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Custom divine abilities, portfolios, etc.
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<blockquote data-quote="THExFALLEN" data-source="post: 9559478" data-attributes="member: 7036643"><p><h3>Vengeance Portfolio</h3><p>[HR][/HR]</p><p><strong>Aspects:</strong> Oath, Retribution, Fury</p><p><strong>Opposed Portfolio:</strong> Forgiveness</p><p></p><p>[HR][/HR]</p><p><strong>Examples:</strong> Vengeful deities and figures from various mythologies, such as Kali (Hinduism), Nemesis (Greek mythology), and Marduk (Babylonian mythology).</p><p></p><p>[HR][/HR]</p><p><strong>Favored Animal:</strong> Falcon</p><p><strong>Favored Class:</strong> Warrior (Fighters, Barbarians, and Paladins dedicated to vengeance)</p><p><strong>Favored Place:</strong> Battlegrounds, Ruins of Betrayal, and Sites of Great Grievance</p><p><strong>Favored Sacrifice:</strong> A token of betrayal (like a severed hand or a broken vow)</p><p><strong>Favored Time:</strong> Night of the Full Moon</p><p><strong>Favored Weapon:</strong> Searing Sword or a Dagger of Retribution</p><p></p><p>[HR][/HR]</p><p><strong>Portfolio Trial:</strong> You must exact vengeance upon someone who has wronged you and ensure they feel the weight of your retribution.</p><p></p><p><strong>Prerequisites:</strong> Non-Good alignment, deeply rooted anger or unresolved grievance against a specific target.</p><p></p><p><strong>Symbol:</strong> A bloodied sword wrapped in thorns.</p><p></p><p><strong>Typical Quote:</strong> “Justice may be blind, but it burns with vengeance.”</p><p></p><p>[HR][/HR]</p><h3>Vengeance DOMAIN</h3><p><strong>Granted Power:</strong> You gain the Wrathful Flames ability.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Wrathful Flames (Su)</strong><br /> A number of times per day equal to your Divine Rank (DR), you can unleash a burst of flame that embodies your vengeance. Choose a target you perceive, and they must succeed on a Reflex save (DC = 10 + ½ your Hit Dice + your Charisma modifier + your DR) or take 1d10 fire damage per Hit Die you have, in addition to suffering a penalty (as determined by your choice) for 1 round for each Hit Die you have. The penalties may include any of the examples of wrath.</li> </ul><p><strong>Examples of Wrath:</strong></p><p></p><ol> <li data-xf-list-type="ol"><strong>Detonation of Deceit:</strong> Your flames can cause the target’s surroundings to ignite, dealing 2d6 fire damage in a 20 ft. radius.</li> <li data-xf-list-type="ol"><strong>Revenge’s Precision:</strong> You gain advantage on attack rolls against anyone you have explicitly vowed vengeance upon.</li> <li data-xf-list-type="ol"><strong>Aura of Rage:</strong> Your presence imbues allies with fervor, granting them temporary bonuses on their attack rolls and damage for a short duration.</li> <li data-xf-list-type="ol"><strong>Circle of Torment:</strong> Those who attempt to flee from you must succeed on a saving throw or be restrained by the manifestations of their own guilt, becoming unable to escape your wrath until they confront their wrongdoings.</li> <li data-xf-list-type="ol"><strong>Smoldering Ashes:</strong> Any creature killed by your wrathful flames cannot be revived by any conventional means, leaving only their ashes as a reminder of their failure.</li> </ol><p><strong><span style="font-size: 22px"></span></strong></p><p><strong><span style="font-size: 22px">Domain Spells</span></strong></p><p><span style="font-size: 15px">1.Wrathful Vigor</span></p><p><span style="font-size: 15px">2.Curse of Vengeance</span></p><p><span style="font-size: 15px">3.Vengeful Glare</span></p><p><span style="font-size: 15px">4.Cleansing Flame</span></p><p><span style="font-size: 15px">5.Vengeance’s Retribution</span></p><p><span style="font-size: 15px">6.Oath of Suffering</span></p><p><span style="font-size: 15px">7.Wrath of the Fallen</span></p><p><span style="font-size: 15px">8.Fireball of Retribution</span></p><p><span style="font-size: 15px">9.Vengeance Unleashed</span></p><p>[HR][/HR]</p><h3>REALM</h3><p>The realm of an immortal with the Vengeance Portfolio manifests as an ever-turning battlefield, encircled by stormy skies and ablaze with the embers of old grudges. The ground appears scorched and filled with remnants of past battles, echoing with the cries of those wronged. The atmosphere is thick with a sense of unresolved hostility, tangible enough to feel.