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<blockquote data-quote="Yaarel" data-source="post: 8346311" data-attributes="member: 58172"><p>The spell costs derive from feats that have excellent spells of the level, such as Misty Step and Invisibility. But lets get a sense of the cost of these spells first, before worrying about less excellent spells that might be cheaper.</p><p></p><p></p><p></p><p><strong>Spell by Slot</strong></p><p>7½ points - Slot 2 spell, know and cast it per proficiency bonus per long rest</p><p>5 points - Slot 2 spell, know and cast it per short or long rest</p><p>2½ points - Slot 2 spell, know and cast it per long rest</p><p></p><p>4½ points - Slot 1 spell, know and cast it per proficiency bonus per long rest</p><p>3 points - Slot 1 spell, know and cast it per short or long rest</p><p>1½ points - Slot 1 spell, know and cast it per long rest</p><p></p><p><strong>Spell Special</strong></p><p>4 points - Elf Chain (Mage Armor, at will, reaction, as invisible or choice of armor and clothing)</p><p>4 points - Improved Minor Illusion (same casting for both image and sound, 5 cube or Medium)</p><p>3½ points - Telekinetic Hand (Mage Hand, range 30, invisible hand, without spell components)</p><p>2 points - Telekinetic Shove (Push-Pull 5, bonus, range 30, Str save v DC 8+proficiency+ability)</p><p></p><p></p><p></p><p><strong>Magic Initiate</strong></p><p>8 points - Magic Initiate (at feat, choose spellcasting class; gain two cantrips from it; know two slot-1 spells from it, and cast each per long rest, using the spellcasting ability of the class)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8346311, member: 58172"] The spell costs derive from feats that have excellent spells of the level, such as Misty Step and Invisibility. But lets get a sense of the cost of these spells first, before worrying about less excellent spells that might be cheaper. [B]Spell by Slot[/B] 7½ points - Slot 2 spell, know and cast it per proficiency bonus per long rest 5 points - Slot 2 spell, know and cast it per short or long rest 2½ points - Slot 2 spell, know and cast it per long rest 4½ points - Slot 1 spell, know and cast it per proficiency bonus per long rest 3 points - Slot 1 spell, know and cast it per short or long rest 1½ points - Slot 1 spell, know and cast it per long rest [B]Spell Special[/B] 4 points - Elf Chain (Mage Armor, at will, reaction, as invisible or choice of armor and clothing) 4 points - Improved Minor Illusion (same casting for both image and sound, 5 cube or Medium) 3½ points - Telekinetic Hand (Mage Hand, range 30, invisible hand, without spell components) 2 points - Telekinetic Shove (Push-Pull 5, bonus, range 30, Str save v DC 8+proficiency+ability) [B]Magic Initiate[/B] 8 points - Magic Initiate (at feat, choose spellcasting class; gain two cantrips from it; know two slot-1 spells from it, and cast each per long rest, using the spellcasting ability of the class) [/QUOTE]
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