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<blockquote data-quote="Yaarel" data-source="post: 8346185" data-attributes="member: 58172"><p><strong>Proficiencies: Skill, Tool, Language, Weapon, Background Feature</strong></p><p></p><p>Some skills are better than others. For example, the Custom Lineage Trait grants 2 points, so these can be spent on 2-point Darkvision or 2-point Perception skill, or else spent on both the 1-point History skill and the 1-point Cartographers Tools.</p><p></p><p>Some tools are better than others, but I have less a feel for which ones are significantly better. For now, each tool is about 1 point. The use of a tool proficiency for related skill checks is excellent, and the use of the appropriate tool proficiency to price or even with DM agreement to craft a magic item, is awesome flavor.</p><p></p><p>Language is normally about ½ point, being situational. Of course, a special language like Telepathy would cost more. Also use the relevant language as a kind of History check for lore relating to the cultures that speak that language. Common is mainly a Human mercantile language.</p><p></p><p>Each background comes with a Feature. Typically this is a noncombat, situational, "special asset" that is unique to the specific background, worth about a ½ point, but with lots of flavor. However, some background assets are quite valuable, even to grant known spells, and can be worth more points.</p><p></p><p>Generally, building a 4-point background with Feature and proficiencies should be for noncombat applications, but might come with a weapon proficiency, such as a shepherd gaining a sling, or a deer hunter gaining a longbow. A background is worth about 4 points, about a half feat.</p><p></p><p></p><p></p><p><strong>PROFICIENCIES</strong></p><p><strong></strong></p><p><strong>Background</strong></p><p>4 points - standard background (typically: 3½-points for proficiencies plus ½-point background feature)</p><p></p><p><strong>Tool</strong></p><p>1 point - standard tool proficiency</p><p></p><p><strong>Skill</strong></p><p>2 points - Perception skill</p><p></p><p>1½ points - Arcana, Athletics, Persuasion, Stealth, or Survival</p><p></p><p>1 point - Acrobatics, Animal Handling, Deception, History, Insight, Nature, or Slight of Hand</p><p></p><p>½ point - Intimidation, Medicine, or Performance (esthetics, crowd-pleasing, choose an instrument, acting, dancing, painting, etcetera)</p><p></p><p><strong>Skill Homebrew</strong></p><p>2 points - Gymnastics (merges Athletics and Acrobatics, with choice of Str or Dex as key for all checks), also called Swashbuckling</p><p></p><p><strong>Language</strong></p><p>½ point - one standard language</p><p>½ point - Cipher (encrypt message, Investigation v DC Int score+proficiency, or teach code)</p><p>½ point - Lip Reading (if see mouth, "hear" speaker)</p><p></p><p>1½ points - Speak with Small Beast (small or smaller)</p><p>1 point - Speak with Aquatic Beast (having a swim speed)</p><p></p><p><strong>Weapon</strong></p><p>3 points - all martial weapons</p><p>1 point - one martial weapon</p><p></p><p>1½ points - all simple weapons</p><p>½ point - one simple weapon</p><p></p><p>1 point - martial unarmed strike (1d4, Light, Finesse)</p><p>0 point - unarmed strike (1)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8346185, member: 58172"] [B]Proficiencies: Skill, Tool, Language, Weapon, Background Feature[/B] Some skills are better than others. For example, the Custom Lineage Trait grants 2 points, so these can be spent on 2-point Darkvision or 2-point Perception skill, or else spent on both the 1-point History skill and the 1-point Cartographers Tools. Some tools are better than others, but I have less a feel for which ones are significantly better. For now, each tool is about 1 point. The use of a tool proficiency for related skill checks is excellent, and the use of the appropriate tool proficiency to price or even with DM agreement to craft a magic item, is awesome flavor. Language is normally about ½ point, being situational. Of course, a special language like Telepathy would cost more. Also use the relevant language as a kind of History check for lore relating to the cultures that speak that language. Common is mainly a Human mercantile language. Each background comes with a Feature. Typically this is a noncombat, situational, "special asset" that is unique to the specific background, worth about a ½ point, but with lots of flavor. However, some background assets are quite valuable, even to grant known spells, and can be worth more points. Generally, building a 4-point background with Feature and proficiencies should be for noncombat applications, but might come with a weapon proficiency, such as a shepherd gaining a sling, or a deer hunter gaining a longbow. A background is worth about 4 points, about a half feat. [B]PROFICIENCIES Background[/B] 4 points - standard background (typically: 3½-points for proficiencies plus ½-point background feature) [B]Tool[/B] 1 point - standard tool proficiency [B]Skill[/B] 2 points - Perception skill 1½ points - Arcana, Athletics, Persuasion, Stealth, or Survival 1 point - Acrobatics, Animal Handling, Deception, History, Insight, Nature, or Slight of Hand ½ point - Intimidation, Medicine, or Performance (esthetics, crowd-pleasing, choose an instrument, acting, dancing, painting, etcetera) [B]Skill Homebrew[/B] 2 points - Gymnastics (merges Athletics and Acrobatics, with choice of Str or Dex as key for all checks), also called Swashbuckling [B]Language[/B] ½ point - one standard language ½ point - Cipher (encrypt message, Investigation v DC Int score+proficiency, or teach code) ½ point - Lip Reading (if see mouth, "hear" speaker) 1½ points - Speak with Small Beast (small or smaller) 1 point - Speak with Aquatic Beast (having a swim speed) [B]Weapon[/B] 3 points - all martial weapons 1 point - one martial weapon 1½ points - all simple weapons ½ point - one simple weapon 1 point - martial unarmed strike (1d4, Light, Finesse) 0 point - unarmed strike (1) [/QUOTE]
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