</p><p></p><p>[HR][/HR]</p><p><strong>Hazards:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Rumors of Retribution:</strong> Every hour, creatures who trespass into this realm take damage equal to the immortal's divine rank.</li> <li data-xf-list-type="ul"><strong>Spiritual Wrath:</strong> Those deemed unworthy may suffer from an oppressive feeling of dread, requiring them to make a will save or act under the effects of confusion—a reflection of the chaos born from vengeance.</li> </ul><p>[HR][/HR]</p><p><strong>Inhabitants:</strong></p><p>Wraiths of vengeance, spirits of betrayal, and constructs animated by the immortal’s rage reside here, eager to fulfill their own quests for retribution.</p><p></p><p></p><h3>Vengeance Portfolio Template (Single)</h3><p><strong>Appearance:</strong> The immortal appears shrouded in shadow, with flames dancing around them, often bearing the marks of past conflicts or battles fought in anger.</p><p></p><p><strong>Demeanor:</strong> This immortal is relentless and fierce, often consumed by thoughts of vengeance, demonstrating a cold demeanor towards those they perceive as betrayers.</p><p></p><p>[HR][/HR]</p><h3>POWERS</h3><p><strong>Disciple - Spell-like Abilities:</strong></p><p>As a standard action, you can use any Vengeance domain spell as a spell-like ability, provided the spell level is no greater than ½ your hit die (rounded up).</p><p></p><p><strong>Prophet - Abjuration/Immunity:</strong></p><p>You gain immunity to fear effects and emotional manipulation, allowing you to confront your foes undeterred.</p><p></p><p><strong>Hero-deity - Competence/Divination:</strong></p><p>You gain a competence bonus equal to your divine rank when facing adversaries who have wronged you.</p><p></p><p><strong>Quasi-deity - Conjuration/Summoning:</strong></p><p>The spirits you summon possess enhanced abilities directly related to their own experiences of grievance.</p><p></p><p><strong>Demi-deity - Trumping:</strong></p><p>Your vengeful spirit allows you to override lesser spells of forgiveness or pacification.</p><p></p><p><strong>Lesser Deity - Evocation:</strong></p><p>You wield a powerful evocation that deals additional damage, reflecting the fiery spirit of retribution.</p><p></p><p><strong>Intermediate Deity - Evocation:</strong></p><p>Your flames gain additional potency, dealing even greater damage to specific targets marked by your vengeance.</p><p></p><p><strong>Greater Deity - Healing:</strong></p><p>You possess the ability to regenerate a portion of your health while within your realm, provided you are nearby a wrongdoer marked by your wrath.</p><p></p><p>[HR][/HR]</p><h3>WEAKNESSES</h3><p>The pursuit of vengeance imposes strict limitations on the immortal:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Tyrant of Anger:</strong> Prolonged fixation on revenge can lead to overreactions, causing allies to be caught in the crossfire.</li> <li data-xf-list-type="ol"><strong>Isolation by Grievance:</strong> Vengeful paths can alienate allies and friends who perceive the immortal as unyielding.</li> <li data-xf-list-type="ol"><strong>Blinded by Rage:</strong> A single-minded focus can lead to reckless decisions, undermining any strategic advantages.</li> </ol><p></p><p>[Note]: This is all still in the making.</p><h3>Vengeance Domain Spells</h3><p>[HR][/HR]</p><p><strong>1st Level Spell:</strong></p><p><strong></strong></p><p><strong>1. Wrathful Vigor</strong></p><p><em>School:</em> Conjuration (Healing)</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 swift action</p><p><em>Range:</em> Touch</p><p><em>Target:</em> One creature</p><p><em>Duration:</em> 1 minute/level</p><p><em>Saving Throw:</em> Fortitude negates (harmless)</p><p><em>Spell Resistance:</em> Yes (harmless)</p><p><em>Description:</em> You imbue a willing ally with the essence of wrath fueled by the quest for vengeance. The target gains temporary hit points equal to your caster level and gains a +1 morale bonus on attack rolls and damage rolls for the duration if they are attacking a creature they hold a grudge against.