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<blockquote data-quote="Obly99" data-source="post: 9456297" data-attributes="member: 7035194"><p><h3><strong><span style="font-size: 26px">Follower of the Ancient Druid Tradition (Ex) [Divine]</span></strong></h3><p><em>Your divine power replicate ancient druid techiniques lost to old worlds.</em></p><p><strong>Prerequisites:</strong> Wild shape class feature.</p><p><strong>Benefit:</strong> When the immortal use wild shape for transform into a creature, instead of gaining the benefits of a spell (like <em>beast shape II</em>), he gains the physical ability scores (Str, Dex, Con) of his new form (if they are higher than his base score), natural size, movement capabilities (such as burrowing, climbing, walking, swimming, and flight), natural armor bonus, natural weapons, senses, racial skill bonuses, racial bonus feats, any gross physical qualities (presence or absence of wings, number of extremities, and so forth), all extraordinary and supernatural abilities possessed by the form, and incorporeal subtype (if present). A body with extra limbs does allow the immortal to make more attacks than normal using the rules ot Multiweapon Fighting (if the limbs can hold weapons).</p><p>Also upon changing, the immortal regains lost hit points as if he had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further).</p><p><strong>Special 1:</strong> This divine ability is intended for modify the PF1 system for returning it to the old 3.5 polymorph mechanic. If you are using the 3.5 system, this ability only allow you to gain all extraordinary and supernatural abilities possessed by the form you take, incorporeal subtype (if any), your continuos magical items continue to give you their bonus (like a <em>belt of physical might</em>) while melt into you (as for PF1), and a body with extra limbs does allow you to make more attacks than normal using the rules ot Multiweapon Fighting (if the limbs can hold weapons).</p><p><strong>Special 2:</strong> If you use PF1, this ability allow you to take feats and divine (and higher) abilities that expand your choice of possible creatures/sizes for Wild Shape, like Frozen Wild Shape from Frostburn, the Gargantuan Wild Shape Epic Feat, or the Titanic Wild Shape Divine Ability.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9456297, member: 7035194"] [HEADING=2][B][SIZE=7]Follower of the Ancient Druid Tradition (Ex) [Divine][/SIZE][/B][/HEADING] [I]Your divine power replicate ancient druid techiniques lost to old worlds.[/I] [B]Prerequisites:[/B] Wild shape class feature. [B]Benefit:[/B] When the immortal use wild shape for transform into a creature, instead of gaining the benefits of a spell (like [I]beast shape II[/I]), he gains the physical ability scores (Str, Dex, Con) of his new form (if they are higher than his base score), natural size, movement capabilities (such as burrowing, climbing, walking, swimming, and flight), natural armor bonus, natural weapons, senses, racial skill bonuses, racial bonus feats, any gross physical qualities (presence or absence of wings, number of extremities, and so forth), all extraordinary and supernatural abilities possessed by the form, and incorporeal subtype (if present). A body with extra limbs does allow the immortal to make more attacks than normal using the rules ot Multiweapon Fighting (if the limbs can hold weapons). Also upon changing, the immortal regains lost hit points as if he had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). [B]Special 1:[/B] This divine ability is intended for modify the PF1 system for returning it to the old 3.5 polymorph mechanic. If you are using the 3.5 system, this ability only allow you to gain all extraordinary and supernatural abilities possessed by the form you take, incorporeal subtype (if any), your continuos magical items continue to give you their bonus (like a [I]belt of physical might[/I]) while melt into you (as for PF1), and a body with extra limbs does allow you to make more attacks than normal using the rules ot Multiweapon Fighting (if the limbs can hold weapons). [B]Special 2:[/B] If you use PF1, this ability allow you to take feats and divine (and higher) abilities that expand your choice of possible creatures/sizes for Wild Shape, like Frozen Wild Shape from Frostburn, the Gargantuan Wild Shape Epic Feat, or the Titanic Wild Shape Divine Ability. [/QUOTE]
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