I'd clean up some of the formatting
Thing from out of the dark- Boogeyman Attack 11
Like a bat out of hell, you appear out of nowhere and go for your prey’s throat before it can even begin to react.
(Encounter, Shadow, Weapon, Teleportation,)
Standard Action
Target: One enemy
Attack: Dexterity vs. Reflex
Hit: 3[W] + Dexterity Modifier, target is restrained (save ends).
Special: You must teleport (up to 6 spaces) next to an adjacent enemy to make this attack. In addition to taking the usual -2 to its attack rolls while it is restrained, the target also takes a -2 to all of its defenses. If you were hidden before you make this teleport, you get +2 to the attack roll.
There's no need to add the "miss" text in the level 16. As a skill, it seems too good against Solos. My suggestion? Cutting a Solo's armor by 5 as a typeless penalty is too much. I'd suggest giving it a saving throw if they're an elite or solo.
Thing from out of the dark- Boogeyman Attack 11
Like a bat out of hell, you appear out of nowhere and go for your prey’s throat before it can even begin to react.
(Encounter, Shadow, Weapon, Teleportation,)
Standard Action
Target: One enemy
Attack: Dexterity vs. Reflex
Hit: 3[W] + Dexterity Modifier, target is restrained (save ends).
Special: You must teleport (up to 6 spaces) next to an adjacent enemy to make this attack. In addition to taking the usual -2 to its attack rolls while it is restrained, the target also takes a -2 to all of its defenses. If you were hidden before you make this teleport, you get +2 to the attack roll.
There's no need to add the "miss" text in the level 16. As a skill, it seems too good against Solos. My suggestion? Cutting a Solo's armor by 5 as a typeless penalty is too much. I'd suggest giving it a saving throw if they're an elite or solo.