</p><p></p><p>[HR][/HR]</p><p><strong>2nd Level Spell:</strong></p><p><strong></strong></p><p><strong>2. Curse of Vengeance</strong></p><p><em>School:</em> Necromancy</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> Touch</p><p><em>Target:</em> Creature touched</p><p><em>Duration:</em> 1 round/level</p><p><em>Saving Throw:</em> Will negates</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You place a curse on the target, causing them to suffer a -2 penalty on attack rolls, saving throws, and skill checks for the duration. If they are the target of a spell or attack from you, the penalty increases to -4 for one round.</p><p></p><p>[HR][/HR]</p><p><strong>3rd Level Spell:</strong></p><p><strong></strong></p><p><strong>3. Vengeful Glare</strong></p><p><em>School:</em> Enchantment (Compulsion)</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> Close (25 ft. + 5 ft./2 levels)</p><p><em>Target:</em> One creature</p><p><em>Duration:</em> 1 round/level</p><p><em>Saving Throw:</em> Will negates</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You force the target to confront their past wrongdoings, overwhelming them with feelings of guilt and remorse. For the duration, they are considered shaken and also must succeed on a Will save or be unable to attack any creature other than you.</p><p></p><p>[HR][/HR]</p><p><strong>4th Level Spell:</strong></p><p><strong></strong></p><p><strong>4. Cleansing Flame</strong></p><p><em>School:</em> Evocation [Fire]</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> 30 ft.</p><p><em>Area:</em> 20-ft.-radius burst</p><p><em>Duration:</em> Instantaneous</p><p><em>Saving Throw:</em> Reflex half</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You unleash a great burst of flames in an area, dealing 3d6 fire damage. Any creature who takes damage is marked as your enemy for the purposes of all future spells and abilities for one minute.</p><p></p><p>[HR][/HR]</p><p><strong>5th Level Spell:</strong></p><p><strong></strong></p><p><strong>5. Vengeance’s Retribution</strong></p><p><em>School:</em> Evocation</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> 60 ft.</p><p><em>Target:</em> One creature</p><p><em>Duration:</em> 1 round/level</p><p><em>Saving Throw:</em> Reflex half</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You channel your intense feelings of vengeance into a potent blast of energy. The target must make a Reflex save. On a failure, they take 6d6 energy damage and are blinded for the duration. On a success, they take half damage with no additional effects.</p><p></p><p>[HR][/HR]</p><p><strong>6th Level Spell:</strong></p><p><strong></strong></p><p><strong>6. Oath of Suffering</strong></p><p><em>School:</em> Enchantment (Compulsion)</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> Medium (100 ft. + 10 ft./level)</p><p><em>Target:</em> One creature</p><p><em>Duration:</em> 1 round/level</p><p><em>Saving Throw:</em> Will negates</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You decree an unbreakable oath on your foe. The target must succeed on a Will save or be forced to spend their actions seeking vengeance on the one who wronged you (normally the caster) until the spell ends. They also take 1d6 damage whenever they fail to attack their designated target.</p><p></p><p>[HR][/HR]</p><p><strong>7th Level Spell:</strong></p><p><strong></strong></p><p><strong>7. Wrath of the Fallen</strong></p><p><em>School:</em> Necromancy</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> 60 ft.</p><p><em>Target:</em> One creature</p><p><em>Duration:</em> Instantaneous</p><p><em>Saving Throw:</em> Will half</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You invoke the spirits of those lost to revenge. The target must make a Will save. On a failure, they take 10d6 necrotic damage and are staggered for one round. On a success, they take half damage and are not staggered.