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<blockquote data-quote="Yaarel" data-source="post: 8346229" data-attributes="member: 58172"><p>5e limits Magic Resistance. It only grants advantage against magical effects that allow a save. A magical effect that has no save hits a magic-resistant creature normally.</p><p></p><p>The Gnome Cunning trait grants Magic Resistance for saves using Int, Wis, or Cha. This appears to be balanced. Few people complain about the Gnome Cunning being overpowered. Probably it is worth about 4 points, a half feat.</p><p></p><p>The saves using the other abilities are more valuable, being useful against more common magic.</p><p></p><p>Dexterity is the most common magical effect to save against, but usually deals damage that can heal.</p><p></p><p>Total Magic Resistance appears to be worth roughly two feats.</p><p></p><p></p><p></p><p><strong>MAGIC RESISTANCE</strong></p><p></p><p>6 points - Magic Resistance: advantage on Dex saves against magical effects</p><p>5 points - Magic Resistance: advantage on Str and Con saves against magical effects</p><p>4 points - Magic Resistance: advantage on Int, Wis, and Cha saves against magical effects</p><p></p><p>2 points - Fear Resistance: advantage on saves against Frightened condition</p><p>1 point - Charm Resistance: advantage on saves against Charmed condition</p><p></p><p>½ point - Trance: immunity to sleep, and conscious during 4-hour long rest</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8346229, member: 58172"] 5e limits Magic Resistance. It only grants advantage against magical effects that allow a save. A magical effect that has no save hits a magic-resistant creature normally. The Gnome Cunning trait grants Magic Resistance for saves using Int, Wis, or Cha. This appears to be balanced. Few people complain about the Gnome Cunning being overpowered. Probably it is worth about 4 points, a half feat. The saves using the other abilities are more valuable, being useful against more common magic. Dexterity is the most common magical effect to save against, but usually deals damage that can heal. Total Magic Resistance appears to be worth roughly two feats. [B]MAGIC RESISTANCE[/B] 6 points - Magic Resistance: advantage on Dex saves against magical effects 5 points - Magic Resistance: advantage on Str and Con saves against magical effects 4 points - Magic Resistance: advantage on Int, Wis, and Cha saves against magical effects 2 points - Fear Resistance: advantage on saves against Frightened condition 1 point - Charm Resistance: advantage on saves against Charmed condition ½ point - Trance: immunity to sleep, and conscious during 4-hour long rest [/QUOTE]
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