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Custom Final Fantasy-ish class question
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<blockquote data-quote="Kid Socrates" data-source="post: 1748878" data-attributes="member: 10714"><p>Okay, I run a Final Fantasy d20 game that I've put a lot of effort into, trying to create everything from scratch, and I'm starting up a second one, since my first game has gone to online with my old roommates moving. The game's only myself and two players, so it's relatively high-powered, with magic done via materia (so no base spell-casting classes, so I deal more with class abilities in place of basic spell-slinging). I've got one player being a summoner, so I'm working on the custom class for that, and I thought about having her choose an Aeon (big summoned creature, for those who don't know) at first and every fifth thereafter as a chosen Aeon, in the same general idea of the ranger's chosen enemy.</p><p></p><p>To differentiate between her and my existing summoner in the online game, I thought about having her take on aspects of the chosen Aeon any time it's summoned, with those abilities ramping up as she gains in level (i.e., every time she gains a new chosen Aeon, the existing abilities she has go up a level). Only thing is, I'm still trying to figure out what abilities those work.</p><p></p><p>I'm trying to think if there's a prestige class that works like this in a standard setting, just to pillage for ideas. But really, I thought I'd mine the brains of my fellow EN Worlders just for system ideas on how best to structure this. I already thought of having it go:</p><p></p><p>1st: +2 to primary Aeon's stat (i.e. Ifrit adds +2 Strength to the summoner for the duration of the summoning)</p><p>2nd:</p><p>3rd: +4 to primary stat</p><p>4th:</p><p>5th: +6 to primary stat</p><p></p><p>But that's just an idea. No idea how well it'd work.</p><p></p><p>It doesn't have to be completely "balanced," since I'll be figuring all this out, and I haven't begun building the other class quite yet. I have pretty easy-going players, too, and if something doesn't seem fair, they let me know, and I adjust it so it works better from there on out. Nothing's ever set in stone. Custom-building each class helps that, if it does add a lot of work on my part.</p><p></p><p>Thanks in advance for any help.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 1748878, member: 10714"] Okay, I run a Final Fantasy d20 game that I've put a lot of effort into, trying to create everything from scratch, and I'm starting up a second one, since my first game has gone to online with my old roommates moving. The game's only myself and two players, so it's relatively high-powered, with magic done via materia (so no base spell-casting classes, so I deal more with class abilities in place of basic spell-slinging). I've got one player being a summoner, so I'm working on the custom class for that, and I thought about having her choose an Aeon (big summoned creature, for those who don't know) at first and every fifth thereafter as a chosen Aeon, in the same general idea of the ranger's chosen enemy. To differentiate between her and my existing summoner in the online game, I thought about having her take on aspects of the chosen Aeon any time it's summoned, with those abilities ramping up as she gains in level (i.e., every time she gains a new chosen Aeon, the existing abilities she has go up a level). Only thing is, I'm still trying to figure out what abilities those work. I'm trying to think if there's a prestige class that works like this in a standard setting, just to pillage for ideas. But really, I thought I'd mine the brains of my fellow EN Worlders just for system ideas on how best to structure this. I already thought of having it go: 1st: +2 to primary Aeon's stat (i.e. Ifrit adds +2 Strength to the summoner for the duration of the summoning) 2nd: 3rd: +4 to primary stat 4th: 5th: +6 to primary stat But that's just an idea. No idea how well it'd work. It doesn't have to be completely "balanced," since I'll be figuring all this out, and I haven't begun building the other class quite yet. I have pretty easy-going players, too, and if something doesn't seem fair, they let me know, and I adjust it so it works better from there on out. Nothing's ever set in stone. Custom-building each class helps that, if it does add a lot of work on my part. Thanks in advance for any help. [/QUOTE]
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