</p><p></p><p>[HR][/HR]</p><p><strong>8th Level Spell:</strong></p><p><strong></strong></p><p><strong>8. Fireball of Retribution</strong></p><p><em>School:</em> Evocation [Fire]</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 standard action</p><p><em>Range:</em> Long (400 ft. + 40 ft./level)</p><p><em>Area:</em> 20-ft.-radius spread</p><p><em>Duration:</em> Instantaneous</p><p><em>Saving Throw:</em> Reflex half</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You unleash a powerful ball of fire. In addition to regular damage, any creature caught in the explosion that is also a target of your vengeance takes an additional 2d6 fire damage. Those that die in the blast leave behind smoldering ashes.</p><p></p><p>[HR][/HR]</p><p><strong>9th Level Spell</strong></p><p><strong></strong></p><p><strong>9. Vengeance Unleashed</strong></p><p><em>School:</em> Evocation</p><p><em>Classes:</em> Cleric</p><p><em>Casting Time:</em> 1 full round</p><p><em>Range:</em> 60 ft.</p><p><em>Target:</em> One creature</p><p><em>Duration:</em> Instantaneous</p><p><em>Saving Throw:</em> Reflex half</p><p><em>Spell Resistance:</em> Yes</p><p><em>Description:</em> You hurl a massive wave of pure vengeance at your enemy. The target takes 12d6 damage and is knocked prone, with any ally within 10 feet also taking half damage. If the target is reduced to 0 hit points or fewer, all other enemies within 20 feet must make a Will save or be shaken for one round.</p></blockquote><p></p>
[QUOTE="THExFALLEN, post: 9559478, member: 7036643"] [HEADING=2]Vengeance Portfolio[/HEADING] [HR][/HR] [B]Aspects:[/B] Oath, Retribution, Fury [B]Opposed Portfolio:[/B] Forgiveness [HR][/HR] [B]Examples:[/B] Vengeful deities and figures from various mythologies, such as Kali (Hinduism), Nemesis (Greek mythology), and Marduk (Babylonian mythology). [HR][/HR] [B]Favored Animal:[/B] Falcon [B]Favored Class:[/B] Warrior (Fighters, Barbarians, and Paladins dedicated to vengeance) [B]Favored Place:[/B] Battlegrounds, Ruins of Betrayal, and Sites of Great Grievance [B]Favored Sacrifice:[/B] A token of betrayal (like a severed hand or a broken vow) [B]Favored Time:[/B] Night of the Full Moon [B]Favored Weapon:[/B] Searing Sword or a Dagger of Retribution [HR][/HR] [B]Portfolio Trial:[/B] You must exact vengeance upon someone who has wronged you and ensure they feel the weight of your retribution. [B]Prerequisites:[/B] Non-Good alignment, deeply rooted anger or unresolved grievance against a specific target. [B]Symbol:[/B] A bloodied sword wrapped in thorns. [B]Typical Quote:[/B] “Justice may be blind, but it burns with vengeance.” [HR][/HR] [HEADING=2]Vengeance DOMAIN[/HEADING] [B]Granted Power:[/B] You gain the Wrathful Flames ability. [LIST] [*][B]Wrathful Flames (Su)[/B] A number of times per day equal to your Divine Rank (DR), you can unleash a burst of flame that embodies your vengeance. Choose a target you perceive, and they must succeed on a Reflex save (DC = 10 + ½ your Hit Dice + your Charisma modifier + your DR) or take 1d10 fire damage per Hit Die you have, in addition to suffering a penalty (as determined by your choice) for 1 round for each Hit Die you have. The penalties may include any of the examples of wrath. [/LIST] [B]Examples of Wrath:[/B] [LIST=1] [*][B]Detonation of Deceit:[/B] Your flames can cause the target’s surroundings to ignite, dealing 2d6 fire damage in a 20 ft. radius. [*][B]Revenge’s Precision:[/B] You gain advantage on attack rolls against anyone you have explicitly vowed vengeance upon. [*][B]Aura of Rage:[/B] Your presence imbues allies with fervor, granting them temporary bonuses on their attack rolls and damage for a short duration. [*][B]Circle of Torment:[/B] Those who attempt to flee from you must succeed on a saving throw or be restrained by the manifestations of their own guilt, becoming unable to escape your wrath until they confront their wrongdoings. [*][B]Smoldering Ashes:[/B] Any creature killed by your wrathful flames cannot be revived by any conventional means, leaving only their ashes as a reminder of their failure. [/LIST] [B][SIZE=6] Domain Spells[/SIZE][/B] [SIZE=4]1.Wrathful Vigor 2.Curse of Vengeance 3.Vengeful Glare 4.Cleansing Flame 5.Vengeance’s Retribution 6.Oath of Suffering 7.Wrath of the Fallen 8.Fireball of