carborundum
Adventurer
In my savage tide campaign, one player wants to try a Forsaker. The group still insist on playing 3.0, just so you know.
He's taken all the prerequisite feats, roleplayed hating magic, refused potions and other healing, caused all sorts of difficulty because of this and explained it with a back story. The other players are happy to go along with it, and when next they rest up, he can take his first level Forsaker.
The thing is, he should finally get Fast Healing, but it has a limit of 10 points per day. That just won't cut it. He's the front combatant and I'd like to up his ability, though I'm not sure how far to go.
I could say it has no limit, but how do I balance that? Say it only works outside combat?
I could make an arbitrary but higher limit - 50% of your max, 2 x CON per day, whatever.
What would be reasonable to make up for having no magic items?
He's taken all the prerequisite feats, roleplayed hating magic, refused potions and other healing, caused all sorts of difficulty because of this and explained it with a back story. The other players are happy to go along with it, and when next they rest up, he can take his first level Forsaker.
The thing is, he should finally get Fast Healing, but it has a limit of 10 points per day. That just won't cut it. He's the front combatant and I'd like to up his ability, though I'm not sure how far to go.
I could say it has no limit, but how do I balance that? Say it only works outside combat?
I could make an arbitrary but higher limit - 50% of your max, 2 x CON per day, whatever.
What would be reasonable to make up for having no magic items?
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