font-size: 18px">Cosmic Familiar [Cosmic]</span></strong></p><p><em>You share a tiny bit of your cosmic nature with your familiar.</em></p><p><strong>Prerequisites: </strong>Divine Familiar, must have access normally as Cosmic Abilities (not as Esoteric).</p><p><strong>Benefit: </strong>Your familiar gains 1 Cosmic Ability. The familiar must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your familiar gains an additional Cosmic Ability.</p><p></p><p><strong><span style="font-size: 18px">Familiar Versatily [Cosmic]</span></strong></p><p><em>Your familiar is the ultimate versatily.</em></p><p><strong>Prerequisite:</strong> Familiar Cohort.</p><p><strong>Benefit:</strong> Your familiar, with the class granted with Familiar Cohort, can freely multiclass and take prestige class.</p><p></p><p><strong><span style="font-size: 18px">Lord of Familiar [Cosmic]</span></strong></p><p><em>Your familiar can contend with the gods.</em></p><p><strong>Prerequisite:</strong> Familiar Cohort.</p><p><strong>Benefit:</strong> Your familiar gains the Paragon template.</p><p></p><p><strong><span style="font-size: 18px">Transcendental Familiar [Transcendental]</span></strong></p><p><em>You share a tiny bit of your transcendental nature with your familiar.</em></p><p><strong>Prerequisites:</strong> Cosmic Familiar, must have access normally as Transcendental Abilities (not as Esoteric).</p><p><strong>Benefit: </strong>Your familiar gains 1 Transcendental Ability. The familiar must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your familiar gains an additional Transcendental Ability.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8824982, member: 7035194"] Some of this abilities are revisited of mythic feats found in Wayfinder #17 ([URL='https://paizo.com/products/btpy9t9b']paizo.com - Wayfinder #17 (PFRPG) PDF[/URL]) [SIZE=5][B]Angelic Companion [Epic][/B][/SIZE] [I]Your companion creature is one of the heavenly hosts.[/I] [B]Prerequisites[/B]: A familiar, animal companion, or bonded mount with the celestial template. [B]Benefits:[/B] Your companion drops its celestial template and acquires the half-celestial template. [SIZE=5][B]Familiar Masque [Epic, Familiar][/B][/SIZE] [I]You can take the form of another, similar creature.[/I] [B]Prerequisites:[/B] Shapechange monster ability, familiar. [B]Benefit:[/B] You replace one of your alternate forms with the form of any one creature of your same type and size, although different subtypes are possible. Detect chaos/evil/good/law will detect the disguised form’s alignment, but more powerful divinations reveal your true alignment. You don’t receive any of the disguised form’s abilities. You appear as the same individual each time you take this form. Special: Feats meant for familiars can be switched out for a familiar’s default feats (as listed in the familiar’s statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and — like all new feats from supplemental sources — the new feats should be approved by the GM before being integrated into play. [B][SIZE=5]Fiendish Companion [Epic][/SIZE][/B] [I]Your companion creature is one of the Pit.[/I] [B]Prerequisites[/B]: A familiar, animal companion, or bonded mount with the fiendish template. [B]Benefits:[/B] Your companion drops its fiendish template and acquires the half-fiend template. [SIZE=5][B]Greater Familiar [Divine][/B][/SIZE] [I]You can choose a more powerful creature as your familiar.[/I] [B]Prerequisites:[/B] Ability to acquire a new familiar, Improved Familiar feat, caster level 12th. [B]Benefit: [/B]Any willing creature with a CR equal to 1/3 your spellcaster level or less and without class levels can become your familiar. All the rules for normal and improved familiars apply to greater familiars. Because of the powerful nature of this ability, for the racial ability DC and all they variables (including integrated class features or abilities from template, like the Hyperborean), they are only calculated using the base creature HD, not the master character level or gained with Legendary Companion Divine Ability. [B]Special:[/B] The creature must be suited for your portfolios and concept as a deity (a Phistophilus devil is well suited for a Deity with Evil and Law portfolios but for a Deity with the Destruction and Fire portfolio a Red Dragon is more suited). For gaining a non-suited creature you must make an appropriate quest. [SIZE=5][B]Divine Familiar [Divine][/B][/SIZE] [I]You share a tiny bit of your divine nature with your familiar.[/I] [B]Prerequisites: [/B]Must have a familiar or spirit animal. [B]Benefit: [/B]Your familiar gains 1 DR and 1 Divine Ability slot. The familiar must respect any prerequisites for this ability. Unlike normal, it cannot give up 6 feats for 1 Divine Ability slot. Instead of a Divine Ability (at the GM’s discretion), it can gain one monster mythic abilities suitable for a creature of its type, or one ability from its master’s mythic path (if any). You can take this ability more than once; each time you select it, your familiar gains an additional Divine Rank and Divine Ability, up to a maximum of 1/2 of your own current DR. [SIZE=5][B]Familiar Cohort [Divine][/B][/SIZE] [I]Your familiar is more than a simple pet, they are your most precious ally.[/I] [B]Prerequisite:[/B] Familiar with Int 3+, Improved Familiar, Epic Leadership. [B]Benefit:[/B] Your familiar becomes your cohort. Choose one class. The creature’s Hit Dice, hit points, BAB, saving throws, feats and skill ranks are still calculated as normal for a familiar, but it gains class abilities from the chosen class, treating its effective Hit Dice as class levels (up to the maximum cohort level allowed by your leadership score or your level –1, whichever is lower). The familiar cannot multiclass or take prestige class. This includes any relevant ability score modifiers, ability score advancements, and favored class bonuses. If you have, or later take, the Boon Companion feat or the Legendary Familiar Divine Ability, this affects only the creature’s familiar abilities, and not its class abilities. [B]Special:[/B] If your familiar have integrated class feature, when you take this ability they are removed. It still count as having integrated class features for meet prerequisites. [B][SIZE=5]Cosmic Familiar [Cosmic][/SIZE][/B] [I]You share a tiny bit of your cosmic nature with your familiar.[/I] [B]Prerequisites: [/B]Divine Familiar, must have access normally as Cosmic Abilities (not as Esoteric). [B]Benefit: [/B]Your familiar gains 1 Cosmic Ability. The familiar must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your familiar gains an additional Cosmic Ability. [B][SIZE=5]Familiar Versatily [Cosmic][/SIZE][/B] [I]Your familiar is the ultimate versatily.[/I] [B]Prerequisite:[/B] Familiar Cohort. [B]Benefit:[/B] Your familiar, with the class granted with Familiar Cohort, can freely multiclass and take prestige class. [B][SIZE=5]Lord of Familiar [Cosmic][/SIZE][/B] [I]Your familiar can contend with the gods.[/I] [B]Prerequisite:[/B] Familiar Cohort. [B]Benefit:[/B] Your familiar gains the Paragon template. [B][SIZE=5]Transcendental Familiar [Transcendental][/SIZE][/B] [I]You share a tiny bit of your transcendental nature with your familiar.[/I] [B]Prerequisites:[/B] Cosmic Familiar, must have access normally as Transcendental Abilities (not as Esoteric). [B]Benefit: [/B]Your familiar gains 1 Transcendental Ability. The familiar must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your familiar gains an additional Transcendental Ability. [/QUOTE]
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