Retribution 9.Vengeance Unleashed[/SIZE] [HR][/HR] [HEADING=2]REALM[/HEADING] The realm of an immortal with the Vengeance Portfolio manifests as an ever-turning battlefield, encircled by stormy skies and ablaze with the embers of old grudges. The ground appears scorched and filled with remnants of past battles, echoing with the cries of those wronged. The atmosphere is thick with a sense of unresolved hostility, tangible enough to feel. [HR][/HR] [B]Hazards:[/B] [LIST] [*][B]Rumors of Retribution:[/B] Every hour, creatures who trespass into this realm take damage equal to the immortal's divine rank. [*][B]Spiritual Wrath:[/B] Those deemed unworthy may suffer from an oppressive feeling of dread, requiring them to make a will save or act under the effects of confusion—a reflection of the chaos born from vengeance. [/LIST] [HR][/HR] [B]Inhabitants:[/B] Wraiths of vengeance, spirits of betrayal, and constructs animated by the immortal’s rage reside here, eager to fulfill their own quests for retribution. [HEADING=2]Vengeance Portfolio Template (Single)[/HEADING] [B]Appearance:[/B] The immortal appears shrouded in shadow, with flames dancing around them, often bearing the marks of past conflicts or battles fought in anger. [B]Demeanor:[/B] This immortal is relentless and fierce, often consumed by thoughts of vengeance, demonstrating a cold demeanor towards those they perceive as betrayers. [HR][/HR] [HEADING=2]POWERS[/HEADING] [B]Disciple - Spell-like Abilities:[/B] As a standard action, you can use any Vengeance domain spell as a spell-like ability, provided the spell level is no greater than ½ your hit die (rounded up). [B]Prophet - Abjuration/Immunity:[/B] You gain immunity to fear effects and emotional manipulation, allowing you to confront your foes undeterred. [B]Hero-deity - Competence/Divination:[/B] You gain a competence bonus equal to your divine rank when facing adversaries who have wronged you. [B]Quasi-deity - Conjuration/Summoning:[/B] The spirits you summon possess enhanced abilities directly related to their own experiences of grievance. [B]Demi-deity - Trumping:[/B] Your vengeful spirit allows you to override lesser spells of forgiveness or pacification. [B]Lesser Deity - Evocation:[/B] You wield a powerful evocation that deals additional damage, reflecting the fiery spirit of retribution. [B]Intermediate Deity - Evocation:[/B] Your flames gain additional potency, dealing even greater damage to specific targets marked by your vengeance. [B]Greater Deity - Healing:[/B] You possess the ability to regenerate a portion of your health while within your realm, provided you are nearby a wrongdoer marked by your wrath. [HR][/HR] [HEADING=2]WEAKNESSES[/HEADING] The pursuit of vengeance imposes strict limitations on the immortal: [LIST=1] [*][B]Tyrant of Anger:[/B] Prolonged fixation on revenge can lead to overreactions, causing allies to be caught in the crossfire. [*][B]Isolation by Grievance:[/B] Vengeful paths can alienate allies and friends who perceive the immortal as unyielding. [*][B]Blinded by Rage:[/B] A single-minded focus can lead to reckless decisions, undermining any strategic advantages. [/LIST] [Note]: This is all still in the making. [HEADING=2]Vengeance Domain Spells[/HEADING] [HR][/HR] [B]1st Level Spell: 1. Wrathful Vigor[/B] [I]School:[/I] Conjuration (Healing) [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 swift action [I]Range:[/I] Touch [I]Target:[/I] One creature [I]Duration:[/I] 1 minute/level [I]Saving Throw:[/I] Fortitude negates (harmless) [I]Spell Resistance:[/I] Yes (harmless) [I]Description:[/I] You imbue a willing ally with the essence of wrath fueled by the quest for vengeance. The target gains temporary hit points equal to your caster level and gains a +1 morale bonus on attack rolls and damage rolls for the duration if they are attacking a creature they hold a grudge against. [HR][/HR] [B]2nd Level Spell: 2. Curse of Vengeance[/B] [I]School:[/I] Necromancy [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] Touch [I]Target:[/I] Creature touched [I]Duration:[/I] 1 round/level [I]Saving Throw:[/I] Will negates [I]Spell Resistance:[/I] Yes [I]Description:[/I] You place a