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<blockquote data-quote="ArcanistDragonborn" data-source="post: 9599252" data-attributes="member: 7041974"><p><span style="font-size: 26px"><strong><em>SNOWGRAVE</em></strong></span></p><p><em>In the frozen heart of a once-bustling city, a figure stands, floating above what was once the main square. She is frozen, crystal tears welling up in her once-vibrant deep blue eyes. Perhaps in a better world, she would not have been forced to proceed into her own ruin.</em></p><p></p><p>The shadowed spell Snowgrave is incredibly powerful and unmatched in its ferocity. However, it is not a spell that even the greatest of mages can call upon with only willpower and training. Any creature who has fully lost control of their will and sanity through the machinations of another creature or entity can try to call upon the power of the frozen shadows, and if they truly have no other recourse, they will have their darkest desires answered...</p><p></p><p>Spell Level: 10th</p><p>School: Evocation</p><p>Classes: Any spellcasting class, requires the caster to be at least 13th level to cast. The caster must also have a strong affinity for ice/cold magic. (i.e, a cleric blessed directly by a deity of the frozen north would count, but a generic archmage would be unable to cast the spell. An immortal trying to cast this spell would have to have cold, death, or darkness as one of their portfolios/purviews in order to be able to cast the spell)</p><p>Casting Time: 1 standard action</p><p>Range: 1 mile</p><p>Target: Any creatures or objects in the caster's line of sight of their choice</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p>Description: The caster's eyes go blank, and a massive blizzard blankets the area, with storms of razor-sharp ice crystals shredding the creatures chosen as targets. The spell does 10 cold damage per hit dice of the caster, with a fortitude save for half damage. Creatures that are at least 10 levels/3 divine ranks lower than the caster are slain unless they make a fortitude save for full damage, and entombed in ice crystals if they fail the save.</p><p></p><p>(This spell cannot be cast as either a prepared or spontaneous spell, it can only be cast in a situation of desperation. This spell is meant for NPC's to use for plot beats, rather than as a direct in-combat spell.)</p><p></p><p>[ATTACH=full]397881[/ATTACH]</p><p></p><p>I'm pretty proud of this, so I'd love to have some feedback!</p><p></p><p>-Arcane <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ArcanistDragonborn, post: 9599252, member: 7041974"] [SIZE=7][B][I]SNOWGRAVE[/I][/B][/SIZE] [I]In the frozen heart of a once-bustling city, a figure stands, floating above what was once the main square. She is frozen, crystal tears welling up in her once-vibrant deep blue eyes. Perhaps in a better world, she would not have been forced to proceed into her own ruin.[/I] The shadowed spell Snowgrave is incredibly powerful and unmatched in its ferocity. However, it is not a spell that even the greatest of mages can call upon with only willpower and training. Any creature who has fully lost control of their will and sanity through the machinations of another creature or entity can try to call upon the power of the frozen shadows, and if they truly have no other recourse, they will have their darkest desires answered... Spell Level: 10th School: Evocation Classes: Any spellcasting class, requires the caster to be at least 13th level to cast. The caster must also have a strong affinity for ice/cold magic. (i.e, a cleric blessed directly by a deity of the frozen north would count, but a generic archmage would be unable to cast the spell. An immortal trying to cast this spell would have to have cold, death, or darkness as one of their portfolios/purviews in order to be able to cast the spell) Casting Time: 1 standard action Range: 1 mile Target: Any creatures or objects in the caster's line of sight of their choice Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes Description: The caster's eyes go blank, and a massive blizzard blankets the area, with storms of razor-sharp ice crystals shredding the creatures chosen as targets. The spell does 10 cold damage per hit dice of the caster, with a fortitude save for half damage. Creatures that are at least 10 levels/3 divine ranks lower than the caster are slain unless they make a fortitude save for full damage, and entombed in ice crystals if they fail the save. (This spell cannot be cast as either a prepared or spontaneous spell, it can only be cast in a situation of desperation. This spell is meant for NPC's to use for plot beats, rather than as a direct in-combat spell.) [ATTACH type="full" alt="1740530532127.png"]397881[/ATTACH] I'm pretty proud of this, so I'd love to have some feedback! -Arcane :) [/QUOTE]
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