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<blockquote data-quote="Obly99" data-source="post: 8870808" data-attributes="member: 7035194"><p><strong><span style="font-size: 18px">Devasting Strike [Divine]</span></strong></p><p><em>Your attack is particularly devastating.</em></p><p><strong>Prerequisites:</strong> Vital Strike.</p><p><strong>Benefit:</strong> Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn’t normally be multiplied on a critical hit) by 2 if you are using Vital Strike, by 3 if you are using Improved Vital Strike, or by 4 if you are using Greater Vital Strike. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, your attack ignores a value of damage reduction, energy resistance, and hardness your target possesses equal to your Divine Rank multiplied by your hit point multiplier. This effect replace the base benefit of Vital Strike, Improved Vital Strike, and Greater Vital Strike. This multiplier is applied before any critical multiplier.</p><p><strong>Special:</strong> If you have the Ultimate Weapon Specialization Transcendental Ability, when using Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage by (1/5 base attack bonus +1) instead of the usual value of this ability.</p><p></p><p><span style="font-size: 18px"><strong>Divine Versatile Channeler </strong></span><strong><span style="font-size: 18px">[Divine]</span></strong></p><p><em>You can switch freely between channeling the power of life and death.</em></p><p><strong>Prerequisites:</strong> Versatile Channeler.</p><p><strong>Benefit:</strong> You no longer treat your cleric level as 2 lower when channeling the opposite type of energy. In addition, you may channel both negative and positive energy simultaneously, dividing your total number of channeling dice between the two. You must still decide whether you are channeling each type of energy to harm or heal. Feats and abilities that allow you to exclude or target specific creatures within your burst can be applied to either or both types of energy, but the total number of creatures you can exclude remains unchanged.</p><p></p><h4>Vermin Monarch [Divine]</h4><p><em>As a monarch among vermin you can exert mastery over all drones.</em></p><p><strong>Prerequisite:</strong> Any "vermin" portfolio (like Spider).</p><p><strong>Benefit:</strong> Natural vermin with a lower Divine Rank of your have a starting attitude of friendly towards you. Against a controlled or summoned vermin, you may make a Charisma check as a move action opposed by its controller’s Charisma check. If this check is successful, this creature will refuse to harm you unless you attack it first. It may still share your space as normal. In addition, you may spend one use of mythic power as a standard action to make an additional Charisma check, opposed by its controller’s Charisma check. If you are successful, you gain control of the vermin for 1 round per Divine Rank (or until it returns to its place of origin, if summoned).</p></blockquote><p></p>
[QUOTE="Obly99, post: 8870808, member: 7035194"] [B][SIZE=5]Devasting Strike [Divine][/SIZE][/B] [I]Your attack is particularly devastating.[/I] [B]Prerequisites:[/B] Vital Strike. [B]Benefit:[/B] Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn’t normally be multiplied on a critical hit) by 2 if you are using Vital Strike, by 3 if you are using Improved Vital Strike, or by 4 if you are using Greater Vital Strike. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, your attack ignores a value of damage reduction, energy resistance, and hardness your target possesses equal to your Divine Rank multiplied by your hit point multiplier. This effect replace the base benefit of Vital Strike, Improved Vital Strike, and Greater Vital Strike. This multiplier is applied before any critical multiplier. [B]Special:[/B] If you have the Ultimate Weapon Specialization Transcendental Ability, when using Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage by (1/5 base attack bonus +1) instead of the usual value of this ability. [SIZE=5][B]Divine Versatile Channeler [/B][/SIZE][B][SIZE=5][Divine][/SIZE][/B] [I]You can switch freely between channeling the power of life and death.[/I] [B]Prerequisites:[/B] Versatile Channeler. [B]Benefit:[/B] You no longer treat your cleric level as 2 lower when channeling the opposite type of energy. In addition, you may channel both negative and positive energy simultaneously, dividing your total number of channeling dice between the two. You must still decide whether you are channeling each type of energy to harm or heal. Feats and abilities that allow you to exclude or target specific creatures within your burst can be applied to either or both types of energy, but the total number of creatures you can exclude remains unchanged. [HEADING=3]Vermin Monarch [Divine][/HEADING] [I]As a monarch among vermin you can exert mastery over all drones.[/I] [B]Prerequisite:[/B] Any "vermin" portfolio (like Spider). [B]Benefit:[/B] Natural vermin with a lower Divine Rank of your have a starting attitude of friendly towards you. Against a controlled or summoned vermin, you may make a Charisma check as a move action opposed by its controller’s Charisma check. If this check is successful, this creature will refuse to harm you unless you attack it first. It may still share your space as normal. In addition, you may spend one use of mythic power as a standard action to make an additional Charisma check, opposed by its controller’s Charisma check. If you are successful, you gain control of the vermin for 1 round per Divine Rank (or until it returns to its place of origin, if summoned). [/QUOTE]
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