curse on the target, causing them to suffer a -2 penalty on attack rolls, saving throws, and skill checks for the duration. If they are the target of a spell or attack from you, the penalty increases to -4 for one round. [HR][/HR] [B]3rd Level Spell: 3. Vengeful Glare[/B] [I]School:[/I] Enchantment (Compulsion) [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] Close (25 ft. + 5 ft./2 levels) [I]Target:[/I] One creature [I]Duration:[/I] 1 round/level [I]Saving Throw:[/I] Will negates [I]Spell Resistance:[/I] Yes [I]Description:[/I] You force the target to confront their past wrongdoings, overwhelming them with feelings of guilt and remorse. For the duration, they are considered shaken and also must succeed on a Will save or be unable to attack any creature other than you. [HR][/HR] [B]4th Level Spell: 4. Cleansing Flame[/B] [I]School:[/I] Evocation [Fire] [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] 30 ft. [I]Area:[/I] 20-ft.-radius burst [I]Duration:[/I] Instantaneous [I]Saving Throw:[/I] Reflex half [I]Spell Resistance:[/I] Yes [I]Description:[/I] You unleash a great burst of flames in an area, dealing 3d6 fire damage. Any creature who takes damage is marked as your enemy for the purposes of all future spells and abilities for one minute. [HR][/HR] [B]5th Level Spell: 5. Vengeance’s Retribution[/B] [I]School:[/I] Evocation [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] 60 ft. [I]Target:[/I] One creature [I]Duration:[/I] 1 round/level [I]Saving Throw:[/I] Reflex half [I]Spell Resistance:[/I] Yes [I]Description:[/I] You channel your intense feelings of vengeance into a potent blast of energy. The target must make a Reflex save. On a failure, they take 6d6 energy damage and are blinded for the duration. On a success, they take half damage with no additional effects. [HR][/HR] [B]6th Level Spell: 6. Oath of Suffering[/B] [I]School:[/I] Enchantment (Compulsion) [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] Medium (100 ft. + 10 ft./level) [I]Target:[/I] One creature [I]Duration:[/I] 1 round/level [I]Saving Throw:[/I] Will negates [I]Spell Resistance:[/I] Yes [I]Description:[/I] You decree an unbreakable oath on your foe. The target must succeed on a Will save or be forced to spend their actions seeking vengeance on the one who wronged you (normally the caster) until the spell ends. They also take 1d6 damage whenever they fail to attack their designated target. [HR][/HR] [B]7th Level Spell: 7. Wrath of the Fallen[/B] [I]School:[/I] Necromancy [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] 60 ft. [I]Target:[/I] One creature [I]Duration:[/I] Instantaneous [I]Saving Throw:[/I] Will half [I]Spell Resistance:[/I] Yes [I]Description:[/I] You invoke the spirits of those lost to revenge. The target must make a Will save. On a failure, they take 10d6 necrotic damage and are staggered for one round. On a success, they take half damage and are not staggered. [HR][/HR] [B]8th Level Spell: 8. Fireball of Retribution[/B] [I]School:[/I] Evocation [Fire] [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 standard action [I]Range:[/I] Long (400 ft. + 40 ft./level) [I]Area:[/I] 20-ft.-radius spread [I]Duration:[/I] Instantaneous [I]Saving Throw:[/I] Reflex half [I]Spell Resistance:[/I] Yes [I]Description:[/I] You unleash a powerful ball of fire. In addition to regular damage, any creature caught in the explosion that is also a target of your vengeance takes an additional 2d6 fire damage. Those that die in the blast leave behind smoldering ashes. [HR][/HR] [B]9th Level Spell 9. Vengeance Unleashed[/B] [I]School:[/I] Evocation [I]Classes:[/I] Cleric [I]Casting Time:[/I] 1 full round [I]Range:[/I] 60 ft. [I]Target:[/I] One creature [I]Duration:[/I] Instantaneous [I]Saving Throw:[/I] Reflex half [I]Spell Resistance:[/I] Yes [I]Description:[/I] You hurl a massive wave of pure vengeance at your enemy. The target takes 12d6 damage and is knocked prone, with any ally within 10 feet also taking half damage. If the target is reduced to 0 hit points or fewer, all other enemies within 20 feet must make a Will save or be shaken for one round. [/QUOTE]
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