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<blockquote data-quote="FleshEatingBlackFlutterby" data-source="post: 9182773" data-attributes="member: 7040567"><p>It's definitely good for a divine ability or esoteric.</p><p>As the current divine templates are, I'd personally not make it free for divinities. (I could be mistaken but someone named Mercucio may have actually made a similar ability in the before time, long, long, ago.) Their CR and LA are fairly set in stone.</p><p></p><p>I have been considering creating a "Primordial Divinity" template of sorts to add back in some of those features Ascension removed or neglected to add to divinities (due to time constraints, etc.).</p><p></p><p>Things like free (no cost) Avatars (or Aspects) (up to a certain maximum...additional ones having a cost as normal), built-in portfolio-related sensory abilities, etc. ...or, perhaps, some sort of no cost errata template.</p><p></p><p>I'm uncertain how Krusty would have covered such things if he'd had enough time. At best I have this from some of his responses to my questions in the past, which helped tremendously.</p><p></p><p>Errata:</p><ul> <li data-xf-list-type="ul">Divine Bonus (Ex):The divine bonus also applies to damage rolls.</li> <li data-xf-list-type="ul">Divine Senses (Ex): Add., divinities gain the following:</li> </ul><p>• Divinities also gain Blindsight, clairaudience/claivoyance (always active), and Telepathy within the range of their divine auras and godly realms.</p><p> • A divinity can hear the prayers of its worshippers.</p><p> • A divinity can choose to see through the eyes of a Petitioner, but doesn't do so automatically - it must choose to do so and while doing so can't itself see.</p><p> • A divinity can sense disturbances to its realm (alterations, etc.).</p></blockquote><p></p>
[QUOTE="FleshEatingBlackFlutterby, post: 9182773, member: 7040567"] It's definitely good for a divine ability or esoteric. As the current divine templates are, I'd personally not make it free for divinities. (I could be mistaken but someone named Mercucio may have actually made a similar ability in the before time, long, long, ago.) Their CR and LA are fairly set in stone. I have been considering creating a "Primordial Divinity" template of sorts to add back in some of those features Ascension removed or neglected to add to divinities (due to time constraints, etc.). Things like free (no cost) Avatars (or Aspects) (up to a certain maximum...additional ones having a cost as normal), built-in portfolio-related sensory abilities, etc. ...or, perhaps, some sort of no cost errata template. I'm uncertain how Krusty would have covered such things if he'd had enough time. At best I have this from some of his responses to my questions in the past, which helped tremendously. Errata: [LIST] [*]Divine Bonus (Ex):The divine bonus also applies to damage rolls. [*]Divine Senses (Ex): Add., divinities gain the following: [/LIST] • Divinities also gain Blindsight, clairaudience/claivoyance (always active), and Telepathy within the range of their divine auras and godly realms. • A divinity can hear the prayers of its worshippers. • A divinity can choose to see through the eyes of a Petitioner, but doesn't do so automatically - it must choose to do so and while doing so can't itself see. • A divinity can sense disturbances to its realm (alterations, etc.). [/QUOTE]
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