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<blockquote data-quote="Obly99" data-source="post: 9382288" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Body of Adamantine</span></strong></p><p></p><p>Metacreativity (creation)</p><p></p><p><strong>Psicraft DC:</strong> 163</p><p></p><p><strong>Display: </strong>Auditory</p><p></p><p><strong>Manifestation Time:</strong> 1 round</p><p></p><p><strong>Range:</strong> Personal</p><p></p><p><strong>Target:</strong> You</p><p></p><p><strong>Duration:</strong> 1 min./level (D)</p><p></p><p><strong>To Develop:</strong> 1,467,000 gp; 30 days; <strong>Seed:</strong> fortify (DC 17), transform (DC 21). <strong>Factor:</strong> replicate <em>body of iron</em> (+20 DC), gain DR (+10 DC), gain fast healing (+10 DC), gain destructive strike (+10 DC), gain indestructible (+30 DC), gain trample (+5 DC), immunity to non-adamantine damage (+40 DC).</p><p></p><p></p><p>You transform your body into living adamantine, which grants you several powerful resistances and abilities. While this power is active, you cannot manifest powers or cast spells or spell-like abilities.</p><p></p><p>You gain DR 15/epic and fast healing 10. You gain the destructive strike, indestructible, and trample (same damage as your unarmed strike) special abilities of an adamantine golem. Your destructive strike ability apply to your unarmed attacks instead of slam (same damage as your unarmed strike).</p><p></p><p>You are also immune to physical damage of non adamantine objects. A mundane sword or a landslide do not inflict damage to you. Any damage that overcome DR/adamantine (like the unarmed strike of a monk of 16th level, a weapon with a +4 or higher enhancement bonus, or a smite evil of a paladin) inflict damage as normal to you, provided that overcome your damage reduction. A power or spell that inflict direct physical damage (like <em>conjure deadfall</em>) inflict damage as normal to you, provided that overcome your damage reduction and your immunity to magic.</p><p></p><p>You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all powers or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect adamantine golem.</p><p></p><p>Your size increase by two, giving you a +12 size bonus to your Strength score, a +8 size bonus to Constitution, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 10), and your speed is reduced to half normal. You have –12 armor check penalty. You cannot drink (and thus can’t use potions) or play wind instruments.</p><p></p><p>Your unarmed attack deals 3d10 damage (for Medium characters) and overcome DR and hardness as made of adamantine, and you are considered armed when making unarmed attacks.</p><p></p><p>Your weight increases by a factor of 32, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean—at least until the duration expires.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9382288, member: 7035194"] [CENTER][B][SIZE=7]Body of Adamantine[/SIZE][/B][/CENTER] Metacreativity (creation) [B]Psicraft DC:[/B] 163 [B]Display: [/B]Auditory [B]Manifestation Time:[/B] 1 round [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] 1 min./level (D) [B]To Develop:[/B] 1,467,000 gp; 30 days; [B]Seed:[/B] fortify (DC 17), transform (DC 21). [B]Factor:[/B] replicate [I]body of iron[/I] (+20 DC), gain DR (+10 DC), gain fast healing (+10 DC), gain destructive strike (+10 DC), gain indestructible (+30 DC), gain trample (+5 DC), immunity to non-adamantine damage (+40 DC). You transform your body into living adamantine, which grants you several powerful resistances and abilities. While this power is active, you cannot manifest powers or cast spells or spell-like abilities. You gain DR 15/epic and fast healing 10. You gain the destructive strike, indestructible, and trample (same damage as your unarmed strike) special abilities of an adamantine golem. Your destructive strike ability apply to your unarmed attacks instead of slam (same damage as your unarmed strike). You are also immune to physical damage of non adamantine objects. A mundane sword or a landslide do not inflict damage to you. Any damage that overcome DR/adamantine (like the unarmed strike of a monk of 16th level, a weapon with a +4 or higher enhancement bonus, or a smite evil of a paladin) inflict damage as normal to you, provided that overcome your damage reduction. A power or spell that inflict direct physical damage (like [I]conjure deadfall[/I]) inflict damage as normal to you, provided that overcome your damage reduction and your immunity to magic. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all powers or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect adamantine golem. Your size increase by two, giving you a +12 size bonus to your Strength score, a +8 size bonus to Constitution, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 10), and your speed is reduced to half normal. You have –12 armor check penalty. You cannot drink (and thus can’t use potions) or play wind instruments. Your unarmed attack deals 3d10 damage (for Medium characters) and overcome DR and hardness as made of adamantine, and you are considered armed when making unarmed attacks. Your weight increases by a factor of 32, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean—at least until the duration expires. [/QUOTE]
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